Well since I have played this mod for a week now I can say that it is a quick and dirty release of TA:TW. Get it out to the fans and work or testing and implementation of new features later. This is a good thing I think as it allows for a greater audience to examine and scrutinize. Also, it allows for some wonderful modifications to be made for it in the mean time.
I would have to say the overall design of the UI and map are fantastic and very LoTRO inspired. Attention to detail with the icons is a nice touch as it gives a sense of belonging to the world of Middle Earth. Campaign map voices obviously have to be redone as they are vanilla ones attached to some factions and refer to 'Christianity' or the factions they are. The amount of unique map resources and custom cities/castles are truly wonderful about the campaign map. Of course their mapper did an excellent job at creating on that is the very likeliness of the Middle Earth map. Descriptions of units and building could use some work though, as they lack the flavour of any loresque type stuff.
The battles in TA:TW are what you would expect with vanilla, frequent and with poor quality units. Most units are exceptionally well made buy the modeller/skinners of the team. Some factions have inconsistancy in quality (Eriador and Dale for instance), but that can be improved later on. Balanace was poorly placed in some units, but has since been corrected (to an extent) by sub mods. Unit pricing and availablity is what you would expect of Stainless Steel, with little to vary from faction to faction. I don't particularity like the hard limit of the elite units being made available to some faction, but I understand it's for balancing purposes. Still, battles are truly epic in the open field, but as you start doing some seige battles it can become tedious. Custom battle maps not being an option yet so it's understandable I won't be fighting in Helm's Deep. Also an expanded unit list for all factions would be nice, but that is going to have to wait as units are not so easily made and implimented.
Mostly what TA:TW lacks is a uniqueness of the campaign that is presented in DLV. Very little has been implimented in the way of traits/ancillaries that would give it that Middle Earth unique flavour. Such functions as the more dynamic garrison script and rebel spawn that DLV has would go along way. Features like military level required for buildings for elite units would work well. The greater robust economic scripts and events would work perfect, along with the expanded economy buildings and resources. Settlement titles and unique weapons/armour would also work well. The military/governor level and campaign experience are just screaming to be added to TA:TW, as they offer so much to the mod.
Overall a wondeful mod from a talented team that was able to impliment a popular setting into a total conversion of MII:TW. Giving it the campaign uniqueness that is the distinguishing features of DLV would go a long way to making it great.![]()




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