Wanted to share my observations about the BAI
Re-installed empire, using no Mods, and did some testing with lots of different unit sizes and then added your 1.9. I always faced exactly the same issues.
AI doesn't choose to melee.
I noticed that they never charge bayonets, they accidently run into you.
AI units have a prime directive to not to stay overlapping each other
Everytime a unit overlaps with another it wants to get clear. However when it tries to get out of the way it almost certainly will overlap with another unit so both the muddled units will try and move apart crashing across other units and causing them to all go charging forward to try and get clear of each other. As they all moving at the same speed this is impossible so they keep running until they hit your battle line.
What makes this such a nightmare is that the AI does not have a priority order to avoid getting into a overlap criss cross in the first place. So it will happily criss cross 2 units and only then go mental trying to seperate them
AI units target yours from a central pinpoint
When an enemy unit is ordered to attack your unit it will aim for the direct center of your unit. This causes each enemy unit to start overlapping as he moves in on you. This is partly the cause of the 'melee madness'. E.g. a single unit turns, crosses anothers path, setting off a chain reaction as all his units trying to get clear
To me it sounds like something only CA can fix as they need to remove the AI instruction telling it to always seperate units no matter what the situation is.
Ideally if they added an instruction telling it to not criss cross at all that should help.




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