FedeM
.... playing the campaign and seeing if you have all the AUM units(?)
FedeM
.... playing the campaign and seeing if you have all the AUM units(?)
hammeredalways
The ''funny'' point is that he want to know if he has all the units in the game after ''installing'' the switcher. If he has already added it, obviously he will see the size you have written. I don't know if you understand the question.... (XD)
true - I realised that after I read my post - kick a man when he is down,
Fedem - check the units_to_exclusive_faction_permissions\aum_units_to_exclusive_faction_permissions from memory I think Hip just switches some units from True to false in the table, switching them back will activate them, with the full switcher they should all be true - apologies long day
I'm not entirely sure all the AUM units are in DMUC 5.5... How can I check this? Is the integrated AUM the latest version?
Also, is there any point getting the graphics pack or is it already included?
Hi vicjun - all the AUm units are only available in the DMUC when you activate them using the AUM switcher sub-mod, otherwsie you only have the Ornamentum packs as standard.
If you check the units_to_exclusive_faction_permissions\aum_units_to_exclusive_faction_permissions using the DB editor you can see what units are available and to what faction
Hmm, I had no idea... I'm getting the switcher, and I'll see if it works. Heh, it almost makes me want to restart my campaign...
Anyway, thanks! By the way, I'm pretty sure the moddb download source for the switcher is broken. I didn't get an exe file, so I don't think the uploaded file is the right one.
Also, what's the difference between the "lite" version and the full version? I don't notice a big difference in the number of recruitable units.
Last edited by vicjun; April 05, 2010 at 12:44 PM.
Hello to all DARTHMOD, AUM and UPC users,
I was really busy in "real life" and on my job the last 2.5 weeks.
I'm almost finished with AUM 3.1 and now I will start to adapt the four versions. I have to look deeply at the changes regarding the last AI patch from CA of the three supported hosted mods. I can't say any release date yet.
I released a new version of the official UPC and the UPC 1.0 French has been introduced.
Thanks a lot to Toniho for his French translation work. +rep
Thanks a lot to hammeredalways for his great support on my AUM forums! +rep
I received a lot of +rep and I want to thank you for this! Please write your name after your comment, that I know from whom the +rep comes.
Cheers
Swiss Halberdier
Unit Pack Compatibility Project (UPC) 5.8 English - 2.2 German - 1.0 FrenchSpoiler Alert, click show to read:
Last edited by Swiss Halberdier; April 20, 2010 at 07:43 PM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
hi
i have a question.
i play empire with the dmuc and added the aum-mod (put it in my data folder and changed the user script for ultimate campain ading mod aum_mod.pack;). everything works fine.... i do have many new units. the only thing is, that i can not recruit the fieldmarshall. i built a classical university and reached the technology "military_army_reorganized_procurement". i just can't recruit that fieldmarshall!
where can i recruit the marshall? how can i get one??
thx
knox
Hi Knox85 - the DMUC comes standard with some of the AUM units but not all loaded, the units that come as standard are the Ornamentum packs. You will need to download the additional units switcher option in the sub-mod section http://www.twcenter.net/forums/showthread.php?t=341088 and choose the option of all units.
The game should still be save game compatible as you are adding units and not taking them away if you need anything further please just ask
How does the switcher work anyway.I seem to have missed the post that explains how it works.I have it installed though.
Hi OSDEA7 - the DMUC comes with the 5 Ornamentum packs loaded, so to activate all the additional AUM units you need the switcher.
Once downloaded click on the icon and it will self install, during installation you will be prompted for 1 of 3 options
Keep the DMUC default (see above)
Load some additional units (selected AUM + DMUC default)
Load all AUM units
Once chosen the game maintains that setting until you change it
I thought it's actually not possible to use the AUM 3.0 + DMUC 6.0 ?
Hate it to wait for AUM 3.1
DBEditor is acting weird.The stats i have in the game does not match at all with the stats i set in the eiditor.They don't even match the stats in the original DMUC.Do you think using AUM is messing up things?
I set some units at 250 and i got 187.5 in the game.I set artillery units at 48 and 6 and got 18 and 4.The highest my units are 225 when there is suppose to be 300 or more.
Last edited by OSDEA7; May 11, 2010 at 04:33 AM.
Hi Lexandro81 - it can be used but you will see some very different results as the system for 6.0 has been ovehauled, so AUM 3.0 is not balanced for the MOD, are you waiting for 3.1
Hi OSDEA7 - just check you game settings yoor preferences sound like they have been reset from Ultra to Huge.
Stats have changed quite a lot in 6.0 as well
Hi Lexandro81 - not sure really Swiss has a lot on and there was much to change then test, and the new units are lovely.
Basically the units will be working off two different sets of data so you could experience different behavior from similar units
how do I install this mod for darth?
Khamûl the Wraith
well, you need 2 files for this: the aum file itself, and the .loc file.
the .loc file makes the game able to see the units in game.
just put them in the ETW data folder and you are good to go!
thanks +rep were do i get the .loc file.
Khamûl the Wraith