If anyone can tell me if this is possible and how to do it, I'll give it a shot. I'd like to tighten up the unit formations to where spearmen and such appear in much closer order, and move and fight as if shield to shileld instead of as individuals. Someone did this for hoplites in Europa Barbarorum for RTW, and it made me wonder if the same could be done in M2 (and Chiv 2 is the only way I play M2!).
Here's the hoplite density mod link: file:///C:/Program%20Files/SEGA/Medi...descr_unit.txt
With the above mod, hoplites in EB no longer mill around in formation, charge in a mob, and fight individual, but instead appear to move in close order, charge with shields locked, and keep in a very tight formation while fighting. Not sure if it terrorizes the unit stat balance, but it looks much better IMO, and tighter formations might help a bit with the clunky M2 unit movement/pathfinding as well.
Like I said, if anyone has any suggestions, I'll try to do it myself- I've tried changing some unit formation stats (in the export_desc_unit file) from "1.2" over to anything from "0.6" to "0.2", but it doesn't seem to change anything, and when I quit the game and check, the stats just revert back to "1.2"...
Edit: I don't want to just go in and add the shield wall ability to a bunch of units, as I'm unsure as to what exactly it does stat-wise, and the AI doesn't know how to use it anyway.




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