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Thread: Visual Enhancement - Good and Evil menu packages released

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  1. #1

    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    Great work as always, Louis. It's really astounding that you found a movie scene for almost every event picture.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  2. #2

    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    Quote Originally Posted by King Kong View Post
    Great work as always, Louis. It's really astounding that you found a movie scene for almost every event picture.
    Any chance that this magnificent work would be added to the main mod in 1.3?
    Go Minerwars Go! A 6DOF game of space mining and shooting. SAKA Co-FC, Koinon Hellenon FC, Epeiros FC. RS Hellenistic Historian K.I.S.S.




  3. #3
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    Quote Originally Posted by Poddighe View Post
    I've installed Majestic Mod maybe is that the problem
    I'm gonna try what suggested by Lux
    Hope it works
    Thanks a lot
    It's should to be compatible with this particular mod, I think deleting the map.rwm should solve your problem, tell me if it doesn't.
    Quote Originally Posted by King Kong View Post
    Great work as always, Louis. It's really astounding that you found a movie scene for almost every event picture.
    Well, I have the result of countless hours of image research in my PC and I watched the movies more times then I care o remember.

  4. #4
    Beregond's Avatar TWC boomer
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    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    I'd say for sure will be added

  5. #5
    Beregond's Avatar TWC boomer
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    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    May be several other unique buildings' icons?

    mine cookie?
    Last edited by Beregond; October 07, 2009 at 03:22 PM.

  6. #6
    Space Voyager's Avatar Campidoctor
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    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    Simply phenomenal.

  7. #7

    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    Kudos, excellent work.

  8. #8

    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    Ok I've installed patch 1.2 and now the game works perfectly
    Thanks to all who helped

  9. #9

    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    Great stuff Louis! +rep

  10. #10
    Bela's Avatar Ducenarius
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    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    Louis,this is awesome! Just made my frozen heart melting and some teardrops in my eyes (almost), when first watched the new dwarven buildings!
    Just downloaded and installed, it's something fantastic! I hope it will be included in next patch!
    +huge rep for you!
    "No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"

    +++ Josef Bugman +++




  11. #11

    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    Hi Louis,

    have you noticed that in one loading screen, where you see an orc archer with his bow, there is no arrow?
    Was it an error from the film? (just for the fun)

  12. #12
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    I never gave it much thought. It's a behind the scenes shot, the arrow would probably be inserted afterwards through CG.

  13. #13

    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    I am currently supporting LL by doing some building icons for Ruhn/Harad; some sort of break from my other projects.

    Not much to say:

    Archery/However it is called (some little changes likely):
    tier1

    tier 2


    tier 3





    Mine
    tier1



    tier2



    For the first time I show you what I used as my basics:
    Spoiler Alert, click show to read: 

    (mostly anno 1401 icons)















    and a few minor things from various other pics
    Last edited by Devils_Advocate; October 16, 2009 at 05:23 PM.

  14. #14

    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Devils_Advocate View Post
    I am currently supporting LL by doing some building icons for Ruhn/Harad; some sort of break from my other projects.

    Not much to say:

    Archery/However it is called (some little changes likely):
    tier1

    tier 2


    tier 3





    Mine
    tier1



    tier2



    For the first time I show you what I used as my basics:
    Spoiler Alert, click show to read: 

    (mostly anno 1401 icons)















    and a few minor things from various other pics



    Does this work is yours?
    Are you working with louis in his mod?
    excellent work,very good buildings for harad,congratulations.
    Last edited by Jean=A=Luc; October 23, 2009 at 05:18 PM.

  15. #15

    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    They look great D_A. Love how you used the troll cave as a mine entrance. Needs more face palm though.
    Last edited by Jean=A=Luc; October 16, 2009 at 08:50 PM.

  16. #16
    mayotte's Avatar Civis
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    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    wonderful !!!!! ^^

  17. #17
    Plumo's Avatar Decanus
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    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    @ Devils Advocate

    The archery ranges look wonderful

    Absolutely stunning!

    The mines are good as well, but too "greyish" for me. Perhaps using some more 'desert' colours like with the archery ranges? So that they have the same feel.

    Same with the dwarves buildings: I like the brewery to have blue tiles as well.

  18. #18

    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    Quote Originally Posted by Plumo View Post
    The mines are good as well, but too "greyish" for me. Perhaps using some more 'desert' colours like with the archery ranges? So that they have the same feel.
    I know that with the 'desert-stylish' thing concerning the mines. Initially I had a more green-yellow overlay, but Louise then came and said: REMOVE IT!
    I look what I can do about it.

  19. #19

    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    Very nice work DA ! But is it allowed to use Anno's stuff ?

  20. #20

    Default Re: Visual Enhancement for TATW 1.2 - UPDATE october 5

    Quote Originally Posted by Mr.Blackadder View Post
    Very nice work DA ! But is it allowed to use Anno's stuff ?
    This is no commercial porpuse; a license on building icons?
    I would wonder if I do something illegal (anno and some other anno sites); LL would do so as well (spellforce).

    @LL: Well, in my world it does, due to a slight tone of color-blindness...
    Last edited by Devils_Advocate; October 17, 2009 at 09:53 AM.

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