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Thread: Additional Units Mod - Empire (AUM-EMP) 3.7 for Darthmod - updated 14.3.18

  1. #41

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09

    Quote Originally Posted by Phil Stanbridge View Post
    Thanks very much indeed sir much appreciated. I have just reinstalled now that your units are balanced for 2.6.
    Does it mean that this mod works fine with DM 2.6?

  2. #42

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09

    Quote Originally Posted by Emperor VI View Post
    Does it mean that this mod works fine with DM 2.6?
    Well I'm using it now and not seeing any obvious problems. It does say in the readme it has been balanced for DM 2.6, so that does suggest that the units have been balanced. I really like the area of recruitment type of units this mod offers, and the extra artillery and the different classes of ships more than anything else.

    "Today I released my "ADDITIONAL UNITS MOD (AUM) 2.5" and it is fully compatible with the following versions:
    - official patch 1.3.1 + 14 free units + "14 Elite Units of the West"
    - DarthMod 2.6 / A Proper Empire:Terra Incognita 1.0.5 / Imperial Splendor 2.0.4
    - Ornamentum 1.1 unit pack by Danova, Ahiga and Johan217"
    Last edited by Phil Stanbridge; August 17, 2009 at 04:12 AM.

  3. #43

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09

    Quote Originally Posted by Emperor VI View Post
    Does it mean that this mod works fine with DM 2.6?
    Quote Originally Posted by Phil Stanbridge View Post
    Thanks very much indeed sir much appreciated. I have just reinstalled now that your units are balanced for 2.6.
    Thanks for your compliments and answering the question from Emperor VI.

    Quote Originally Posted by IZ-Master View Post
    question ? the new units are added to mayor factions or i can play as a minor faction and still able to use them ^^ ? not sure if I read something about it ^^
    Yes some of the new AUM units and the "Merchantman (armed)" are recruitable by several minor factions.

  4. #44

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09

    Quote Originally Posted by Swiss Halberdier View Post
    Hello to all DarthMod and AUM fans out there,

    yesterday I released my "ADDITIONAL UNITS MOD (AUM) 2.5" and it is fully compatible with “DarthMod 2.6”.

    Please go to this link below for further discussions and comments, so that we have only one thread for the mod.

    "Additional Units Mod 2.5"
    Hi
    i have made an localization with AUM mod Darkmod, warcry of republic combined together, now warcry of republic has unit title and description, also balanced stats. contact me if your interested.

  5. #45

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09

    Quote Originally Posted by peng_li View Post
    Hi
    i have made an localization with AUM mod Darkmod, warcry of republic combined together, now warcry of republic has unit title and description, also balanced stats. contact me if your interested.
    Hello peng_li, thanks for your efforts but the UPC 4.3 has already included AUM 2.5 + "Warcry of Republic".

    I'm working close together with applelover who maintains the highly recommended UPC and I always upload the newest UPC version to my FAQ on the second post of my AUM main thread.

    ADDITIONAL UNITS MOD (AUM) - main thread
    http://www.twcenter.net/forums/showthread.php?t=250655

    Unit Pack Compatibility Project (UPC) v4.3 updated 18.8.09
    Spoiler Alert, click show to read: 
    This means that you can play now all included "Unit Pack Mods" together. But there is a limit how many units are shown in the recruitment queue. Please read this: "*** UNIT LIMIT IN THE UI RECRUITMENT QUEUE ***"

    Here is the link to the "Unit Pack Compatibility Project (UPC)" started by applelover.

    The updated UPC 4.3 file contains the descriptions and unit names of these mods:
    - AUM 2.5
    - Sharpe 1.72
    - The Great Spirit - Native American Addition Mod UPDATE VERSION 1.2 or Sons of the Dannebrog v0.5 (these mods cannot be used together at present)
    - Ancien Regime unit pack - version 1.1
    - M653 unit texture mod v4.1/5.2
    - Continental, British, Hessian, Spanish, French and Indian Armies mods (up to 16/8)
    - Ultimate artillery mod
    - Danova's "Ornamentum 1.1"
    - KLA's "European Wars"
    - Wolfgang von Zweibrücken's "Marines Mod 1.1b"
    - EmperorBatman999's "My Units Mod 1.2"
    - Lords Map Pack -latest version up to 18/7
    - Svenska "Sweden" Pack V.1.4
    - General Cornwallis's New Austrian Unit Pack!!
    - drum regiment mod
    - Hornblower mod
    - adds officer puppy's 'Kings Staff'
    - Imperial Splendour 2.04
    - PRUSSIAN ELITE UNITS
    - The rights of man
    - german states (not sure I have all the entries yet)
    - Warcry of the Republic

  6. #46

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 for Darthmod - updated 16.8.09

    I've uploaded two updated language files to all my AUM sites:

    -
    updated the "patch_aum_en_loc_all.pack" to UPC 4.3.
    Spoiler Alert, click show to read: 
    This means that you can play now all included "Unit Pack Mods" together. But there is a limit how many units are shown in the recruitment queue. Please read this: "*** UNIT LIMIT IN THE UI RECRUITMENT QUEUE ***"

    Here is the link to the "Unit Pack Compatibility Project (UPC)" started by applelover.

    The updated UPC 4.3 file contains the descriptions and unit names of these mods:
    - AUM 2.5
    - Sharpe 1.72
    - The Great Spirit - Native American Addition Mod UPDATE VERSION 1.2 or Sons of the Dannebrog v0.5 (these mods cannot be used together at present)
    - Ancien Regime unit pack - version 1.1
    - M653 unit texture mod v4.1/5.2
    - Continental, British, Hessian, Spanish, French and Indian Armies mods (up to 16/8)
    - Ultimate artillery mod
    - Danova's "Ornamentum 1.1"
    - KLA's "European Wars"
    - Wolfgang von Zweibrücken's "Marines Mod 1.1b"
    - EmperorBatman999's "My Units Mod 1.2"
    - Lords Map Pack -latest version up to 18/7
    - Svenska "Sweden" Pack V.1.4
    - General Cornwallis's New Austrian Unit Pack!!
    - drum regiment mod
    - Hornblower mod
    - adds officer puppy's 'Kings Staff'
    - Imperial Splendour 2.04
    - PRUSSIAN ELITE UNITS
    - The rights of man
    - german states (not sure I have all the entries yet)
    - Warcry of the Republic


  7. #47

  8. #48

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09

    The "Unit Limit in the UI recruitment queue" problem is giving me some headache at the moment, because CA didn't wrote anything on the forums and it's not listed in the last "Daily Update Fix Preview Info".

    In my upcoming AUM 2.6 I have to go through the roster and unfortunately deactivate some of the 51 "unlocked vanilla units" like I did in the AUM-IS 2.5 version.

    It would be really nice if some Darthmod + AUM fans could post their comments and thoughts about this issue in this thread on the official CA forum:

    http://shoguntotalwar.yuku.com/topic...ENT-QUEUE.html

  9. #49

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09

    Hello to all DARTHMOD + AUM fans,

    - uploaded a new version 1.5 of the "patch_aum_graphics.7z"
    Spoiler Alert, click show to read: 

    This version 1.5 adds ten awesome "vanilla units re-textures" by SIR DIGBY CAESAR
    Spoiler Alert, click show to read: 
    Denmark Line Infantry
    Denmark Guards
    French Royal Ecossais
    Knights of St. John Line Infantry
    Colonial Line Infantry
    Wild Geese (Buckley's Regiment - France)
    Hungarian Hussars
    Cossack Infantry
    Croatian Grenzers
    Pandours


    > patch_aum_graphics.zip for ALL versions > includes graphics by SPANKY, REMO, SIR DIGBY CAESAR, BLADERUNNER and HRIMFAR. Just put this file in your ETW data directory and it loads automatically like the language file. It is fully optional and works with or without AUM.

    Huge +rep to all my textures contributors for their fantastic work!


    Here is the link to my album with screenshots of the graphics pack. (will be updated soon)

    AUM DOWNLOADS MEDIAFIRE
    http://mediafire.com/AUM

    AUM DOWNLOADS FILEFRONT
    http://www.filefront.com/user/SwissHalberdier

    AUM DOWNLOADS MODDB.COM
    http://www.moddb.com/mods/aum/downloads

  10. #50

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09

    Hello to all DARTHMOD + ORNAMENTUM + AUM fans,

    I've tested AUM 2.5 with the new Darthmod 2.9 and it's fully compatible.

    "Ornamentum 1.1 + 1.2" for "Darthmod"
    Spoiler Alert, click show to read: 

    I've uploaded a "Darthmod" compatible version of "Ornamentum 1.1 + 1.2" with balanced unit size, stats, costs, upkeep, spacings, firing-drills and removed Grenades.

    The zipped file contains the following files:

    mod_ornamentum1_all_dm.pack
    (Ornamentum 1.1 + 1.2 for Darthmod)

    movie_ornamentum_text.pack (contains the new UPC v4.4 unit names and descriptions)

    user.empire_script.txt (updated script file for Darthmod with Ornamentum)
    Spoiler Alert, click show to read: 
    mod darthmod.pack;
    mod mod_ornamentum1_all_dm.pack;

    AUM is fully compatible with both mods and If you use it just add this:
    Spoiler Alert, click show to read: 
    mod darthmod.pack;
    mod mod_ornamentum1_all_dm.pack;
    mod aum_mod_dm.pack;


    DOWNLOAD-LINK on TWC

    Alternate download links:

    Mediafire
    Filefront

    Unit Pack Compatibility Project (UPC) - updated v4.5 (1.9.09)
    Spoiler Alert, click show to read: 


    This means that you can play now all included "Unit Pack Mods" together. But there is a limit how many units are shown in the recruitment queue. Please read this: "*** UNIT LIMIT IN THE UI RECRUITMENT QUEUE ***"

    Here is the link to the "Unit Pack Compatibility Project (UPC)" started by applelover.

    The updated UPC 4.5 file contains the descriptions and unit names of these mods:
    - AUM 2.5
    - Sharpe 1.71
    - The Great Spirit - Native American Addition Mod UPDATE VERSION 1.2 or Sons of the Dannebrog v0.5 (these mods cannot be used together at present)
    - Ancien Regime unit pack - version 1.1
    - M653 unit texture mod v4.1/5.2
    - Continental, British, Hessian, Spanish, French and Indian Armies mods (up to 28/8)
    - Ultimate artillery mod
    - Danova's "Ornamentum 1.2"
    - KLA's "European Wars"
    - Wolfgang von Zweibrücken's "Marines Mod 1.1b"
    - EmperorBatman999's "My Units Mod 1.2"
    - Lords Map Pack -latest version up to 18/7
    - Svenska "Sweden" Pack V.1.5
    - General Cornwallis's New Austrian Unit Pack!!
    - drum regiment mod
    - Hornblower mod
    - adds officer puppy's 'Kings Staff'
    - Imperial Splendour 2.04
    - Prussian Elite units 1.2
    - The rights of man
    - german states (not sure I have all the entries yet)
    - Warcry of the Republic
    - Ottoman realism mod
    - Aeiou
    - Das Österreichische Heer 1.2

    Thank you again Danova, Ahiga and Johan217 for creating these awesome unit packs! Huge +rep to you all!

    Cheers and enjoy "Ornamentum 1.1 + 1.2 for Darthmod"
    Swiss Halberdier

  11. #51

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09

    Quote Originally Posted by Swiss Halberdier View Post

    I've tested AUM 2.5 with the new Darthmod 2.9 and it's fully compatible.

    compatible, but not balanced (similar to Ornamentum)

  12. #52
    IZ-Master's Avatar Centenarius
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    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09

    Quote Originally Posted by Thoralf View Post
    compatible, but not balanced (similar to Ornamentum)
    how different will they be compared to Darth mod ? , too good ? too bad ? mediocre ?

    Stainless Steel Beta Tester Version 6.0->6.1
    DarthMod 1.4 D: The Last Episode Beta Tester

  13. #53

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09

    Quote Originally Posted by Thoralf View Post
    compatible, but not balanced (similar to Ornamentum)
    Quote Originally Posted by IZ-Master View Post
    how different will they be compared to Darth mod ? , too good ? too bad ? mediocre ?
    The stats of the AUM units are to powerful and I'll update them for sure in my next AUM 2.6 release.

  14. #54
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    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09

    Quote Originally Posted by Swiss Halberdier View Post
    The stats of the AUM units are to powerful and I'll update them for sure in my next AUM 2.6 release.
    any ideas when it will be rdy as in , should I start my Campaign or wait for it release ^^

    Stainless Steel Beta Tester Version 6.0->6.1
    DarthMod 1.4 D: The Last Episode Beta Tester

  15. #55

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09

    Quote Originally Posted by IZ-Master View Post
    any ideas when it will be rdy as in , should I start my Campaign or wait for it release ^^
    I can't say any release date yet, therefore just start a new campaign.

  16. #56

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 29.8.09

    Hello to all DARTHMOD + AUM fans,

    today I've released the first UPC 1.0 German file. It's downloadable at all AUM sites.

    Cheers
    Swiss Halberdier
    Spoiler Alert, click show to read: 

    Here is the link to the uploaded UPC 1.0 German file:
    unit_pack_compatibility_project_v1_0_german.7z

    It's fully compatible with DARTHMOD and the following mods:

    AUM 2.5
    Ornamentum 1.1 + 1.2 unit names and short descriptions
    Origin's Unit Pack 1.0

    next translation work:
    Ornamentum 1.1 + 1.2 long descriptions
    Sharpe 1.72

  17. #57

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 29.8.09

    Hello to all DARTHMOD + AUM fans,

    The new AUM 2.5 "Spanish language" file has been updated by the "Spanish Translation Team".

    patch_aum_sp_loc_all.7z

    Cheers and enjoy AUM 2.5 en espanol!
    Swiss Halberdier

  18. #58

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 29.8.09

    Hello to all DARTHMOD + AUM fans,

    I've got good news about my AUM 2.6 progress. It will be released in the next few days.

    It will feature 10 new AUM units and a lot of "graphical enhancements" from several talented texture contributors.
    Spoiler Alert, click show to read: 

    - changed the texture of the "Grenadier Guards" to another vanilla texture
    - optimized the texture of the "Swiss Grenadiers" (unit icon will be edited later)
    - included a new unit icon for the "Don Cossacks Cavalry" made by HELLFELL
    - included a new unit icon for the "Swiss Guards" made by KLA

    - included two new "Officer" textures for several custom units made by SIR DIGBY CAESAR
    - included a new texture for the "French Voltigeurs" made by SIR DIGBY CAESAR
    - included a new texture for the "Royal Swedish Dragoons" made by SIR DIGBY CAESAR
    - included a new texture for the "French Grenadiers du Roi" made by REMO
    - included a new texture for the "Polish Hussar Guards" made by REMO
    - included a new texture for the "Royal Indian Cavalry Guards" made by REMO
    - included a new texture for the "Desert Camel Mercenaries" made by REMO

    - included a new texture for the "United States Naval Marines" made by KUNGFUSERGE
    - included a new texture for the "French Naval Marines" made by DANOVA
    - included a new texture for the "Spanish Naval Marines" made by DANOVA

  19. #59
    IZ-Master's Avatar Centenarius
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    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 29.8.09

    Quote Originally Posted by Swiss Halberdier View Post
    Hello to all DARTHMOD + AUM fans,

    I've got good news about my AUM 2.6 progress. It will be released in the next few days.

    It will feature 10 new AUM units and a lot of "graphical enhancements" from several talented texture contributors.
    Spoiler Alert, click show to read: 

    - changed the texture of the "Grenadier Guards" to another vanilla texture
    - optimized the texture of the "Swiss Grenadiers" (unit icon will be edited later)
    - included a new unit icon for the "Don Cossacks Cavalry" made by HELLFELL
    - included a new unit icon for the "Swiss Guards" made by KLA

    - included two new "Officer" textures for several custom units made by SIR DIGBY CAESAR
    - included a new texture for the "French Voltigeurs" made by SIR DIGBY CAESAR
    - included a new texture for the "Royal Swedish Dragoons" made by SIR DIGBY CAESAR
    - included a new texture for the "French Grenadiers du Roi" made by REMO
    - included a new texture for the "Polish Hussar Guards" made by REMO
    - included a new texture for the "Royal Indian Cavalry Guards" made by REMO
    - included a new texture for the "Desert Camel Mercenaries" made by REMO

    - included a new texture for the "United States Naval Marines" made by KUNGFUSERGE
    - included a new texture for the "French Naval Marines" made by DANOVA
    - included a new texture for the "Spanish Naval Marines" made by DANOVA
    will 2.6 be ready for 2.9 in term of the balance issued that was presented

    Stainless Steel Beta Tester Version 6.0->6.1
    DarthMod 1.4 D: The Last Episode Beta Tester

  20. #60

    Default Re: ADDITIONAL UNITS MOD (AUM) 2.5 - updated 16.8.09 - ORNAMENTUM 1.1 + 1.2 for Darthmod - updated 29.8.09

    Quote Originally Posted by IZ-Master View Post
    will 2.6 be ready for 2.9 in term of the balance issued that was presented
    Yes for sure, I'm now balancing AUM 2.6 beta to DM 2.9 and it will be released soon.

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