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Thread: Better cavalry engagement.( To 1.4)

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  1. #1
    pajomife's Avatar Protector Domesticus
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    Default Better cavalry engagement.( To 1.4)

    I use to tweak this file,descr_mount files,based in a Darth´s file,to improve the impact of cavalry charge,they penetrate deep in infantry formations and give a more realistic sense of clash.

    Just replace ,descr_mount in C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age\data,better back up the old one for the case you don't like .

    PS:Try a custom battle with and without my file ,with the some units a to see the difference.



    PS:This file is based in a Darth file.






    Ok.Ok.After a enormous number of requests (just two but that ok) I decide to make a 1.4 compatible version.

    PS:this may not work with some others sub mods,back up first.
    Last edited by pajomife; January 02, 2010 at 06:55 PM.

  2. #2

    Default Re: Better cavalry engagement.

    Thanks, will try it out.

  3. #3

    Default Re: Better cavalry engagement.

    This was very needed gj + rep

  4. #4

    Default Re: Better cavalry engagement.

    Such a simple tweak adds so much balance. +rep. n n.

  5. #5

    Default Re: Better cavalry engagement.

    will this be implemented in the mod at all? sounds good and btw cav.= tanks for medieval times

  6. #6

    Default Re: Better cavalry engagement.

    Quote Originally Posted by Incan View Post
    will this be implemented in the mod at all? sounds good and btw cav.= tanks for medieval times
    in medieval time yes they were tanks. not so much so from my understanding of lotr lore. lore wise the armor used was chianmail which is a lot lighter then plate less mass=less force on impact. plus i dont think tolkien really envisioned the standard medieval lance for them also making them less like a tank.(might be wrong on this been a few years since i read everything)

    i think they needed to be stronger but not the unstopable tanks like in vanilla. ought to take out about 40% of a unit on a charge not 70% which then causes an instant route making it a near 100% kill on a single charge. i think that would be balanced.

  7. #7
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: Better cavalry engagement.

    Quote Originally Posted by aurther View Post
    in medieval time yes they were tanks. not so much so from my understanding of lotr lore. lore wise the armor used was chianmail which is a lot lighter then plate less mass=less force on impact. plus i dont think tolkien really envisioned the standard medieval lance for them also making them less like a tank.(might be wrong on this been a few years since i read everything)
    Mail armor weighs like 25 pounds, full plate weighs about 45 pounds.

    The extra 20 pounds means virtually nothing when added to the force of a 180 lb knight and a 1200+ lb horse.
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesîr, TB666 and, Boudicca. In the great Family of the Black Prince

  8. #8
    Ahlerich's Avatar Praeses
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    Default Re: Better cavalry engagement.

    Quote Originally Posted by DeliCious.vP View Post
    This was very needed gj + rep
    my thoughts exactly. battle mechanics are the main turn off right now in this all in all - awesome mod

  9. #9
    Hallow's Avatar Ducenarius
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    Default Re: Better cavalry engagement.

    Is this save game compatible? Say I download this can I continue my Rohan campaign?

  10. #10

    Default Re: Better cavalry engagement.

    you didnt make them like the tanks of med 2 vanilla did you? i think they should have a little more impact but not extreme like in vanilla med 2.

  11. #11

    Default Re: Better cavalry engagement.

    Brilliant,when I played the mod(which is awesome btw) my only problem was that the cavalry sucked this makes it much more realistic can finally enact the battle for pellanor fields Thanks a lot

  12. #12
    HaveFallen's Avatar Centenarius
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    Default Re: Better cavalry engagement.

    You should at this to the mods area. Thanks, twas needed. + Rep.
    If I can't cheat, how will I get through school???

  13. #13
    pajomife's Avatar Protector Domesticus
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    Default Re: Better cavalry engagement.

    Tanks to all for the feedback,I which to remember that this idea is from Darths,is a small file but have a amazing visual impact.

    @aurther:If you try a custom battle using the cavalry against a spear unit,you may have this sense because this infantry unit are moving ,but try the same battle,you commanding the infantry ,and let the AI attack with cavalry,if your unit are static and waiting for the attack ,the visual effect is a little less,and the casualty to,less than 30%.

  14. #14
    Beorn's Avatar Praepositus
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    Default Re: Better cavalry engagement.

    This was highly required! +rep when I can again...

  15. #15

    Default Re: Better cavalry engagement.

    Great rebalancing of the cavarly, finally a good counter option against archers!!
    thanks again for the link black viper

    id rep you if i could
    k

  16. #16

    Default Re: Better cavalry engagement.

    Quote Originally Posted by Icewingman View Post
    Great rebalancing of the cavarly, finally a good counter option against archers!!
    thanks again for the link black viper

    id rep you if i could
    You can +rep me it won't count as rep until your reach the requirements.

  17. #17

    Default Re: Better cavalry engagement.

    Quote Originally Posted by BlackViper View Post
    You can +rep me it won't count as rep until your reach the requirements.
    Actually they changed that, now you can't even send it until you've been here for a week and over 25 posts. I owe several people some +rep which, they'll get on Saturday.

  18. #18

    Default Re: Better cavalry engagement.

    Might be a silly question: but is this savegame compatible? Means you can continue your savegame and not be forced to start a new campaign.
    Last edited by traxx91; April 28, 2009 at 07:59 AM.


  19. #19
    Garet Jax's Avatar Civis
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    Default Re: Better cavalry engagement.

    Quote Originally Posted by traxx91 View Post
    Might be a silly question: but is this savegame compatible? Means you can continue your savegame and not be forced to start a new campaign.
    Im guessing no, but would be great if it was considering i just started a new campaign yesterday with the garrison nerf mod. I'll try it tonight on a current game and hope for the best.

    Edit:
    Quote Originally Posted by Archaon View Post
    Yes it is save game compatible
    Oops looks like i missed a page that answered this question
    Last edited by Garet Jax; May 01, 2009 at 11:07 AM.
    Great minds think for themselves...


  20. #20
    Walkman810i's Avatar Biarchus
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    Default Re: Better cavalry engagement.

    Something so small and so usefull

    Thx a lot


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