Page 5 of 7 FirstFirst 1234567 LastLast
Results 81 to 100 of 131

Thread: Blood, Broads, & Bastards! v4.0

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Pnutmaster's Avatar Dominus Qualitatium
    Join Date
    Jan 2006
    Location
    Brooklyn, NY
    Posts
    1,572

    Default Re: Blood, Broads, & Bastards! v4.0

    Apologies for not answering you sooner, BlindKing.

    Begin by adding the following lines to the bottom of your data/text/historic_events.txt (unless they are already present!)
    Spoiler Alert, click show to read: 
    {PIRATES_EVENT_BODY}Our vast and powerful Empire with her riches and many people has attracted the attention of Saracen pirates or horrible Viking raiders! They have attacked up and down our coasts mercilesly for the past year, ravaging, pillaging, enslaving our people! Should we pay them off or accept the loss in taxes and trade revenue?\n\n(ACCEPT: Pay 12500 gold to these evil men in exchange for a promise of relief)\n\n(DECLINE: -2500 gold, but our king may lose authority and spark a civil war due to his show of indecision.)
    {PIRATES_EVENT_TITLE}Pirates demand Ransom!
    {PSAFE_BODY}Our Empire is too unimportant, weak, and poor to be a target of Saracen pirates or Viking raiders. They will trouble us no more.\n\nPerhaps this is a good thing, but perhaps, in the long run, it bodes ill for declining fortunes.
    {PSAFE_TITLE}Safe from Pirates
    {PWARNING_BODY}The growing power, wealth, and size of our realm has been noticed by covetous barbarians. Viking raiders to our north and Saracen pirates to our south may raid our shores in search of riches and to enslave our people! Beware.
    {PWARNING_TITLE}Pirate Danger!
    {PIRATES_MAYRETURNPAYOFF_BODY}As is ever the way with miscreants, the pirates to whom we paid our precious treasure appear to have consumed it all and grow hungry again for gold.
    {PIRATES_MAYRETURNPAYOFF_TITLE}Pirates may return!
    {PIRATES_MAYRETURNSUFFERED_BODY}It seems the last raid on our coastal cities no longer satisfies the insatiable pirates. Though spotted very far away, the raiders appear to have returned and are scouting where to strike next. It may be years, it may be next season. Who can say?
    {PIRATES_MAYRETURNSUFFERED_TITLE}Raiders may return!

    {HORRIBLETAXYEAR_BODY}Failed crops, this year m'lord. In this difficult financial year, we opened the Royal Granaries to avoid famine. We collected little wealth from our rural fiefs. And to avoid open revolt, M'lord, we expended 5,000 pounds of gold to purchase basic needs for our cities, including replacing a substantial quantity of wine that has gone missing. Next year promises better.
    {HORRIBLETAXYEAR_TITLE}Bad Harvest!
    {TERRIBLETAXYEAR_BODY}Failed crops, brigands and pirates attacking our trade routes, and unforseen, but required, bribes paid to various barbarians has created a difficult financial year. We opened the Royal Granaries to avoid famine. We collected little wealth from our rural fiefs. And to avoid open revolt, M'lord, we expended 10,000 pounds of gold to purchase basic needs for our cities. Next year cannot be worse than this!
    {TERRIBLETAXYEAR_TITLE}Financial Disaster!
    {DEVALUEDCOIN_BODY}It would seem we debased our coinage, M'lord! Its value is now widely known to be far less than what it was. In fact though the same gold resides within the royal treasury, it is as if 25,000 coins have gone missing. We should endeavor to be more careful with our accumulation of "gold," m'lord.
    {DEVALUEDCOIN_TITLE}Inflation!

    {COUNCIL_EVENT_BODY}A council of Nobles convenes to assert their rights over their liege lord! Should we accept their demands and decentralize our rule so that each Noble rule his fief with more independance?\n\n(ACCEPT = Grant Nobility further autonomy - Lose tax revenue of 5,000 pounds of gold immediately, plus all Nobles will return less taxes (-25%) to the Royal coffers each year.)\n\n(REJECT = Assert more power! Demonstrate the source from where all rights and powers come - Gain 5,000 in punitive damages from your upstart nobles right now! But your Nobility will all suffer -1 Loyalty, except those who are truly loyal).\n\nAt any rate, m'liege, the nobles' attitudes will return to normal given time.
    {COUNCIL_EVENT_TITLE}A Council of Nobles


    Next, open your data/world/maps/campaign/imperial_campaign/campaign_script.txt and find the line "restrict_strat_radar false". Post the following text below that line, making sure not to overwrite the Mongol scripts below.
    Spoiler Alert, click show to read: 
    ;*****COUNCIL EVENT

    monitor_event BecomesFactionLeader FactionIsLocal
    and RandomPercent < 66

    add_events
    event event_counter council_event_accepted ;centralize power- demand taxes
    event event_counter council_event_declined ;decentralized choice
    date 0
    end_add_events
    historic_event council_event true
    end_monitor


    monitor_event EventCounter EventCounterType council_event_accepted
    and I_EventCounter council_event_accepted == 1

    inc_event_counter council_strong 1
    console_command add_money -5000
    set_event_counter council_event_accepted 0
    end_monitor

    monitor_event EventCounter EventCounterType council_event_declined
    and I_EventCounter council_event_declined == 1

    set_event_counter council_strong 2
    console_command add_money 5000
    set_event_counter council_event_declined 0
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_EventCounter council_strong > 0
    set_event_counter council_strong 0
    end_monitor



    ;***********END COUNCIL EVENT




    ;PIRATES
    monitor_event FactionTurnEnd FactionIsLocal
    and FactionBuildingExists >= coaching_house
    and FactionBuildingExists >= huge_stone_wall
    and FactionBuildingExists >= warehouse
    and FactionScoreRank overall < 4 ;if we are 1, 2, or 3 in place.
    and I_EventCounter pwarnc == 0
    historic_event pwarning
    inc_event_counter pwarnc 1
    end_monitor

    monitor_event FactionTurnEnd FactionIsLocal
    and FactionScoreRank overall > 3
    and I_EventCounter pwarnc == 1
    historic_event psafe
    inc_event_counter pwarnc -1
    end_monitor



    monitor_event FactionTurnEnd FactionIsLocal
    and I_EventCounter pirates_suffered = 0
    and I_EventCounter pirates_payoff = 0
    and RandomPercent < 6
    and FactionBuildingExists >= coaching_house
    and FactionBuildingExists >= warehouse
    and FactionScoreRank overall < 4 ;if we are 1, 2, or 3 in place.

    add_events
    event event_counter pirates_event_accepted
    event event_counter pirates_event_declined
    date 0
    end_add_events

    historic_event pirates_event true
    end_monitor



    monitor_event EventCounter EventCounterType pirates_event_accepted
    and I_EventCounter pirates_event_accepted == 1

    inc_event_counter pirates_payoff 1
    console_command add_money -12500
    set_event_counter pirates_event_accepted 0
    end_monitor

    monitor_event EventCounter EventCounterType pirates_event_declined
    and I_EventCounter pirates_event_declined == 1

    inc_event_counter pirates_suffered 1
    console_command add_money -2500
    set_event_counter pirates_event_declined 0
    end_monitor



    ;renew the chance

    monitor_event FactionTurnEnd FactionIsLocal
    and I_EventCounter pirates_suffered > 0
    and RandomPercent < 10
    inc_event_counter pirates_suffered -1
    historic_event pirates_mayreturnsuffered
    end_monitor

    monitor_event FactionTurnEnd FactionIsLocal
    and I_EventCounter pirates_payoff > 0
    and RandomPercent < 10
    inc_event_counter pirates_payoff -1
    historic_event pirates_mayreturnpayoff
    end_monitor

    ;END OF PIRATES

    ;BAD HARVEST/TAXES
    monitor_event FactionTurnStart FactionIsLocal
    and FactionScoreRank overall < 4 ;if we are 1 to 3 in place.
    and FactionIncome > 2500
    and RandomPercent < 6 ;5% of the time.
    and Treasury > 0
    historic_event horribletaxyear
    console_command add_money -5000
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and FactionScoreRank overall < 4 ;if we are 1 to 3 in place.
    and FactionIncome > 5000
    and RandomPercent < 6 ;5% of the time.
    and Treasury > 0
    historic_event terribletaxyear
    console_command add_money -10000
    end_monitor



    ;DEVALUED COINAGE
    monitor_event FactionTurnStart FactionIsLocal
    and FactionScoreRank overall < 4 ;if we are 1 - 3 in place.
    and FactionIncome > 8000
    and RandomPercent < 3
    and Treasury > 5000
    historic_event devaluedcoin
    console_command add_money -25000
    end_monitor


    With the text and scripts in place, the "DEARMADS TRIGGERS" in the EDCT will now fire (note, you must start a new campaign to see these events in action).
    Under the patronage and bound to the service of the
    artist formerly known as Squeakus Maximus
    Stoic Pantheist of S.I.N

  2. #2

    Default Re: Blood, Broads, & Bastards! v4.0

    Thx Pnutmaster its worked you are genius

    but one problem how can i choice yes or no

    i didn't see accept or decline button only info
    Last edited by TheBlindKing; October 17, 2009 at 10:01 AM.

  3. #3
    REDrake's Avatar Decanus
    Join Date
    Jun 2008
    Location
    A hell of my own making (OK, Romania)
    Posts
    521

    Default Re: Blood, Broads, & Bastards! v4.0

    Is there a way to remove the disloyalty traits? I find it difficult to enjoy the game while the generals drop their loyalty as soon as they get away from the capitol.
    Or at the very least a way to make them less likely to appear.

  4. #4

    Default Re: Blood, Broads, & Bastards! v4.0

    Sounds like a sick mod!!! Well done!!!

  5. #5
    Megas12345's Avatar Tiro
    Join Date
    Jul 2008
    Location
    In A Molehill
    Posts
    266

    Default Re: Blood, Broads, & Bastards! v4.0

    can this mod be used with others like bellum crucis?

  6. #6
    JackDionne's Avatar Senator
    Join Date
    Sep 2008
    Location
    Canada
    Posts
    1,459

    Default Re: Blood, Broads, & Bastards! v4.0

    Just to confirm all the patches for this mod.
    So far I can only find one RaR patch and it's only 22mb.
    Is that the only patch for this mod?
    3K needs to have an Avatar Campaign!!!

  7. #7

    Default Re: Blood, Broads, & Bastards! v4.0

    hello. i'd like to use the mod. but i'm looking for the latest version that works with VANILLA WITHOUT KINGDOMS and DOESN'T have the supply system. can i be directed to it? and to the page where i can read the installation steps?

    thanks in advance.

  8. #8

    Default Re: Blood, Broads, & Bastards! v4.0

    i downloaded the 4th version and tried to install it. it didn't work. i tried using the instructions on the download thread but they weren't that clear. where do i put the folders ? and the items that don't have one? i use a mod that only unlocks the factions. how can i install it in there?

    here's how it is:

    1- m2litemod:
    A- custom
    B- data
    C- packs
    D- prefrences
    E- saves

    where do i put the folders of your mod among those? thanks in advance

  9. #9
    Libertus
    Join Date
    Dec 2009
    Location
    In a Whale
    Posts
    57

    Default Re: Blood, Broads, & Bastards! v4.0

    I just have a question about the of irish blood traits, My general is of irish blood and his wife is scottish so when they have a kid will it have both irish and scottish blood traits?

  10. #10

    Default Re: Blood, Broads, & Bastards! v4.0

    Hi! First time post, and picked this game up a few months ago. After giving a few mods a whirl (Lands To Conquer, Darth Mod 1.4, etc...) I came upon this little jewel. It's running great, but not perfectly, and I'm hoping you guys can have an answer for me.

    The thing that's not working for me is the text descriptions for the ancilliaries (or whichever characteristics are on the right, accompanying the graphics, when you're in the general description screen). While the character traits (the ones on the left, like 'Full Supply' or 'Generally Healthy') have descriptions when the mouse hovers over them, the ancilliaries don't. I just get a blank black box. Furthermore, when the Traits Increase Notification comes up on the left after a turn is up or something, I don't get any text either. It says something like 'King Wyladislaw the Chivalrous: <insert a few lines of blank space>. The titles that are in the original game, like 'Pagan Magician', for example, still work fine. Oooh, I guess I should mention that I'm working on a clean install of Kingdoms.

    That said, everything else is working perfectly with the Retrofit Mod, and I appreciate the massive amount of work that went into this mod.

  11. #11

    Default Re: Blood, Broads, & Bastards! v4.0

    Can someone help please? This is the error I am getting (CTD) There seems to be a problem with the traits, ancillary's and portraits

    18:13:48.874 [system.rpt] [always] CPU: SSE2
    18:13:48.913 [system.rpt] [always] ==== system log start, build date: Jun 25 2007 version bld-medieval2-update2.1-30 (43169) ===
    18:13:48.926 [system.io] [always] mounted pack packs/data_0.pack
    18:13:48.929 [system.io] [always] mounted pack packs/data_1.pack
    18:13:48.936 [system.io] [always] mounted pack packs/data_2.pack
    18:13:48.941 [system.io] [always] mounted pack packs/data_3.pack
    18:13:48.945 [system.io] [always] mounted pack packs/data_4.pack
    18:13:48.945 [system.io] [always] mounted pack packs/localized.pack
    18:13:49.010 [system.io] [warning] open: preferences/player.txt is missing
    18:13:49.014 [system.io] [warning] open: preferences/keys.dat is missing
    18:13:49.015 [system.io] [warning] open: preferences/keys.dat is missing
    18:13:54.155 [data.missing] [warning] missing/invalid cursor for ANISELECT
    18:13:54.166 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    18:13:54.181 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    18:13:54.253 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    18:13:54.253 [data.missing] [warning] missing/invalid cursor for DRAGGING
    18:13:54.264 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    18:13:54.264 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    18:13:54.264 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    18:13:54.265 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    18:13:54.265 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    18:13:54.265 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    18:13:54.265 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    18:13:54.265 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    18:13:54.266 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    18:13:54.266 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    18:13:54.266 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    18:13:54.266 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    18:13:54.266 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    18:13:54.266 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    18:13:57.451 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    18:13:57.455 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    18:13:57.466 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    18:13:57.467 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    18:13:57.471 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    18:13:57.475 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    18:13:57.478 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    18:13:57.479 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    18:13:57.481 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    18:13:57.482 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    18:13:57.486 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    18:13:57.487 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    18:13:57.490 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    18:13:57.490 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    18:13:57.492 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    18:13:57.495 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    18:13:57.522 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    18:13:57.525 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    18:13:57.541 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    18:13:57.542 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    18:13:57.546 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    18:13:57.547 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    18:13:57.551 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    18:13:57.556 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    18:13:57.558 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    18:13:57.559 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    18:13:57.561 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    18:13:57.564 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    18:13:57.566 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    18:13:57.567 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    18:13:57.570 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    18:13:57.578 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    18:13:57.606 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    18:13:57.607 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    18:13:57.622 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    18:13:57.626 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    18:13:57.630 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    18:13:57.631 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    18:13:57.634 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    18:13:57.636 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    18:13:57.686 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10671, column 23 :
    we should only have trait(Berserker) additional affects for triggers(Battle_Losing_Berserker)
    18:13:57.687 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10789, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    18:13:57.688 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10790, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    18:13:57.688 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10800, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing)
    18:13:57.688 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10801, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing)
    18:13:57.689 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10813, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    18:13:57.690 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10814, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    18:13:57.690 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10855, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Dread_Let_Them_Go)
    18:13:57.720 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16753, column 27 :
    we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
    18:13:57.720 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16761, column 26 :
    we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
    18:13:57.721 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16769, column 25 :
    we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
    18:13:57.721 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16777, column 22 :
    we should only have trait(Purifier) additional affects for triggers(hereticinit1_purifierclear)
    18:13:57.728 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17702, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_6)
    18:13:57.728 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17703, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(crusades_6)
    18:13:57.730 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17712, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_7)
    18:13:57.730 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17755, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_7)
    18:13:57.730 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17756, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(jihads_7)
    18:13:57.731 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 17765, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_8)
    18:13:57.782 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/scribe_ancillary.tga
    18:13:57.782 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
    18:13:57.783 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
    18:14:07.300 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Last edited by King Beowulf; May 20, 2010 at 12:27 PM.

  12. #12
    PlayerOne's Avatar Senator
    Join Date
    Jul 2008
    Location
    United Kingdom, Dorset
    Posts
    1,094

    Default Re: Blood, Broads, & Bastards! v4.0

    There are no errors in there my friend, well except at the end.
    You my need a more detailed system.log. If you find the .cfg file of the mod your using and open it using notepad. find the line corresponding to the [log] and replace with this:
    [log]
    to = logs/system.log.txt
    level = * trace

    Save. Now run game again, it will ctd but hopefully you will now have a more detailed log and hopefully an error in there. if not you may have added the files in incorrectly.

  13. #13

    Default Re: Blood, Broads, & Bastards! v4.0

    Quote Originally Posted by Player 1 View Post
    There are no errors in there my friend, well except at the end.
    You my need a more detailed system.log. If you find the .cfg file of the mod your using and open it using notepad. find the line corresponding to the [log] and replace with this:
    [log]
    to = logs/system.log.txt
    level = * trace

    Save. Now run game again, it will ctd but hopefully you will now have a more detailed log and hopefully an error in there. if not you may have added the files in incorrectly.
    Got a fresh install of the game now, going to do as you said and back up the files to save me having to reinstall (:
    Once i've unpacked the game I will post the error if I get one (By the way, I tried to install it by dragging all the contents of the data folder in BBB to the data folder in MTW2) was this correct? Cause I thought it was and it didn't work >.<

  14. #14
    PlayerOne's Avatar Senator
    Join Date
    Jul 2008
    Location
    United Kingdom, Dorset
    Posts
    1,094

    Default Re: Blood, Broads, & Bastards! v4.0


  15. #15

    Default Re: Blood, Broads, & Bastards! v4.0

    Nevermind! Works perfectly now By the way I think the reason for my CTD could be because I was using the stone forts mod. Are there already stone forts in BBB, or is there any possible way to get the stone forts mod to work with it?

    EDIT: Yeah, found out that was the cause of my CTDs. As I said, is there any possible way to make it work?
    Last edited by King Beowulf; May 21, 2010 at 06:32 AM. Reason: Ahaaa...

  16. #16

    Default Re: Blood, Broads, & Bastards! v4.0

    I really love this mini-mod. It adds so much to the game. I would like to have my faction leader get all the titles, so he can assign them, rather than the first general in the city getting them. I hate to take away titles, and sometimes the program automatically send a new general to a city, and then he gets the title by default. Is it possible to change a line in the data file to make it go to the faction leader?

    Thanks,
    NL

  17. #17

    Default Re: Blood, Broads, & Bastards! v4.0

    I wish I could use this AND Stainless Steel

    I would love to see the family tracker thing you speak of.

  18. #18

    Default Re: Blood, Broads, & Bastards! v4.0

    Ehrm. Is there something obvious to know if this is working or not? I'm new to mods, and I just used the Retrofit installer. Afterwards, I installed this game, placing the data into the retrofit folder. I made the changes to the campaign_script. Next, I ran the Grand Campaign, and I don't really notice anything different besides little house crests in the bottom whenever I'm loading.

  19. #19

    Default Re: Blood, Broads, & Bastards! v4.0

    Is their a way to view another country's family tree?

  20. #20
    Heathen Storm's Avatar Where's my axe?
    Join Date
    Jun 2010
    Location
    Vinland
    Posts
    2,895

    Default Re: Blood, Broads, & Bastards! v4.0

    I know we do not have to ask permission, but I will be using this in my mod Heiğinn Veğr: Total War Excellent work does not begin to describe this.

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


Page 5 of 7 FirstFirst 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •