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Thread: Additional Units Mod - Empire (AUM-EMP) 3.7 for Darthmod - updated 14.3.18

  1. #801

    Default Re: Additional Units Mod - Empire (AUM-EMP) 3.7 for Darthmod - updated 14.3.18

    Poltava building units allowed tables.

    Foot arti for swe and rus - ordnance_factory missing from building column.

  2. #802

    Default Re: Additional Units Mod - Empire (AUM-EMP) 3.7 for Darthmod - updated 14.3.18

    euro_light_cavalry_sharpshooters doesn't work. Skeleton missile column needs mounted_carbine.

  3. #803

    Default Re: Additional Units Mod - Empire (AUM-EMP) 3.7 for Darthmod - updated 14.3.18

    Has this been integrated into DM Platinum 8.0.1 ? If not, can I install it and use it on a save game campaign in progress, or is it not save game compatible ?

    Is it compatible with Causa Belli 2.01 ? Thanks.

  4. #804

    Default Re: Additional Units Mod - Empire (AUM-EMP) 3.7 for Darthmod - updated 14.3.18

    Quote Originally Posted by Swiss Halberdier View Post
    Yes I made a tutorial how you can customize unit packs:

    http://www.twcenter.net/wiki/How_to_...Unit_Pack_Mods

    I will look at this "War" ships issue.


    Thanks a lot hammeredalways for your help with answering and great that it works with Causa Belli too!

    The link is broken, do you know how I can do as the user you replied to asks ? Thanks.

  5. #805

    Default Re: Additional Units Mod - Empire (AUM-EMP) 3.7 for Darthmod - updated 14.3.18

    Hello, i saw in 3.2 changelog that you added warpath skins and units to main campaign but it does not seems to work(note: i have the warpath dlc of course).

  6. #806

    Default Re: Additional Units Mod - Empire (AUM-EMP) 3.7 for Darthmod - updated 14.3.18

    In the USA campaign I noticed two units are missing when I try to recruit them in Philadelphia and Boston. The two units are the Sherburne's additional continental regiment and I think a guard unit that looks like a grenadier with a furry hat. I think they're called the Connecticut guard. How do I recruit them in the campaign? I noticed them in the tech tree and custom battles but couldn't find them in the campaign mode.

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