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  1. #1

    Default Morale

    Can you please fix the morale of units? They run like they do in vanilla M2TW fgs. In the Lord of The Rings universe, I have rarely seen any (especially men) units route so much. To be honest, even with the General or whatever dead, the people of Rohan, Gondor, Elves etc; would NEVER route. In the movies, there were a couple instances where Mordor or Isengard routed a bit, but not much evidence.

    I think that the ORC's should have higher attack stats than Men/Elves etc, however, men/elves should have really high morale, high enough that they don't route at all. You should certainly take a look at how LotR:TW did it. Routing was almost non-existent.

  2. #2

    Default Re: Morale

    Yeah if you look at the battles where good guys lost (because of course they don't rout when they win) you will find that they do route.

    Like Osgilioth. They routed there.
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  3. #3

    Default Re: Morale

    That was only when they were extremely outnumbered if you remember. In the battles of TA, when the armies are of similar size, you will see units rout when they wouldn't in LotR. Men and Elves usually fight to the death.

  4. #4

    Default Re: Morale

    Quote Originally Posted by Kris10 View Post
    That was only when they were extremely outnumbered if you remember. In the battles of TA, when the armies are of similar size, you will see units rout when they wouldn't in LotR. Men and Elves usually fight to the death.
    Yeah but the point is they still routed or retreated... I doubt the devs will take routing out, it would create a lot of balance issues. Plus making orcs stronger just doesn't fit with the fact that their sheer size is usually what overpowers people.

  5. #5

    Default Re: Morale

    Damm I hate battle to the last men It takes so damm long to take out 2500 men if they won't rout at all xD

  6. #6
    Deep_Red's Avatar Biarchus
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    Default Re: Morale

    But still, I think we got a point here:
    I think, rather that the good guys morale is too low, the morale of most evil units is too high.

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  7. #7

    Default Re: Morale

    Well, if you increase the morale to "unroutable", then I guess there wouldnt be much use for a general with dread anymore.

    I doubt that a force of gondorians would not show fear when a Nazgul suddenly drops in to say hello

  8. #8

    Default Re: Morale

    Nah, the current morale values for the good guys are ok.

    Even in the books the good ones aren`t fearless. They routed in Osgiliath. And on the way to the black gate some soldiers left the host. And a Nazgul can invoke fear in almost everyone.

  9. #9
    Douchebag's Avatar Vicarius
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    Default Re: Morale

    You can fix the morale yourself if you want too. Just go data>export_descr_unit.txt

    Find the unit that you want to change(this is just an example). Change the number in red. Higher the number, higher the morale.
    Spoiler Alert, click show to read: 

    type boii hvy swordsmen
    dictionary boii_hvy_swordsman
    category infantry
    class heavy
    voice_type Heavy_1
    soldier celtic_heavy_swordsman, 60, 0, 1.5
    officer boii_champion
    officer barb_standard
    officer carnyx_player
    attributes sea_faring, hide_improved_forest, very_hardy
    formation 1, 1, 2, 2, 6, square
    stat_health 1, 0
    stat_pri 7, 4, javelin, 60, 2, thrown, blade, piercing, spear, 25 ,0.8
    stat_pri_attr prec, thrown ap
    stat_sec 10, 4, no, 0, 0, melee, simple, slashing, sword, 25 ,0.5
    stat_sec_attr no
    stat_pri_armour 7, 5, 0, metal
    stat_sec_armour 0, 2, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 17, impetuous, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 0, 900, 450, 70, 110, 220
    ownership boii

  10. #10

    Default Re: Morale

    Im not saying I want them to be un-routable at all. I am just saying that they are obviously way too low for both Good and Evil.

  11. #11

    Default Re: Morale

    Yah seriously the Dwarves are supposed to be the toughest most hard to bring down infantry. Yet the run even if they are winning just like scared kittens
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  12. #12
    Nazgūl Killer's Avatar ✡At Your Service✡
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    Default Re: Morale

    Quote Originally Posted by Kris10 View Post
    Can you please fix the morale of units? They run like they do in vanilla M2TW fgs. In the Lord of The Rings universe, I have rarely seen any (especially men) units route so much. To be honest, even with the General or whatever dead, the people of Rohan, Gondor, Elves etc; would NEVER route. In the movies, there were a couple instances where Mordor or Isengard routed a bit, but not much evidence.

    I think that the ORC's should have higher attack stats than Men/Elves etc, however, men/elves should have really high morale, high enough that they don't route at all. You should certainly take a look at how LotR:TW did it. Routing was almost non-existent.
    First off: They didn't route because Humans/Elves were MUCH more powerful than an Orc, a Human could kill up to 3 orcs before dying, so 1 human = 3 orcs, and 1 elf could kill at least 3 humans before dying, so: 1 elf = 3 humans = 9 orcs. So that's really a bad idea giving them better stats.
    The orcs should have terrible attack, armor and morale, but VERY high numbers, Mordor's true might lays in the Nazgul and Trolls, nothing else, this is called the intimidation effect, most of Mordor's battle strategy was psychological warfare (Kinda reminds me of Nazi Germany vs. Russia).
    No good army routed, because many more Orcs died than humans, and they always had someone big by their side, whether it was Boromor for Gondor, Theoden/Eomer for Rohan or Gandalf for everyone, someone was always there, and they are far more disciplined than orcs.
    Orcs should never have any stat higher than a human or elf, aside for numbers.
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  13. #13

    Default Re: Morale

    I am talking about Uruk's of Mordor and Uruk-Hai of Isengard. I should have been more specific. They are supposedly better than the average man soldier. So they should have higher stats, but the morale is just too low for all units anyway.

  14. #14
    Eriagon's Avatar Centenarius
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    Default Re: Morale

    Quote Originally Posted by Kris10 View Post
    I am talking about Uruk's of Mordor and Uruk-Hai of Isengard. I should have been more specific. They are supposedly better than the average man soldier. So they should have higher stats, but the morale is just too low for all units anyway.

    Incorrect, thats the movies potrayal, in the books they are on the same level or just below as the levied soldiers of Rohan. Read the "the Battle of the Fords of Isen" chapter in the Lost Tales if you gonna argue with me. It proves my point.

  15. #15

    Default Re: Morale

    Quote Originally Posted by Kris10 View Post
    Can you please fix the morale of units? They run like they do in vanilla M2TW fgs. In the Lord of The Rings universe, I have rarely seen any (especially men) units route so much. To be honest, even with the General or whatever dead, the people of Rohan, Gondor, Elves etc; would NEVER route. In the movies, there were a couple instances where Mordor or Isengard routed a bit, but not much evidence.

    I think that the ORC's should have higher attack stats than Men/Elves etc, however, men/elves should have really high morale, high enough that they don't route at all. You should certainly take a look at how LotR:TW did it. Routing was almost non-existent.
    That's how we did it, orcs route more (unless they have a good general), but are stronger.
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  16. #16

    Default Re: Morale

    Quote Originally Posted by Code_Knight View Post
    That's how we did it, orcs route more (unless they have a good general), but are stronger.
    Actually to be honest i haven't once had anyone route on me, only the enemy, if I'm kicking there
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  17. #17

    Default Re: Morale

    morale will be raised slightly with the next patch, probably for all units.

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  18. #18
    Poqzt's Avatar Ordinarius
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    Default Re: Morale

    Quote Originally Posted by King Kong View Post
    morale will be raised slightly with the next patch, probably for all units.
    Good, the more morale the better since increased morale for every unit means harder battles. As it is now, the AI units often routs with more than half of it's unit size left (from my experience)...

  19. #19

    Default Re: Morale

    Quote Originally Posted by Poqzt View Post
    Good, the more morale the better since increased morale for every unit means harder battles. As it is now, the AI units often routs with more than half of it's unit size left (from my experience)...
    Wow, I normally get a bit miffed if units don't route before they take 50% casualties. At least if they are in a bad position (flanked general dead other units running) as well.

    The whole point of TW games is that you can make units run. Otherwise just play Starcraft.

  20. #20
    Achilla's Avatar Vicarius
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    Default Re: Morale

    Increase retreat analyser values by 140% and you are done ... why would you want to edit every single unit in EDU if you will get similar bonus but only for AI with one click of a mouse?
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