Hey all, I decided recently that I would play hotseats less and start to knuckle down to some good old single player againWith this in mind I would like to share with you all how I play to make things even more difficult for myself. As a result of using some basic house rules my campaigns end up being even more challenging and fun.
Ironman ruleset for KGCM
-No making alliances, don't restrict the number of potential enemies in your campaign. Its much more fun to try and keep the peace with your neighbours if they are not allied.
-No using spies to open gates in a siege, you must use siege weapons only against the AI.
-Assassins can only be used to take out other agents, no killing enemy generals as they are very important to the AI on the battlefield.
-Absolutely no exploiting of the Crusades mechanic! if you are going to join up on one then make sure you proceed to the Crusade target.
-If you ally with the AI and gain military access you must never trick them and attack them in their homelands.
-No reloading saves unless you get a CTD.
-Start a new game on VH/VH with the console disabled so you never get tempted to use the cheat FOW_off. I can't stress what a difference it makes keeping the fog of war on. This probably the single most important rule on this list.
-Never try to cheat the garrison script, in other words if the AI has a small army within one tile of a settlement with a garrison script do not attack it! This would bypass the garrison script forcing a smaller field battle instead to take control of the settlement.
-No using of the pause button in battles unless you need to go AFK.
-No radar on the battlemap, do you seriously need a radar to beat the BAI why? Get used to playing without it.
Additional less important rules
-No selling all the buildings when one of your settlement is about to fall in a siege.
-When a battle ends you must not continue to rout the whole AI army but exit the battlefield.
-No using agents to spread the plague in your enemies cities.
-After conquering a city destroy all buildings that do not belong to your culture must be destroyed, rebuild them if you like
-Once you move your factions capital you cannot move it back to the previous city again.
-You must try to follow the council of nobles missions even if they conflict with your current plans.
-No adoptions must be accepted.
-You cannot call Crusades or Jihads on any of your enemies. But you must try to join any that our called!
-If you successfully capture a Crusade target you must try to hold onto it! selling them off not allowed.
-Never build the Swordsmiths Guild and upgrade your weapons.
Feel free to add anymore rules to this thread if you want
updated 14/06/09
Dave






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