
Originally Posted by
ivanhoex
second: in all my games (have restarted a lot!) either eriador fights elves or elves fight eriador.
if eriador attacks, he loses all alliances (and thus he becomes target of all the rest)
if elves do, the inverse happens.
anyway, there is always one faction that starts in the evil side... weird that elves can be that faction right?

Originally Posted by
Seleukos_I.
how did you copy it. i tried a few things, like saving the file in the folder or copying the text to decr_strat but all the time eriador and high elves weren't allied
Yes I had the same problem, Eriador and High Elves were not allies. I did delete the map.rwm file from the base folder, and still it did not work. All other alliances work ok.
Because of that I modded my descr_strat.txt file and made them protectorates(like Archaon explained, not real protectorates, only share military access), and now they are allies, and you can see that in the game.
Remeber to backup your file before start changing it!
You just need to go down in your desct strat file (almost completely), and look for these lines:
Code:
faction_relationships turks, allied_with scotland, egypt, mongols, moors
faction_relationships turks, protectorate_of milan, sicily
faction_relationships egypt, at_war_with slave, hre
faction_relationships egypt, allied_with milan, mongols, moors, turks
faction_relationships egypt, protectorate_of sicily
Then you need to replace those lines with these lines:
Code:
faction_relationships turks, allied_with scotland, mongols, moors
faction_relationships turks, protectorate_of milan, sicily, egypt
faction_relationships egypt, at_war_with slave, hre
faction_relationships egypt, allied_with milan, mongols, moors
faction_relationships egypt, protectorate_of sicily, turks
Now you should see in game that Eriador and High Elves are allied.
Remeber you must delete the file called map.rwm found in “"SEGA\Medieval II Total War\mods\third_age\data\world\maps\base\" directory.
Enjoy!