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  1. #1

    Icon5 Weird problems with goat/goal?

    I am having continuesly this appearing in the dos box when trying to convert a ms3d to mesh.

    Spoiler Alert, click show to read: 


    Reading ms3d file: C:/Users/.../Downloads/medieval2/moding/GOAT_GOAL_ver1_0a.
    zip/isengard_mine_regrouped_lod0.ms3d
    Read ms3d vertex section
    Read ms3d triangle section
    Read ms3d group section
    Read ms3d material section
    Read ms3d keyframer data
    Read ms3d joint section
    Read ms3d first subversion number
    thecomment is body
    Regroup01
    0
    ntoks is 3
    Read ms3d group comment section
    Read ms3d material comment section, number of comments = 0
    Read ms3d joint comment section
    Read ms3d model comment
    Read ms3d second subversion number
    Read ms3d weight section
    Exception in Tkinter callback
    Traceback (most recent call last):
    File "C:\Program Files (x86)\pythonxy\python\lib\lib-tk\Tkinter.py", line 1403
    , in __call__
    return self.func(*args)
    File "C:\Users\...\Downloads\medieval2\moding\GOAT_GOAL_ver1_0a.zip\GameObj
    ectApplicationToolbox_v1_0.py", line 2144, in ms3d2meshConverterButton
    ms3d2meshConverter( ms3dfilename )
    File "C:\Users\...\Downloads\medieval2\moding\GOAT_GOAL_ver1_0a.zip\GameObj
    ectApplicationToolbox_v1_0.py", line 290, in ms3d2meshConverter
    meshobj.isregular = ms3dobj.isregular
    AttributeError: 'ms3dObject' object has no attribute 'isregular'



    Apart of pure vanila units this appears - finally with a successLESS result. I have reimported skeletons, reassigned, changed comments, set zero joints, fixed underweigthed bones etc. for a dozen times, still always the same. With the mesh converter 0.18 I can convert ms3d, but bones doesnīt work properly ingame. My assumption of all this is there must be a bone issue, but since this happens with all skeletons, siege weapons and common soldiers, I am lacking of ideas.

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Weird problems with goat/goal?

    isengard_mine_regrouped_lod0.ms3d

    Could be a non standard skeleton\model?










  3. #3

    Default Re: Weird problems with goat/goal?

    Quote Originally Posted by gigantus View Post
    isengard_mine_regrouped_lod0.ms3d

    Could be a non standard skeleton\model?
    Actually I took the culverin skeleton i.e. Model, just deleted the culverin model and replaced it with my one, the skeleton wasnīt affected.

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Weird problems with goat/goal?

    Culverine is an engine (cannon) if I am not mistaken (unless you are trying to convert the team), and as such will not be converted by GOAT.










  5. #5

    Default Re: Weird problems with goat/goal?

    Quote Originally Posted by gigantus View Post
    Culverine is an engine (cannon) if I am not mistaken (unless you are trying to convert the team), and as such will not be converted by GOAT.
    Converting the culverin mesh to ms3d, not modifying it, and then straight back to mesh works fine without any troubles. So the convertor works on sieges fines (as KE actually stated).
    I am actually just changing the model nothing else, the problems must occur in milkshape already (with which I am not that handy since I am only giving them the final touch there).

  6. #6

    Default Re: Weird problems with goat/goal?

    Quote Originally Posted by Devils_Advocate View Post
    Converting the culverin mesh to ms3d, not modifying it, and then straight back to mesh works fine without any troubles. So the convertor works on sieges fines (as KE actually stated).
    I am actually just changing the model nothing else, the problems must occur in milkshape already (with which I am not that handy since I am only giving them the final touch there).
    I once had this problem as well when the ms3d files I made in Milkshape didn't work in M2TW. I got round it by converting the ms3d files into mesh files, converted the meshes into ms3d files, edited the ms3d with Milkshape (I had to do this because the converter assigned the attachments to character), then converted them back to meshes. I don't know why it worked, it just did.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

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  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Weird problems with goat/goal?

    Something more to remember, should read the article that goes with the converter.

    Really wouldn't know what else it could be.










  8. #8

    Default Re: Weird problems with goat/goal?

    It works, finally. What I have done was deleting the whole skeleton of my "culverin" (i.e. new model), then took the pure vanila culverin, deleted only its model. And then the important part; I havenīt merged the skeleton into my "culverin", instead the other way round, I merged my "culverin" into the remaining vanila culverin skeleton. Afterwards I was able to convert it without any problems. Strange anyway; and thanks for helping!

  9. #9
    DjAci's Avatar Semisalis
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    Default Re: Weird problems with goat/goal?

    I had the same issue, thx for the help
    I am slightly obsessed with longbows

  10. #10
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Weird problems with goat/goal?

    Quote Originally Posted by Devils_Advocate View Post
    It works, finally. What I have done was deleting the whole skeleton of my "culverin" (i.e. new model), then took the pure vanila culverin, deleted only its model. And then the important part; I havenīt merged the skeleton into my "culverin", instead the other way round, I merged my "culverin" into the remaining vanila culverin skeleton. Afterwards I was able to convert it without any problems. Strange anyway; and thanks for helping!
    That sounds very similar to the way the conversion to stratmap character works. Maybe related.

    Remove model of the character = skeleton
    Export battle model = character model
    Import character model onto skeleton










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