Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 29.8.09
Great News. I have only come back to Empire in the last week or so. I have been using your mod in my latest grand campaign.
Must say im very impressed.
I have been looking through the mod section and i have noticed that the are many other extra units out there also. But it is a little hard to work out what mod is compatible with is this mod and vice versa.
I would love to try out as many mods as i can but i just dont want to break set up i have now. I just want to add to it.
Is the a list some where on what mods you can use together and not brake all the hard work Darth has done in making the game so enjoyable?
I don't know if anyone has asked this before but it would be a good idea if someone was to put all the new units and new textures that have been made by the great modders on this forum into one big mod that is compatible with all other major mods?
Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 29.8.09
Originally Posted by Chris79
Great News. I have only come back to Empire in the last week or so. I have been using your mod in my latest grand campaign.
Must say im very impressed.
Spoiler Alert, click show to read:
I have been looking through the mod section and i have noticed that the are many other extra units out there also. But it is a little hard to work out what mod is compatible with is this mod and vice versa.
I would love to try out as many mods as i can but i just dont want to break set up i have now. I just want to add to it.
Is the a list some where on what mods you can use together and not brake all the hard work Darth has done in making the game so enjoyable?
I don't know if anyone has asked this before but it would be a good idea if someone was to put all the new units and new textures that have been made by the great modders on this forum into one big mod that is compatible with all other major mods?
Anyways just an idea.
Keep up the great work.
Hello Chris79, thanks a lot for your compliments.
AUM is quite compatible to all other "unit pack mods" out there. But you have to look in the other unit pack thread if it's balanced to Darthmod or not. Other unit packs are normally balanced to standard ETW vanilla stats/costs.
I suggest that you should look through the "Darthmod Submod Thread" and the very detailed and updated "Darthmod Empire compatible mods and sub-mods" list by Tharoth.
Your idea is interesting but I don't think that all modders would give the permission for a "Big Unit Pack".
My "patch_aum_graphics.pack" will be updated with more fantastic textures from several very talented textures-contributors.
Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 29.8.09
Thanks very much indeed for the reply.
With what you have said in mind.
I will stick with your unit mod for the time being.
As i don't want to break the balance that DM has.
I look forward to your future updates.
Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 29.8.09
Hello to all DARTHMOD + AUM fans out there,
20. September 2009 - ADDITIONAL UNITS MOD (AUM) 2.6 has been released
Spoiler Alert, click show to read:
Today I released my "ADDITIONAL UNITS MOD (AUM) 2.6" and it is fully compatible with the following versions:
- official patch 1.3.1 + 14 free units + 14 "Elite Units of the West" DLC
- DarthMod 2.9 / A Proper Empire:Terra Incognita 1.0.6 / Imperial Splendor 2.0.4
- all unit stats are balanced to the corresponding mod > DarthMod / A Proper Empire:Terra Incognita / Imperial Splendor or vanilla = standard ETW balanced stats (standalone)
- changes of the language files:
patch_aum_en_loc.pack = English
patch_aum_en_loc_api_ti.pack = English > A Proper Empire:Terra Incognita
patch_aum_en_loc_is.pack = English > Imperial Splendour
English UPC = English language file for several mods / replaces the English "patch_aum_en_loc_all.pack"
patch_aum_ge_loc.pack = German
German UPC = German language file for several mods
- fixed the CTD that was reported when the "Light Cavalry Sharpshooters" use the "light_infantry_behaviour"
- fixed the missing text entries of the "French Mousquetaires de la Garde"
- fixed the "auto-garrison" behaviour of all custom units - credits to applelover for discovering this issue
- fixed the "hull strength values" in the "A Proper Empire:Terra Incognita-AUM" + "Imperial Splendour-AUM" version
- increased the "build turns" in the "A Proper Empire:Terra Incognita-AUM" for several units + ships
- restricted the unit recruitment of the faction "Crimean Khanate"
- decreased the experience that several units get from higher building levels
- removed the "backpack equipment" of all custom units - credits to erasmus777
- optimized the custom battle/campaign costs, upkeep, limit and campaign movement rate of the three custom AUM trade ships: "Indiaman (improved)" + "Netherlands Indiaman Amsterdam Class" + "Merchantman (armed)"
- optimized the "unit abilities" + "file and rank spacings" + "campaign movement rates" + "armour values" for all custom units in all four versions
- changed the "training/formation" of several custom "Light Infantry" units to "mob" according to patch 1.3.1
- changed the "Officer" of the "Swiss Pikemen" to an armoured officer and they have now the ability "garrison_police_bonus"
- the "Swiss Guards" + "Spanish Tercio Pikemen" have now the ability "garrison_police_bonus"
- the "Spanish Tercio Pikemen" + "Landwehr Militia" are recruitable at all military buildings
- the "Janissaries Sekban (melee)" are only recruitable in the region "Anatolia"
- the "Desert Camel Mercenaries" are only recruitable in the region "camels" which covers several regions around the world
- the "Guerilla Mercenaries" are only available to these factions: Britain, France, Netherlands, Austria, Prussia, Russia, Poland, Spain, Portugal, Sweden, United States Denmark, Venice
- the "War Galleon" is only available for these factions: Britain, France, Spain, United Provinces, Russia, Prussia, Austria, Poland, Sweden, Venice, Portugal, Denmark, Knights St.John
- the "War Fluyt" is only available for the United Provinces
- changed the required technology of the "Royal Cuirassier Guards" to "military_army_diamond_formation"
- changed the required technology of the "Garrison Guards" to "military_army_square_formation"
- changed the required technology of the "French Douaniers Infantry" + "Hungarian Line Infantry" + "Royal Constantinople Infantry Guards" to "military_army_socket_bayonet"
- changed the required technology of the "Royal Cairo Infantry Guards" + "Royal Indian Infantry Guards" + "African Infantry Guards" to "military_army_plug_bayonet"
- changed the texture of the "Grenadier Guards" to another vanilla texture
- optimized the texture of the "Swiss Grenadiers" (unit icon will be edited later)
- included a new unit icon for the "Don Cossacks Cavalry" made by HELLFELL
- included a new unit icon for the "Swiss Guards" made by JOEDRECK
- included two new "Officer" textures for several custom units made by SIR DIGBY CAESAR
- included a new texture for the "French Voltigeurs" made by SIR DIGBY CAESAR
- included a new texture for the "Royal Swedish Dragoons" made by SIR DIGBY CAESAR
- included a new texture for the "French Grenadiers du Roi" made by REMO
- included a new texture for the "Polish Hussar Guards" made by REMO
- included a new texture for the "Royal Indian Cavalry Guards" made by REMO
- included a new texture for the "Desert Camel Mercenaries" made by REMO
- included a new texture for the "United States Naval Marines" made by KUNGFUSERGE
- included a new texture for the "French Naval Marines" made by DANOVA
- included a new texture for the "Spanish Naval Marines" made by DANOVA
- removed 18 of the 51 "unlocked vanilla units" because of the "Unit limit in the UI recruitment queue" problem
These units have now the standard faction relations again:
euro_carabiniers
euro_dragoons
euro_heavy_cavalry
euro_late_riflemen
euro_expat_infantry_irish_brigade
euro_highlanders_scots
euro_light_infantry_miquelets
euro_light_infantry_barbets
americas_long_rifle_men
east_lancers
east_guard_cavalry_ahadis
east_irregular_cavalry_pindari
east_light_cavalry_qizilbashi
18_lber_land_cannon_guard_galloper
24_lber_land_cannon_guard
12_lber_howitzer_colonial
american_heavy_frigate
razee
- the "Galleon" is only available for these factions: Britain, France, Spain, United Provinces, Russia, Prussia, Austria, Poland, Sweden, Venice, Portugal, Denmark, Knights St.John, Genoa, Tuscany, Naples-Sicily
- the "Galleon Race-Built" is only available for these factions: Britain, France, Spain, United Provinces, Portugal
- the "Fluyt" is only available for these factions: Britain, France, United Provinces, Sweden, Denmark
There is a „How to re-activate the unlocked vanilla units again“ in the FAQ on my second post.
The complete „unit-to-faction“ + „unit-to-faction-group“ tables from AUM 2.4 are downloadable on my FAQ too: AUM_all_units_activated_tables.7z
- removed the "Marines (early)" from France, Spain and the United States, because they have now own land + naval "Marines" units. The "Marines (late)" are still recruitable for them.
>>> ORNAMENTUM 1.1 + 1.2
- included the awesome unit packs "ORNAMENTUM 1.1 + 1.2" into AUM and balanced them to the three supported major mods and vanilla.
These fantastic mods were made by Danova, Ahiga, Johan217.
There are screenshots of all 20 integrated ORNAMENTUM units in my album on my profile site.
All ORNAMENTUM units are balanced to the four versions of AUM > unit size, limit, stats, costs, upkeep, spacings, abilities, firing-drills, morale, technologies and removed grenades.
The French and Spanish land unit Marines from ORNAMENTUM are only recruitable at the „naval admin buildings“ like AUM's other „Marines“.
I've given a technology requirement to several ORNAMENTUM units. Please read the ORNAMENTUM section on my FAQ to see which new requirements the units have.
I will translate the German long descriptions of all ORNAMENTUM units and an updated "UPC German" language file will be released soon.
>>> NEW UNITS IN AUM 2.6
> "French „Cent Suisses“ Riflemen – Französische „Cent Suisses“ Schützen“ new texture by KLA and icon by JOEDRECK
custom battle = late / only available for the French in France / only recruitable at the latest military building and the special building "prest_france_arc_de_triomphe" / required technology "military_army_machined_rifling" / non-reinforcable in a Republic
> "Russian Ural Cossacks – Russische Ural Kosaken" new texture and icon by HELLFELL
custom battle = early/late / only available for Russia in their „russian_home_regions“ / recruitable at all military buildings / no technology required
> "US Volunteer Infantry Regiment – US Freiwilligen Infanterieregiment" new texture by SIR DIGBY CAESAR
custom battle = early/late / only available for the United States in America / recruitable at all buildings / no required technology
> "US Continental Marines – US Kontinental Marineinfanterie" new texture by KUNGFUSERGE
custom battle = late / only available for the United States globally / only recruitable at the naval admin buildings / no required technology
> "Buccaneers – Bukaniere" new texture by KUNGFUSERGE
custom battle = early/late / available for all faction groups in the region „west_indies“ / recruitable at all buildings / no required technology
> "Sekban Riflemen – Sekban Schützen" uses a „hidden“ vanilla texture
custom battle = late / only available for the Ottomans in the region „Anatolia“ / recruitable at the four latest military buildings / required technology „military_army_european_doctrine“
> "West India Company Infantry – West-Indische Gesellschafts-Kompanie Infanterie" new texture by SIR DIGBY CAESAR
custom battle = late / available for Britain, France, Spain and the United Provinces in the region „west_indies“ / recruitable at all buildings / required technology "enlightenment_joint_stock_companies"
> "Russian Streltsy Musketeers – Russische Strelizen Musketiere" new texture by SIR DIGBY CAESAR
custom battle = early/late / only available for Russia in their „russian_home_regions“ / recruitable at all military buildings / no required technology
> "Bohemian Grenzers – Böhmische Grenzer" new texture by SIR DIGBY CAESAR
custom battle = late / only available for Austria, Prussia, Russia and Poland in the region „Grenzers" / recruitable at the four „pleasure“ buildings / required technology "military_army_machined_rifling"
> "Hessian Jaegers – Hessische Jäger“ new texture by REMO
custom battle = late / available for Britain, France, Prussia, Austria, United Provinces in Europe / only recruitable at the four „pleasure“ buildings / required technology "military_army_light_infantry_doctrine"
UNIT LIMIT IN THE UI RECRUITMENT QUEUE
Spoiler Alert, click show to read:
As you probably know there is a "Unit Limit UI" problem. I've started these two threads about this issue.
There is absolutely no comment at all from CA until now.
If CA doesn't fix this problem, then all "Unit Pack mods" have really a problem to be played together and some units are missing in the recruitment queue.
If you have an account on the official "CA YUKU" forum, then please post your opinion and thoughts about this problem on their site.
Problems, bugs, comments and balancing issues
Spoiler Alert, click show to read:
If you have any problems with AUM, then please read the detailed FAQ on the second post of the AUM main-thread.
If you have any comments or problems you can give me feedback here in this thread.
Please write which AUM "mod-version" and "language" file do you use.
If you see any major balancing problem please report your used version and give me some feedback.
Thanks
Spoiler Alert, click show to read:
>>> Thanks to my team member TAKEDA SHINGEN for his great work as my beta-tester, researcher and screenshooter. He made all new screenshots on this site.
>>> Thanks to my texture contributors and huge +rep to these fine men!
These very talented texture contributors have made textures for AUM: SPANKY, BLADERUNNER, HELLFELL, REMO, KING LOUISE ASSURBANIPAL, SIR DIGBY CAESAR, DANOVA, KUNGFUSERGE, POLLUX578, HRIMFAR, JOEDRECK
>>>Thanks to DANOVA for the permission to integrate his awesome ORNAMENTUM units. He made the fantastic unit pack mods ORNAMENTUM 1.1 + 1.2 with Ahiga + Johan217.
>>> Thanks to all my AUM fans who have downloaded my mod!
AUM 2.5 was the most successfull release since I've started with AUM. Here are some download stats from all my download sites together. (TWC, Mediafire, Filefront, moddb)
aum_mod.pack
2966
aum_mod_dm.pack
2223
aum_mod_ape_ti.pack
735
aum_mod_is.pack
783
Total downloads: 6707
If you like AUM you could give to me (Swiss Halberdier), Takeda Shingen and my texture contributors some +rep.
As always I've updated the first post with all new information about the recruitment of the units and changed the credits. The huge FAQ on the second post is updated too.
Cheers and happy playing AUM 2.6!
Swiss Halberdier
Last edited by Swiss Halberdier; September 20, 2009 at 09:28 PM.
Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 29.8.09
Originally Posted by ricebowl
sorry to ask, where do I put this file to supposely?
Thanks~
Hello ricebowl,
If you have any problem with AUM, please read these installation instructions and recommendations from my FAQ:
Spoiler Alert, click show to read:
>>> Did you copy the „aum_mod***.pack“ + “patch_aum_**_loc***.pack” + "patch_aum_graphics.pack" to your ETW „data“ directory? C:\Program Files\Steam\steamapps\common\empire total war\data
>>> If you use the "Mod Manager 1.5" from „LtChambers“ to activate "aum_mod***" then please read this:
Spoiler Alert, click show to read:
Make sure if you're using multiple mods, that the ones that aren't checked are moved to the bottom of the queue. Otherwise the manager attempts to load them and any mod placed after them doesn't get loaded.
The language and the graphic pack file don't need to be activated with the “Mod Manager” or added to the user script. They are in a “patch” format which is loaded automatically.
>>> If you use the "script file" you can add one line below to the end of your "user.empire_script.txt":
The location of the "user.empire_script.txt":
Spoiler Alert, click show to read:
XP C:\Documents and Settings\(Your User Name Here)\Application Data\The Creative Assembly\Empire\scripts
VISTA C:\Users\USER NAME\AppData\Roaming\The Creative Assembly\Empire\scripts
Whenever updating/saving the "user.empire_script.txt" make sure that the file is not being saved in ANSI format, and is instead saved in Unicode format, or else "Empire.exe" will not read the mod pack.
mod aum_mod.pack; for "standalone vanilla standard ETW" version
The updated German UPC 1.2 file contains the descriptions and unit names of these mods:
Spoiler Alert, click show to read:
> compatible with the new official CA patch 1.4
- AUM 2.6
- Ornamentum 1.1 + 1.2 unit names and short descriptions
- Origin's Unit Pack 1.0
next translation work:
Ornamentum 1.1 + 1.2 long descriptions
A Proper Empire:Terra Incognita
Sharpe 1.72
The new AUM 2.6 "Spanish language" file has been updated by the "Spanish Translation Team". (Attention: This file has to be updated to patch 1.4. It will be released soon)
patch_aum_sp_loc_all.7z
These language files will be updated as soon as possible:
patch_aum_en_loc_ape_ti.7z
patch_aum_en_loc_is.7z
UPC English 4.6.7z
Cheers
Swiss Halberdier
Last edited by Swiss Halberdier; September 22, 2009 at 09:35 PM.
Re: ADDITIONAL UNITS MOD (AUM) 2.6 - updated 20.9.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 29.8.09
to: Swiss Halberdier
when you mention rebalance of the stats, is it mean we should wait for another new patch file or something for the AUM 2.6(English Version) to completely compatible with the new STEAM 1.4 patch?
Re: ADDITIONAL UNITS MOD (AUM) 2.6 - updated 20.9.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 29.8.09
Originally Posted by ricebowl
to: Swiss Halberdier
when you mention rebalance of the stats, is it mean we should wait for another new patch file or something for the AUM 2.6(English Version) to completely compatible with the new STEAM 1.4 patch?
Thanx ahead for the reply~
No you can use the current AUM 2.6 without problems. But the stats + costs are not balanced right. I will release an updated AUM 2.7 for DARTHMOD 3.x.
Last edited by Swiss Halberdier; September 24, 2009 at 10:31 PM.