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Thread: Mod UNCONQUERED

  1. #41

    Default Re: Mod UNCONQUERED

    A new Hope



    So it's possible to Change the Behaviour and the Personnality of The Drummer and the standard Bearer; That will add a fighter with a Total new texture along side your officer as shown in the picture

    to do that - open your db/battle_personnalities clone the officer you like (or make one if you know how to)
    - in the Personnality ID column Rename it to New_(.........)
    - column ROLE set write

    now go to the Unit_stats_land choose the unit ID in which you want to add the New arrival
    go to the column Drummer and write the NEW name "New_(.........)"
    and in the game you have a new single in you unit
    to do this

    PS :According to the french comic "Barbe Rouge le Démon des Caraïbes" he has 2 companions Baba & Triple pate ; I will use the same process to add the second companion in the Standard bearer column

    PS2 : Same process can be applied to the Indians : Instead of drummer & Bearer we will have 2 more fighters
    Last edited by Ishan; November 23, 2010 at 05:24 AM. Reason: *ahem

  2. #42

    Default Re: Mod UNCONQUERED

    i remember reading this barbe rouge as a child. and that looks very nice indeed, maybe texture could be little more worn out.
    do you know if its possible to give minor factions unique general units?
    are you planning to do more famous pirates?
    maybe one region could build only one that kind of leader unit + gunmasters crew + quartermasters crew + some outcast and deserters to use as cannonfodder and a limited number of specialist units. just an ideas ive been throwing around while not getting my "mods" to work...
    Last edited by Mouth Of Sauron; May 08, 2009 at 09:35 AM.

  3. #43

    Default Re: Mod UNCONQUERED

    I am working on it ...................."Bodyguard" special for the Pirate Captain

  4. #44

    Default Re: Mod UNCONQUERED

    That was what I could do ; 3 Textures in ONE unit :


    It didn't work by replacing the drummer (AI doesn't like) ; so I took the stack of the Standard bearer and removed the flag (transparent) and put a warrior officer instead ; So now One unit should have 3 different looking Indians ( It should have worked for 4 ; but the soldier was standing in the air when walking).
    I will re do the guy in the middle , trying to make him more original.
    Last edited by kungfuserge; May 09, 2009 at 07:44 AM.

  5. #45

    Default Re: Mod UNCONQUERED

    This is what I meant when I said Duel Mod


    1 man on field against another one ; unfortunately very short fight unless we make 2 teams of fighters

  6. #46

    Default Re: Mod UNCONQUERED

    give them pistols with low accuracy and morale, that way it might go on bit longer. or maybe low melee and high defense?

  7. #47

    Default Re: Mod UNCONQUERED

    But don't fire at each other ....only sword is working , guns don't work when they are 1 to 1 ; I'm trying all I can ....Better looking is fighting between 2 horse riders ;

  8. #48

    Default Re: Mod UNCONQUERED

    Chief looks better now ?!



    So you can see 3 types of models here 1 lancer , 1 musketeer , 1 Chief ; ( I could make the 4th one because the AI doesn't react well)
    I hope you like ....I will put it in my next Update
    Last edited by kungfuserge; May 10, 2009 at 05:21 AM.

  9. #49

    Default Re: Mod UNCONQUERED

    thats one cool looking chief. when you replace the standard bearer do you get the "ghost flag" effect? i made indian scout in one of my custom units, and sometimes wierd flag pops out to wave like theres no tomorrow.

    edit: "It didn't work by replacing the drummer (AI doesn't like) ; so I took the stack of the Standard bearer and removed the flag (transparent)" i just saw that one . how did you make flag transparent?
    Last edited by Mouth Of Sauron; May 11, 2009 at 10:23 AM.

  10. #50
    Demokritos's Avatar Domesticus
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    Default Re: Mod UNCONQUERED

    Quite impressive, Serge!

    Considered helping the Great Spirit mod with your modding talent?
    GNOTHI SEAUTON (Know Thyself) - precept inscribed in the forecourt of the Temple of Apollo at Delphi, Greece
    MEDEN AGAN (Nothing To Excess) - another precept inscribed in the aforementioned place

  11. #51

    Default Re: Mod UNCONQUERED

    I did this this morning;

    I have called him the Black Hawk tribute to Barbe Rouge " Démon des caraibes "

    So now the Pirates Have a very strong ship

    A l'ABORDAGE !!!!!!!!!!!!!!!


    New Captain and new crew

    Problem : I need a tester ; I don't know if it works with another one ; I can't release the Ship if it works only with me ; and it's very confusing (and frustrating) .....This color should affect maybe ALL the Razee units as I wasn't able to change the hull only for my new ship , model ship is American_heavy_frigate ; what it is called in the game under the USA faction ship ; 24 pounder frigate ,
    Last edited by kungfuserge; May 11, 2009 at 06:02 AM.

  12. #52

    Default Re: Mod UNCONQUERED


  13. #53

    Default Re: Mod UNCONQUERED

    cannons seem to work ok with four dudes. if engaged to melee , flag pops out.
    edit. i would love to test your ship but my modding skills are still quite random sometimes i manage, mostly not. todays been a good day for modding
    Last edited by Mouth Of Sauron; May 11, 2009 at 06:20 AM.

  14. #54

    Default Re: Mod UNCONQUERED

    Hi there, just registered to say great work! Playing as pirates is a cool concept.

    I do find them very limited and underpowered in the main compaign though. Granted I have only tested it with the link in this thread only unlocking the pirates, not with their new units or the full mod (which I will try tomorrow). It will be a long time before I can even start researching technology, and in the first couple of turns British and Spanish fleets cruised around and wiped all mine, I found it very very hard to expand initially. And I am not sure if this is a problem with the new units, but in the version I had it seems there is a maximum of 6 pirate units that I can recruit anywhere? Do you know of this? Plus I have no diplomacy options.

    Lastly, I just found a crash when you select grenades with the stationary rockets and attack an enemy. It happened in a custom battle against Britain if that helps.

    But overall very cool, looking forward to trying the new ships and units in the campaign, and any more you might make.

  15. #55

    Default Re: Mod UNCONQUERED

    kungfuserge and everybody else too, ever got one of these: "unhandled exception has occurred in your application etc..." and then " DB Header type unknown (not 1.0 or 1.2)". cant mod or load mod after that one. has happened to me many times before but now it was fatal as hell. i had back up but it says the same thing when trying to open battlefield personalities and unit to unit abilities. is there anything i can do about it?

  16. #56

    Default Re: Mod UNCONQUERED

    Welcome a bord


    Strewart ; Do you mean you had CTD using my mod (launching grenades with the crew rocket launchers ? ; It could Happen when the Graphic card is overwhelmed (sometime) too much explosion will try ; and test it ;
    I am now testing the new Ship I gave to the Pirates ; with this one you will go fare and fast ; it's a powerful ship with a crew that can reload Quicker , and with Accuracy (but it will be expensive , and need 3 turn to built, You will be able to buy it easily ( no big technologies and everywhere);

    mouth of Sauron ; I had so many crashes with this game .....If you only knew how many times I had to reinstall it

    ....And you have been Tweaking it

    EDIT
    Strewart I just have played with the Pirates Rocket launcher & A New unit Grenade launcher : No problem at all , big fire , Boum, Boum and no CTD







    Last edited by kungfuserge; May 11, 2009 at 01:01 PM.

  17. #57

    Default Re: Mod UNCONQUERED


  18. #58

    Default Re: Mod UNCONQUERED

    Quote Originally Posted by kungfuserge View Post
    I am now testing the new Ship I gave to the Pirates ; with this one you will go fare and fast ; it's a powerful ship with a crew that can reload Quicker , and with Accuracy (but it will be expensive , and need 3 turn to built, You will be able to buy it easily ( no big technologies and everywhere);



    Strewart ; Do you mean you had CTD using my mod (launching grenades with the crew rocket launchers ? ; It could Happen when the Graphic card is overwhelmed (sometime) too much explosion will try ; and test it ;

    Yes using the mod launching grenades from the rocket crew in a custom battle. It could be the graphics card, but I had no trouble launching grenades from the pirate unit and they lobbed a lot more grenades than the launcher crew tried to. Did you just let the grenades launch on their own, or tell the unit to attack? It was when I activated grenades then told them to attack that it crashed.

    Looking forward to the new ship. My navy doesn't tend to have much luck, but I don'tthink I have adapted to naval tactics very well yet.

  19. #59

    Default Re: Mod UNCONQUERED

    Wow more Native Americans!!! I'm working on some skins for them myself, this looks very interesting, have you looked at Toontotalwar's American/french British mod, and Irmo's Great Spirit mod? I'm talking w/ both of them right now, it would be nice to see as many of these mods work together, rather than conflict w/ one another, used together you could see the most amazing mods to date for ETW..

    I will be previewing my skins probably tonight or tommorow, and a 'first alpha' download of them will probably be available in the next couple days, I'll post some links if your interested, our art styles seem to be pretty compatible from what you've shown so far

  20. #60

    Default Re: Mod UNCONQUERED

    Damn I forgot to try the grenades again before quitting.. I am going through the campaign as the Pirates, so far haven't encountered any CTDs. One of the ports on London would not convert to my nation when I captured the province though, I have sent a navy and will try an army but it is showing up as British.

    Also, when you upgrade Military governers encampment to Military governers barracks, you lose the ability to create most of the units. In the encampment you can build both artilleries and 3 types of infantry, 'upgrading' to the barracks just gives you one infantry choice, that first infantry type that you can still only ever have 6 of.

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