This project's aim is to give player a reasonable alternative to the current battle and campaign balance system. Currently, an all-stars team of modders (Darth Vader, KK, PointBlank and Mithrandir) is working hard to create a perfect battle system: in the meantime, you could enjoy the results of my little pet project
WHAT IS DONE: Attack and Defence Stats
Mental Stats and Traits
Recruiting Prices
Upkeep Prices
Units attributes
Recruiting times
Archers ranges and accuracy rate
Unit pools
Building access and effects
Culture conversion buildings
Conversion recruitment requirements
Units speed
Preliminary descr_stat work
NOW WORKING ON: Playtesting
TO INSTALL: download the archive, extract it, then copy the folder "Data" inside your ThirdAge mod folder.
CONTENT DESCRIPTION:
This mod offers you a complete reworking of the stats of all units, rebels included. The main accomplishments of the mod are:
- balancing races according to Tolkien lore: elves, dwarves and elite Numenoreans units are now truly superior to other races forces;
- nerfing archery to acceptable levels: accuracy and penetration power reduced for all units. Now melee troops have a chance;
- trolls modificated: their stats have been reduced, but their mass and stamina have been increased. They are now very effective against light troops, while disciplined heavy lines could repel them;
- recruitment system reworked: the Good guys can field powerful units but Quantity has a Quality of its own. Evil players will get the numerical superiority they enjoy so much;
- conversion buildings have been modified in order to give each culture specific bonuses: Elves and Dwarves will have problems trying to regain terrain on Men, while Orcs will be able to convert occupied enemy regions to their evil ways soon enough.
And much more...
This is a work in progress: so onward all and contribute!




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