An epic battle in Anatolia.
Now or never.
An epic battle in Anatolia.
Now or never.
Knowledge is a deadly friend, if no one sets the rules. The fate of all mankind I see, is in the hands of fools - King Crimson's Epitaph.
תחי מדינת ישראל
screenshots? is this a scam?
edit: but you lost? i replayed it 5 times and you lost
Last edited by Emperor of The Great Unknown; April 27, 2009 at 07:41 PM.
Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
cant read?
Can you give us a synopsis in words for our reading benefit? Much appreciated!
replays are bugged in MTW2 they are useless screens and discriptions are muc hbetter.
Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
cant read?
Exactly. Replays worked up to Rome: Total War - they worked amazingly well in Shogun and Medieval - but in M2:TW they are about as random as starting a new battle and playing it yourself. They don't work on the same mechanics, I believe that the game only records the actual commands sent to units. The terrain changes, the fighting changes. Chances are, if you're playing a ferociously close-fought or heroically-won victory, most of the replays result in losses. The human responds best to emergencies and comes up with the best situations to a unit wavering, or rescuing a general about to be killed. The computer doesn't.
The disparity probably even gets worse as the battle drags on - instead of ordering a unit with 50 remaining men into a fight, you're ordering only 40, because the battle replay had them lose more than originally lost in that unit's previous clash in the battle, and because of that it actually routs, and then that causes a liability for other units still - the battle starts to look really ridiculous with the most ridiculous maneuvers being made like charging cavalry into well-formed spearmen or horse archers not running away from being chased and hunted down.
Please post a description - I think you don't have any screenshots for it - but I also think that if the battle was a significant one, you'll remember most of the juicy details.![]()
Last edited by Faris ad Din; May 06, 2009 at 11:06 AM.
Amen to thatExactly. Replays worked up to Rome: Total War - they worked amazingly well in Shogun and Medieval - but in M2:TW they are about as random as starting a new battle and playing it yourself. They don't work on the same mechanics, I believe that the game only records the actual commands sent to units. The terrain changes, the fighting changes. Chances are, if you're playing a ferociously close-fought or heroically-won victory, most of the replays result in losses. The human responds best to emergencies and comes up with the best situations to a unit wavering, or rescuing a general about to be killed. The computer doesn't.
The disparity probably even gets worse as the battle drags on - instead of ordering a unit with 50 remaining men into a fight, you're ordering only 40, because the battle replay had them lose more than originally lost in that unit's previous clash in the battle, and because of that it actually routs, and then that causes a liability for other units still - the battle starts to look really ridiculous with the most ridiculous maneuvers being made like charging cavalry into well-formed spearmen or horse archers not running away from being chased and hunted down.![]()
Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
cant read?
I find replays to play out almost exactly as original battle if the replay was recorded within the same game version and identical files as the viewing user. I believe it makes replays size smaller since they don't contain information of all files such as EDU, projectiles etc. ... just orders and commands. Even the battle AI you are using causes a difference in how replay might play out.
Man is but a shadow of his former self, encased in feverish delusions of grandeur.
Ignorance is your shield, knowledge is your weapon.
Heart without reason is stupid, reason without heart is blind.
not true its still werid even with vinillia maybe its a diffrence between start and load?![]()
Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
cant read?
Thanks for the praise, Emperor O.T.G.U.!
It is weird even in vanilla. The battles are MOSTLY the same but I'm a sharp observer - I remember most of the battles I've played and campaign decisions I've made and events I've witnessed. Given that, I've seen some pretty funny stuff happen in replayed battles from custom battle - in vanilla. Same version. Played right after I finished the battle. It happens especially when timing and positioning was crucial in an order.
Namely, instead of my cavalry units deftly skirting around enemy units to outflank them cleanly, in the replay, the side of the unit clips enemy units, and it gets scattered and slowed down like a flock of sheep that partially ran over a tar/mud field and started getting stuck. That ruined the chances for an effective formed charge to the enemy's rear - the cavalry unit is now engaged in melee. The battle, in the same game version and computer and identical files, spirals downhill from there.
I think Achilla was just lucky in what he saw!
Battle descriptions and choice screenshots are almost always better, not to mention accessible on the forums, and convey most of the benefit. They also frame the battle account in the eyes of the commander, who EXPLAINS from his viewpoint, WHY each part is important, and what the parts are, what he was thinking, and feeling moreover!
Instead of a plop, here's a file, watch it, have fun... but to me, that's less fun. Juicy details, please.
And the reduced file size is not really a godsend. Battle replays in Shogun and M2:TW took only a few kilobytes, even huge drawn-out battles, while the campaigns which seemed simpler 2D affairs always took around 1.5 MB! At that, the battles, even complex ones, seemed to observably be consistent to a sharp critical eye and memory. It's just amazing. It may not actually be the exact same, but we can blame it on the mechanics. STW and M1:TW and even RTW were very predictable. M2:TW changed all that with new animation jimbo limbo.
Last edited by Faris ad Din; May 09, 2009 at 02:41 AM.
when your doign a replay your basiclly pitting AI vs AI.
Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
cant read?