My adventure with DLV 6.1.
After I played my first MTW2 mod (it was Ultimate AI) I had the impression it's a very stable mod (never crashed) however it is a little bit simple. I tried shortly some other mods but all of them have some bugs. Let's see now the most sofisticated mod, with the most innovative ideas. That seems to be definitely DLV.
Congratulation for so much invested work and so many new ideas.
Unfortunatelly I didn't liked all ideas.
Let me tell you my adventure as mongol leader.
I read the game description 2 days ago for 2 hours and they are some very good ideas. Even the army supply appeard at that time (until I didn't played) as a good enhancement.
I started the game. Very nice graphic.
As I enter the campain menu I would like to see what factions it has.
Not so easy at all. The name doesn't tell me very much. I'm speaking 6 languages and I am a hobbyy historian but I cannot understand all faction names. As I click the different faction symbols to see what faction it is may be I see it on the map after the 3. symbol Crash To Desktop.
Start again and look the others but after 3-4 clicks on different symbols every time crash to desktop.
Finally after restarting about 10 tymes I know what factions they are.
Mongols are playable. Interrresting. So let's see it.
I start with the mongols on the edge of the map with 2 crepy settlements, 6 units and 2 generals. No diplomat, no spy.
No units can be recruited.
After 16 rounds of building I can finally with the mongols recruit my first horse archer what other factions can from the beginning on.
HURRA
In the mean time I am informed about all important events around the world:
what princess is ready to get married, who dies, what is discovered in the science, what is doing the pope. In 1180 I already know that exists America on the other side of the Atlantic Ocean but I don't know where ist the closest settlement in my neighbourhood even after 20 rounds.
I just finished the roads so let build a couple of watchtowers to see what's around.
Hoppa.
I cannot build any more horse archers because I have only 59% of pagans.
Ortodox religion is spreading.
Ok. I build a shaman church and a shaman priest.
after 28 rounds from the beginning I can build HA again.
I built a spy and send him also.
The nobels are so exalted of my leading calities that they give me 30.000 gold.
In the mean time my top general and king with 10 stars got sick. The building of the watchtowers was very exhausting for him. What's the problem ?
Aha. Army supply is going out.
(I definitely didn't activated that feature by the options.)
Quickly back to the settlement. I arrived in time and next turm my king is going already better but after next turn he still die by 40 years.
After 30 rounds I finally discover that their is a crepy settlement in my area but still very far where are living some russians or cazac rebels.
Next turn my new king will get the message that offends the nobility but they are still so satisfied with his leadership that he receive a huge amount of gold as gift. 30.000 gold.
Next turn they are also satisfied with me and give me 20.000 gold but I receive a message that I lost government point.
I remenber that I definitly deactivated this stupid thing by the options so why it is nerving me with it ?
But their is another problem. I cannot build any more horse archers after the 36 round. May be I didn't crowned my king. The capital is very far but it is more easy to move the capital to him. Capital changed to the city where is the king.
A new general is growing up. In the 40 round I am already very reach but I cannot build any more horse archers.
At least they never need to eat or any supply train. It seams that only generals die of hunger.
How to conquer the world with 10 HA and why to conquer if I already have so much money, over 50.000 gold. Better I drink it.
I give up.
Some conclusions:
1. I don't think it is realistic to put an American map with a single native nation.
Anyway in 1180 America was still not discovered.
2. Why do the mongols need to receive messages with the photo and availability of the french or danish princess when they even doesn't know who is in their neighbourhood ?
3. Is it not realistic that an ortodox priest can bloc the mongol faction from producing units. That would be a very cheap way to stop them from invading europe.
4. It is not realistic that generals die without a virtual army supply (only in the trait) and other units happy live without any food.
Of course if the game would give an adequate solution by implementing supply wagons (visible) and needed by any army unit it would be a realistic enhancement.
But this way as it is now can only nerve and destroy game satisfaction.
This has nothing with reality.
If not implemented that they eat and they make sex in the game doesn't mean that they don't do but not accentuated this aspect of reality.
5. Mongols seems to be a very crippled faction. That was the price that they are made playable. Better they should emerge and should be not playable but they should be very very dangerous.
6. Half of the map, inclusive where actually the mongols start, America and the Atlantic Ocean is not really necessary for the first era.
I hope my input doesn't make angry anybody and will contribute to make this mod better. With so many ideas(the must new ideas) it could be in the future the best mod in the Total War serie.




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