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Thread: Visual Enhancement - Good and Evil menu packages released

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  1. #1
    loet66's Avatar Senator
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    Default Re: Visual Enhancement - Portraits

    Hi,

    Very nice,

    + REP !

  2. #2

    Default Re: Visual Enhancement - Portraits

    Great work
    Little question, duno if it concerns your work, but at the beginning of the gondorian campaign i've got 2 same-looking generals. I think in Erech and Linhir. Possible to fix that and how?

  3. #3
    Citizen
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    Default Re: Visual Enhancement - Portraits

    Let one be killed

  4. #4

    Default Re: Visual Enhancement - Portraits

    Quote Originally Posted by Fereveldir View Post
    Let one be killed
    Geniale Idee xD

  5. #5

    Default Re: Visual Enhancement for TATW 1.1

    Um is this compatible with Rc may 18 + Immortal Nazgul?


  6. #6

    Default Re: Visual Enhancement for TATW 1.1

    Great submod you have there. Thanks for good work and lets hope this is going to be included in official release some day. This deserves it and there is need for this. It would be waste of time for them to try patch all M2TW stuff out when you have already done the work. +rep

    My only citicism is that Gollum trait image. IMO it doesn't fit to other pics because of it's darkness. Others are so colorful and atmospheric and then is this one plain and dark. Put more colors and some background on it and it would be much better. I also think Gollum is not the best choice for that picture.

    P.M. And by the way: Filzip is the one and only real freeware compactor. It has much better usability than 7-zip and can read almost every format except 7-zips own .7s
    We have developed speed but we have shut ourselves in: machinery that gives abundance has left us in want. Our knowledge has made us cynical, our cleverness hard and unkind. We think too much and feel too little: More than machinery we need humanity; More than cleverness we need kindness and gentleness. Without these qualities, life will be violent and all will be lost.
    - Charlie Chaplin

  7. #7
    HaveFallen's Avatar Centenarius
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    Default Re: Visual Enhancement for TATW 1.1

    Hello maker's of this wonderful sub mod. I was looking through the campaign script and I noticed there was a 12 turns per year script in there. I took a look at the desc_strat and the number of turns was set at .25 turns so 4 turns a year.am I missing something here?
    If I can't cheat, how will I get through school???

  8. #8
    Achilla's Avatar Vicarius
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 - UPDATE JUNE 8

    Holy Lord, this is getting better and better! Ahhh, you are tempting KK aren't you ?
    Man is but a shadow of his former self, encased in feverish delusions of grandeur.
    Ignorance is your shield, knowledge is your weapon.
    Heart without reason is stupid, reason without heart is blind.


  9. #9

    Default Re: Visual Enhancement - 2D pack for TATW 1.1 - UPDATE JUNE 8

    just have a look a the submod of Sohn des Kaine. there you can see that now generals age with 4 turns= 1 year

  10. #10
    Vifarc's Avatar Senator
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 - UPDATE JUNE 8

    Quote Originally Posted by Seleukos_I. View Post
    just have a look a the submod of Sohn des Kaine. there you can see that now generals age with 4 turns= 1 year
    Ok, "you can see": So that's just a visual enhancement. I tought that really modified the number of turns they are in game.
    Last edited by Vifarc; June 08, 2009 at 01:15 PM.

  11. #11
    Danny_K_1's Avatar Praefectus
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    Default Re: Visual Enhancement - Portraits - UPDATE

    Quote Originally Posted by Fereveldir View Post
    Let one be killed


  12. #12
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement - Portraits - UPDATE

    UPDATE
    New captain portraits, new wives, new battlemap advisor for elves, dead portraits for all factions, aged portraits for gondor.

    Spoiler Alert, click show to read: 

    captains:


    Captain portraits are faction unique, so I might distinguish silvan and high elves and the northmen factions in the future.

    The following file includes only the most recent modifications for people that have already downloaded previous versions, if you haven't downloaded previous versions please download the Allmods file in the first post.
    Last edited by Louis Lux; May 03, 2009 at 04:28 PM.

  13. #13

    Default Re: Visual Enhancement - Portraits - UPDATE

    Very nice, i waited for this because I hated the vanilla portraits

    thank you very much

    edit: I just downloaded it and now if I want to start a campaign with a faction it just keep going back to the single player menu
    does someone know what to do now?
    Last edited by Spopovich; May 02, 2009 at 04:31 PM.

  14. #14

    Default Re: Visual Enhancement - Portraits - UPDATE

    Arrg same here, something's wrong

  15. #15
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement - Portraits - UPDATE

    Sorry guys, reuploading.
    If you have an Allmod folder in your Medieval II Total War folder delete it. Make a backup of your descr_strat next time just in case.

    Edit: fixed file in first post and in this page
    Last edited by Louis Lux; May 02, 2009 at 05:36 PM.

  16. #16

    Default Re: Visual Enhancement - Portraits - UPDATE

    my bad, I actually installed it without the allmod folder but I didnt use the descr_strat file because I didnt want to replace a rebalance mod (saulot333's mod) and it was that, that was causing the problem, any thing I can do so I can use both mods?

  17. #17
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement - Portraits - UPDATE

    You can download the Northmen.portraits file in first post and the portrait.fixes in this page, they both leave the desc_strat unmodified. But you won't have the custom portraits I added like leader and heir of Rhun. If you are still having problems let me know.

  18. #18

    Default Re: Visual Enhancement - Portraits - UPDATE

    Thanks for the tip, I merged the 2 files my self, it was either the missing portaits labels, changed names or the altered family tree of gondor (stew) that was causing the problem, fixed now I think

  19. #19

    Default Re: Visual Enhancement - Portraits - UPDATE

    Does anybody use this with an alliances mod like thist one: http://www.twcenter.net/forums/showthread.php?t=255949

    What needs to be done to merge the desc_strat files?

  20. #20
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement - Portraits - UPDATE

    Like I said in my previous post you can download the Northmen.portraits in the first post and the portrait.fixes in this page, they don't make any changes to descr_strat. Tomorrow I will upload an alternative file that compiles all changes and doesn't change descr_strat.

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