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Thread: Additional Units Mod - Empire (AUM-EMP) 3.7 for Darthmod - updated 14.3.18

  1. #341
    Lexandro81's Avatar Centenarius
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    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    Quote Originally Posted by Captain Jack Aubrey View Post
    why are some people so amazing. Darth, Swiss and all the rest, putting in hours to improve the game for everyone.

    my gratitude to everyone
    If you want to show to a modder your respect, you can give him a +rep (reputation).
    This is a small green button with a white + in it. You can find it under the avatar of the user who posted in a thread. Maybe you can't do it at the moment (think you need more than 25replies written and/or have to be 2weeks registrated).

  2. #342

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    Quote Originally Posted by Captain Jack Aubrey View Post
    why are some people so amazing. Darth, Swiss and all the rest, putting in hours to improve the game for everyone.

    my gratitude to everyone

    Absolutely

  3. #343

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    Quote Originally Posted by ♔hammeredalways♔ View Post
    yes 3.1 will be optimised for 6.0 including the new units in AUM 3.1

    How will it be added?

  4. #344
    ♔hammeredalways♔'s Avatar Darthmod Moderator
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    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    Hi OSDEA7 - I expect within the DMUC hip will update the switcher options as before, and there will also be a seperate download as before in this section.
    Knight of the binge-drinking-Kebab-shop-vomiting-taxi rank-punch-up? 32nd degree

  5. #345

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    Quote Originally Posted by ♔hammeredalways♔ View Post
    Hi OSDEA7 - I expect within the DMUC hip will update the switcher options as before, and there will also be a seperate download as before in this section.
    I am not sure how the switcher works.Is it automatic,or do i select something?I may have without realizing it.I really do not know.

    What about the Brit mod.It does not seem to be part of DMUC.
    Last edited by OSDEA7; May 26, 2010 at 09:56 AM.

  6. #346
    ♔hammeredalways♔'s Avatar Darthmod Moderator
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    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    The AUM Switcher once downloaded gives you three options,
    the Ornamentum packs only,
    above plus some additional units
    all AUM units

    The Brit MOD is WIP which we will continue with after the release of 6.1

    There are some nice new units in 3.1 (including for the Brits)
    Knight of the binge-drinking-Kebab-shop-vomiting-taxi rank-punch-up? 32nd degree

  7. #347

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    Hi all,

    Recent convert to Darths Mod and greatly enjoy it. Just wondering if there is an update on AUM.

    Also I am a bit of history buff so if you need any help in the line of work please get in touch.

  8. #348
    Lexandro81's Avatar Centenarius
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    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    AUM should release in the next days. Maybe just after the next DM/DMUC 6.1 releases.
    I know it's hard to wait, and I'm waiting for it, too

  9. #349
    ♔hammeredalways♔'s Avatar Darthmod Moderator
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    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    Hi TruePatriot - weclome to the forums and as Lexandro has said it should be soon, take a look at some of the sun-mods being proposed worked on in this forum I am sure we would be more than happy for any help

    Lexandros - are you, it is very good you know
    Knight of the binge-drinking-Kebab-shop-vomiting-taxi rank-punch-up? 32nd degree

  10. #350

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    Many thanks for the update.

  11. #351

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    Swiss Halberdier good but somethings do not carry historical accuracy.You can add some units for minor factions.

    1-Crimean Khanate must have some artillery units and israelys musketeers also must have a limited number of janissary units (janissary musketeers,cemaat janisarries and janissary guards but limited numbers) with limited number of galleys and fifth rate ships.
    http://shoguntotalwar.yuku.com/topic/65454

    http://en.wikipedia.org/wiki/Battle_at_Molodi


    2-Barbary states, Morrocco also must have some primitive artillery units (not powerful artillery units).

    http://en.wikipedia.org/wiki/Siege_of_Melilla_(1774)

    http://en.wikipedia.org/wiki/Battle_of_Derne

    http://en.wikipedia.org/wiki/Battle_of_Ksar_el_Kebir

    3-For portuguese faction please look at that mod.http://www.twcenter.net/forums/downl...o=file&id=2853
    Thank you very much for your help.

  12. #352
    Tango12345's Avatar Never mind the manoeuvres...
    took an arrow to the knee Content Emeritus spy of the council

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    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    Might I suggest you pm that to Swiss, then he will definitely see it.

  13. #353

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    Quote Originally Posted by Ekvinox View Post
    YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSS You da MAN!!!!!!!!!!!!!!!!!!!!!!!!
    Quote Originally Posted by ♔Tango12345♔ View Post
    Glad to hear you are bringing it out soon Swiss!
    Quote Originally Posted by GreyFoxTR View Post
    Looking forward to these new units in Darth Mod
    Quote Originally Posted by Captain Jack Aubrey View Post
    why are some people so amazing. Darth, Swiss and all the rest, putting in hours to improve the game for everyone.
    my gratitude to everyone
    Quote Originally Posted by Baggins View Post
    Absolutely
    Thanks a lot!


    Quote Originally Posted by Lexandro81 View Post
    Hey Swiss,
    I could help you to translate the unit discriptions into german (for the next UPC), so you don't have to do it. Send me a PM if you want help.
    Hello Lexandro, thanks for your message and I will contact you soon.

    Quote Originally Posted by ♔Darmoth♔ View Post
    Question, if there are gonna be some balance changes coming in 6.1 and such... would it be best to wait 'til it's out before finishing 3.1 AUM for Darth? I don't know how close it is, but I'm sure you wouldn't mind saving the work if there's much.
    Quote Originally Posted by TruePatriot View Post
    Hi all,
    Recent convert to Darths Mod and greatly enjoy it. Just wondering if there is an update on AUM.

    Also I am a bit of history buff so if you need any help in the line of work please get in touch.
    Hello Darmoth and TruePatriot, yes I will update AUM 3.1 to the "DM 6 enforced" version.

    Quote Originally Posted by Lexandro81 View Post
    AUM should release in the next days. Maybe just after the next DM/DMUC 6.1 releases.
    I know it's hard to wait, and I'm waiting for it, too
    Quote Originally Posted by ♔Tango12345♔ View Post
    Might I suggest you pm that to Swiss, then he will definitely see it.
    Hello to all DARTHMOD and AUM fans,

    unfortunately I was really busy in "real life" and on my job during the last two weeks. I just downloaded the new "Darthmod 6 enforced" version and I will update the AUM-DM version accordingly.

    The next AUM 3.1 will be released
    Sunday evening.

    Cheers
    Swiss Halberdier

  14. #354
    Lexandro81's Avatar Centenarius
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    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    I am happy like a small child at christmas

  15. #355
    Ekvinox's Avatar Foederatus
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    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    OMG OMG OMG OMGO OMG!!!!!!!!!!!!

    You really are the man of the man!!!!:-D:-P

  16. #356

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    great news, can't wait, keep the good work going
    For King and Country
    Every one I give you
    King George his most Britanic Majesty

    The fighting 95th, First in the field and the last out of the Fray


    Why don't they have a Prussian Flag instead of German

  17. #357

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    Now if hip63 could triumphantly return with an installer and the full DMUC update, I'd be set.



  18. #358

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    Always leave them wanting more eh? Swiss?... Thrilled to hear it's in our near future!... Thx for all your work!

  19. #359

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    Great work, thanks for all your efforts.

  20. #360
    gaunty14's Avatar Vicarius
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    Default Re: ADDITIONAL UNITS MOD (AUM) 3.0 - ORNAMENTUM 1.1 + 1.2 + 1.3 for Darthmod NOT FOR 6.0!!!

    Well it is now officially evening in the UK. I just hope Swiss Halberdier lives in GMT 0 or a -1 etc area ^-^

    "will help build battle station for food" - or rep

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