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Thread: Additional Units Mod - Empire (AUM-EMP) 3.7 for Darthmod - updated 14.3.18

  1. #141

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.8 - updated 16.11.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 19.11.09

    Quote Originally Posted by devereau View Post
    G r e a t N e w s ! ! !
    Swiss Halberdier, merci a vous, et un Fabuleux 2010 a vous et a tous les siens!
    Merci beaucoup devereau!

    Quote Originally Posted by THEMIK DK View Post
    what is the difference between this darth mod and second darth mod if there are a difference. im confused
    Hello Themik, do you mean the difference between these two files?

    aum_mod_dm.7z
    and
    mod_ornamentum_full_dm.7z

    aum_mod_dm.7z = Full AUM version for Darthmod with included ORNAMENTUM units

    mod_ornamentum_full_dm.7z = the standalone ORNAMENTUM version for Darthmod (no AUM units are included)

    I will update the standalone file mod_ornamentum_full_dm.7z as soon as possible to the new ORNA 1.3.


    I've updated all language files to AUM 2.9. As always you can download the new language files on my FAQ, Mediafire and Filefront.

  2. #142
    THEMIK DK's Avatar Senator
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    Default Re: ADDITIONAL UNITS MOD (AUM) 2.8 - updated 16.11.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 19.11.09

    and this involved you can play in campain and playbattle this file?

  3. #143
    THEMIK DK's Avatar Senator
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    Default Re: ADDITIONAL UNITS MOD (AUM) 2.8 - updated 16.11.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 19.11.09

    and are you shure you can put sons of dannebrog into this mod you know there is whriten all the units are put into IS mod. after a update to ETW

  4. #144

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.8 - updated 16.11.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 19.11.09

    hi everyone
    sorry, i'm not sure that i've understood well everything because i'm italian..
    so, if i want i can install the Additional Units Mod 2.9 and also the Darth mod 4.7 without any problem?
    thank you!

  5. #145

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.8 - updated 16.11.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 19.11.09

    Quote Originally Posted by THEMIK DK View Post
    and this involved you can play in campain and playbattle this file?
    Quote Originally Posted by THEMIK DK View Post
    and are you shure you can put sons of dannebrog into this mod you know there is whriten all the units are put into IS mod. after a update to ETW
    Hello Themik, yes AUM is playable in custom battle and campaign mode.

    AUM doesn't have any "Sons o.t. Dannebrog" units included. But of course you can play IS and they are included there.


    Quote Originally Posted by smeegolITA View Post
    hi everyone
    sorry, i'm not sure that i've understood well everything because i'm italian..
    so, if i want i can install the Additional Units Mod 2.9 and also the Darth mod 4.7 without any problem?
    thank you!
    Hello smeegolITA, yes you can play AUM 2.9 with DM 4.7 or later.

  6. #146
    THEMIK DK's Avatar Senator
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    Default Re: ADDITIONAL UNITS MOD (AUM) 2.8 - updated 16.11.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 19.11.09

    I have IS mod and I hate it. this was my last hope

  7. #147
    THEMIK DK's Avatar Senator
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    Default Re: ADDITIONAL UNITS MOD (AUM) 2.8 - updated 16.11.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 19.11.09

    and Swiss Halberdier I have add you on steam can you say, yes im really need a chat with you

  8. #148

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.8 - updated 16.11.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 19.11.09

    Quote Originally Posted by THEMIK DK View Post
    I have IS mod and I hate it. this was my last hope
    Quote Originally Posted by THEMIK DK View Post
    and Swiss Halberdier I have add you on steam can you say, yes im really need a chat with you
    Hello Themik, please send me a PM.


    Hello to all ORNAMENTUM and DARTHMOD fans,

    This is the new ORNAMENTUM for Darthmod 1.3 release:

    mod_ornamentum_full13_dm.7z

    Cheers and happy new year!
    Swiss Halberdier

  9. #149
    THEMIK DK's Avatar Senator
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    Default Re: ADDITIONAL UNITS MOD (AUM) 2.8 - updated 16.11.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 19.11.09

    What is a PM

  10. #150
    THEMIK DK's Avatar Senator
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    Default Re: ADDITIONAL UNITS MOD (AUM) 2.8 - updated 16.11.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 19.11.09

    what are you there?

  11. #151

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.8 - updated 16.11.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 19.11.09

    Would this totally screw up the Dartmod5.0 BAI if I downloaded and used this mod before it is updated for 5.0? I have never used this mod and would like to give it a try.

  12. #152

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.8 - updated 16.11.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 19.11.09

    Quote Originally Posted by Dignan View Post
    Would this totally screw up the Dartmod5.0 BAI if I downloaded and used this mod before it is updated for 5.0? I have never used this mod and would like to give it a try.
    Hello Dignan, our Dark Lord Vader was again really fast with his new release. This version is adapted to 4.9, but it fully works with the new DM 5.0. AUM 2.9 doesn't screw up the BAI of DM 5.0, because it doesn't change any vanilla units.

  13. #153

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.8 - updated 16.11.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 19.11.09

    Quote Originally Posted by Swiss Halberdier View Post
    Hello Dignan, our Dark Lord Vader was again really fast with his new release. This version is adapted to 4.9, but it fully works with the new DM 5.0. AUM 2.9 doesn't screw up the BAI of DM 5.0, because it doesn't change any vanilla units.
    Good to know. I'll try it out immediately. Thanks.

  14. #154

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.9 - updated 30.12.09 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod

    Hello to all DARTHMOD and AUM users,

    here is the official English UPC 5.4 + German UPC 1.8.

    unit_pack_compatibility_project_v5_4.7z

    unit_pack_compatibility_project_v1_8_german.7z


    The DARTHMOD 5.0 Garrison unit names are now included.

    Cheers and happy new year to all!
    Swiss Halberdier


    Unit Pack Compatibility Project (UPC) 5.4 English - 1.8 German
    Spoiler Alert, click show to read: 

    New in UPC 5.4 English
    Darthmod 5.0 Garrison units
    European Wars 0.6
    POM's British Unit Pack 1.4 + 1.5
    TAR 2.0 (upcoming)
    fixed and removed some double entries

    New in UPC 1.8 German
    Darthmod 5.0 Garrison units
    European Wars 0.6
    POM's British Unit Pack 1.4 + 1.5


    This means that you can play now all included "Unit Pack Mods" together. But there is a limit how many units are shown in the recruitment queue. Please read this: *** UNIT LIMIT IN THE UI RECRUITMENT QUEUE ***

    Here is the link to the Unit Pack Compatibility Project (UPC) started by applelover and Swiss Halberdier.

    The updated English UPC 5.4 file contains the descriptions and unit names of these mods:
    > compatible with patch 1.6

    - AUM 2.9
    - Sharpe 1.71
    - ToonTotalWar's "Continental, British, Hessian, Spanish, French and Indian Armies"
    - Danova's "Ornamentum 1.1 + 1.2 + 1.3"
    - The Great Spirit - Native American Addition Mod 1.2 or Sons of the Dannebrog v0.5 (these mods can not be used together at present)
    - Kungfuserge's "Pirated Mod Reloaded + Custer"
    - Jarnomiedema's "United Provinces Full Mod 1.1"
    - KTKG Units Mod 1.0 (Sir Digby Caesar + Ahiga)
    - Gazza's Units 2.7
    - Rusty's "Hornblower Ship Mod 1.4"
    - POM's German States
    - POM's British Army 1.5
    - Pollux's "Prussian Elite Units 1.2"
    - General Cornwallis "Austrian Army"
    - General Cornwallis "Prussian Rise of the Black Eagle"
    - General Cornwallis "French Warcry of the Republic"
    - General Cornwallis "Colonial Troops"
    - General Cornwallis "British Scarlet Dawn"
    - Preussen Gloria's "Svenska Sweden 1.5"
    - Preussen Gloria's "Das Österreichische Heer 1.2"
    - Origin's "Units Mod 1.0"
    - Scotland Mod 1.0
    - Göteborgares Enheter 1.1
    - 33orion77's "Ancien Regime 1.1"
    - Wolfgang von Zweibrücken's "Marines Mod 1.1b"
    - Officer Puppy's "Kings Staff"
    - M653 unit texture mod v4.1/5.2
    - EmperorBatman999's "My Units Mod 1.2"
    - Ottoman realism mod 1.2
    - Archealos "Aeiou Unit Mod"
    - Ultimate artillery mod
    - Drum regiment mod
    - The Rebellion's Shipyard
    - Lords Map Pack (up to 21/9)


    The German UPC 1.8 file contains the descriptions and unit names of these mods:
    > compatible with patch 1.6

    - AUM 2.9
    - Ornamentum 1.1 + 1.2 + 1.3 unit names and short descriptions
    - Darthmod 5.0 Garrison units
    - EUROPEAN WARS 2 v0.6
    - POM's German States
    - POM's British Unit Pack 1.5
    - General Cornwallis "Rise of the Black Eagle" Unit Pack
    - Aeiou Unit Pack (Archealos)
    - Origin's Unit Pack 1.0


    MAJOR MOD COMPATIBILITY:
    > up to date:
    - Darthmod 5.0 Garrison units
    - TAR 2.0 - The American Revolution (ToonTW + Hip63) - upcoming
    - European Wars 2 v0.6 (KLA + Salvo)

    > These major mods will be updated to a newer version:
    - A Proper Empire:Terra Incognita 1.0.8
    - Imperial Splendour 2.1b
    - The rights of man 1.50

  15. #155

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.9 - updated 30.12.09 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod

    Hello to all DARTHMOD and AUM users,

    I've updated these language files:

    patch_aum_fr_loc.7z

    patch_aum_ge_loc.7z

    patch_aum_en_loc.7z

    The Spanish language file will be updated soon.

    The DARTHMOD 5.0 Garrison unit names are now included.


    New "AUM_units_to_factions_relations.txt" available


    I made the new "AUM_units_to_factions_relations.txt". In this text file you can see all entries.
    This file is useful for users who don't know how to use the DBEditor, but want to know which factions can recruit which units.

    AUM_units_to_factions_relations.7z

    Cheers
    Swiss Halberdier

  16. #156
    THEMIK DK's Avatar Senator
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    Default Re: ADDITIONAL UNITS MOD (AUM) 2.9 - updated 30.12.09 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod

    I need to talk with one who know much about NTW

  17. #157

  18. #158
    Libertus
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    Default Re: ADDITIONAL UNITS MOD (AUM) 2.9 - updated 30.12.09 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod

    Does this work with DMUC 5.1?
    Last edited by Killerflood; January 28, 2010 at 05:07 PM.
    Generally people **** on me...

  19. #159

  20. #160
    hooahguy14's Avatar Ducenarius
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    Default Re: ADDITIONAL UNITS MOD (AUM) 2.9 - updated 30.12.09 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod

    what about the jedimod? does the fact that jedimod uses normal unit sizes mess anything up?
    Reunification: a Marcomanni AAR (ongoing and on the TWC)
    Zalmoxis's Lightning: A Rome II Getae AAR
    (completed and now on the TWC!)
    On the Path to the Streets of Gold: A Rome II Suebi AAR
    (completed and now on the TWC!)
    The Great Suebi Starting Guide for Rome II (outdated, working to update)
    Spoiler Alert, click show to read: 


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