I'm most shocked that
nobody has noticed it already, so here it goes ... heavy load of
TERRIBLE ANIMATIONS BUGS !!!
I. DWARVES
a) death animation bug (dwarves that are being killed by special animation/finisher move from the enemy GET BIG before death and their CORPSE IS BIGGER THAN NORMAL, screenshot for reference)
b) dwarves attack animations bug - bugged one handed/two handed axes, possibly swords but not sure since I tested every unit only twice in skirmish - the problem is that the dwarves using SOME of attack animations in melee GET BIGGER while performing the skill (it's not my obsession, it's a fact ;s)
list of 100% bugged units:
- Iron Crossbowmen (melee)
- Axe Throwers
- Dwarven Axemen
- Axemen of Eriador
screenshots for reference
II. Snaga
a) death animation bug (occasional big corpses, getting big on occasional final blow animations dealt by enemy; similar case as with dwarves)
Not sure if they get bigger while attacking, I didn't test them thoroughly. You will have to make a lot of skirmish fights and determine this.
b) Snaga Skirmishers hold their javelin upside down and use throwing animation similar to axe throwing, not javelin throwing
c) Snaga Archers pool out arrows in the sky like some homing/ballistic missile ... fix this pls, it's ridiculous (projectiles.txt)
III. Goblin
a) check them for attack and death animation bugs - I haven't tested them thoroughly and as such can't say once and for all if any goblin unit is actually bugged in some way
IV. Orcs and any models different in height/shape than vanilla human soldier
Check every faction for this kind of bugs, I am only one and don't have all the time in the world to stare at each unit for 20-30 minutes to determine if the bug exists or not.
IMPORTANT: I haven't tested halberd/pike units on walls (the ones that have secondary weapon) in order to determine if they are bugged or not. You will have to test it on your own!