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Thread: -- 'MAP OF MIDDLE-EARTH 2.0' (all terretories and settlements) -- UPDATE: 100% Released 4. August 2010 --

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  1. #1
    axnsan's Avatar Protector Domesticus
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    Default Re: -- Middle-Earth Map --

            North   
    West East
    South

  2. #2

    Default Re: -- Middle-Earth Map --

    Har har, I'm talking about like south of Harad and snuff. And I already know of the Gray Havens.
    When people ask me "plz", it is short for "please". When I say no, it is short for "yes".


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  3. #3
    Nurk91's Avatar Foederatus
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    Default Re: -- TATW MIDDLE-EARTH MAP (all terretories and settlements) --

    BUG!

    Lothlorien should be where Amon Gastal is now, a couple of hills should be where Lothlorien is now....

    But i can see that fixing it would be a pain in the ass(!)

  4. #4

    Default Re: -- TATW MIDDLE-EARTH MAP (all terretories and settlements) --

    I found a bug i believe none of you have mentioned yet;
    Minas Morgul, East and West Osgiliath and Minas Tirith should all be lined up horizontally while at the moment they are way out of whack.

    I have just realised that this has effected the rest of Mordor and therefor the whole of Mordor is out of line with Gondor; Mordor is far too low on the map.

    Their are a few other bugs of course that others have mentioned but apart from these the map is absolutly brilliant and a real help!!!

  5. #5
    jản's Avatar █ kept in suspense █
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    Default Re: -- TATW MIDDLE-EARTH MAP (all terretories and settlements) --

    ///

    thanks. but let me tell you and all other guys who don't already know that i gonna redo the whole
    complete map for the release of TATW 2.0 in a couple of weeks/months. than it will be much better,
    more detailed and have a higher resolution. stay tuned.

    ///

  6. #6

    Default Re: -- TATW MIDDLE-EARTH MAP (all terretories and settlements) --

    Some months ago I found a Middle Earth Map that shocked me for its accuracy and dimensions.
    It's an 8191 × 4968 pixels JPG, 7.9 MB.

    Here's the link:

    http://home.tele2.de/JensSchoenitz/T...20map%20v2.jpg

  7. #7
    Civis
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    Default

    nice.

    Also, that map must have took forever too make. your right about detail..
    Last edited by jản; June 30, 2010 at 01:54 AM. Reason: merged

  8. #8

    Default Re: -- TATW MIDDLE-EARTH MAP (all terretories and settlements) --

    So have u started on ur new map for 2.0?


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  9. #9

    Default Re: -- TATW MIDDLE-EARTH MAP (all terretories and settlements) --

    Really cool stuff! Thanks!

  10. #10
    jản's Avatar █ kept in suspense █
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    Default Re: -- TATW MIDDLE-EARTH MAP (all terretories and settlements) --

    well i think i will have time in the upcoming week. there are a lot of screenshots to take.

  11. #11

    Default Re: -- TATW MIDDLE-EARTH MAP (all terretories and settlements) --

    Quote Originally Posted by jản View Post
    well i think i will have time in the upcoming week. there are a lot of screenshots to take.
    Yes, im sure there will be.
    But this is great news, cant wait. Take ur time, it would be really nice to have a perfected map!!!!


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  12. #12
    jản's Avatar █ kept in suspense █
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    Default Re: -- TATW MIDDLE-EARTH MAP (all terretories and settlements) --

    ///

    UPDATE:

    I started with the new map yesterday. atm it is 337 screenshots in one huge document.
    each screenshot is 866x375 in 17 colums and 22 rows. so the final map will be somewhere
    around 10000x8000 pixels. it was not possible to make it bigger.

    at first it was nearly 40000x17000 pixels but there my quadcore said just "no". each
    screenshot originally was 2200 pixels wide but due to performance reason i had to
    scale it down to about a third. but it is totally fine - i think it there is no need to see
    the eye-color of a gondorian spy or the color of denethors knickers.

    Yesterday i took all of the screenshots. first i retouched them and than i resized and
    vignetted/feathered them and than placed them all in one big photoshop file.

    Today i will compile them to one coherent map without visible edges. i think i will be
    able to upload it this evening. there will be some different versions in size and content.

    >> WIP 70% <<

    ///
    Last edited by jản; August 03, 2010 at 02:20 AM.

  13. #13
    jản's Avatar █ kept in suspense █
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    Default Re: -- TATW MIDDLE-EARTH MAP (all terretories and settlements) -- UPDATE: Map 2.0 today! WIP 70% --


  14. #14

    Default Re: -- 'MAP OF MIDDLE-EARTH 2.0' (all terretories and settlements) -- UPDATE: 100% 4. August 2010 --

    Wow! that was huge work.

    Well done.

    +rep
    Last edited by brandybarrel; August 08, 2010 at 05:05 AM.
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  15. #15

    Default Re: -- 'MAP OF MIDDLE-EARTH 2.0' (all terretories and settlements) -- UPDATE: 100% Released 4. August 2010 --

    It looks great!!! Thank you so much.
    I would just like to point out a few bugs i found in my initial quick scan over,
    The western side of mordor (closest to Minas Tirith) along south Ithilien (around Emyn Arnen) is pushed back, it looks like there is a big hole in the mountain range.
    And the whole Eastern (right-hand) side of the map is too far out, nothing should extend beyond the settlement of 'Should Not Be Seen.' The map must be stretched somewhere, Mordor definatly looks too deep.
    But on the whole it looks great!!!
    +rep

    (by the way my clarifications of saying 'right-hand side' etc are not there to suggest ur stupid or something but to make sure we are both talking about the same thing, better safe then sorry)


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  16. #16

    Default Re: -- 'MAP OF MIDDLE-EARTH 2.0' (all terretories and settlements) -- UPDATE: 100% Released 4. August 2010 --

    Erm, why are Minas Ithil, Minas Anor and Osgiliath on the same exact line? In my LOTR copy they are on the same line, but it's not parallel to the east-west line but something akin to 40-45 degrees upwards.

    Then again, on another map in the same copy, it's some 5-10 degrees upwards.


    Btw, nice to see Lond Daer on the map. Always loved that city.

  17. #17
    jản's Avatar █ kept in suspense █
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    Default Re: -- 'MAP OF MIDDLE-EARTH 2.0' (all terretories and settlements) -- UPDATE: 100% Released 4. August 2010 --

    //

    Thanks brandybarrel and Seeker. And to the bugs - i know the proportions are not
    totally like on the in-game map. The reason for that is, that the view on the strat
    map is not from above but from an angled 3D perspective view with a vanishing
    point in the middle back - thank god there is no horizon - so you don't have a
    rectangle 90° screenshot but more a trapeze. so i had to decide which side of the
    map is cut out to compensate thsi contortion - and because of the fact that on the
    right side are less important places i chose that one to expand for compensation reasons.

    That was the compromise i had to made. And this is also the reason for mordor not
    being exactly like on the real campaign map. (lsame thing for all big coherent things
    like the Misty Mountains, the Gondorian Coast, Mirkwood ...)

    But thanks anyway.

    //

  18. #18

    Default Re: -- 'MAP OF MIDDLE-EARTH 2.0' (all terretories and settlements) -- UPDATE: 100% Released 4. August 2010 --

    size DOES matter nice work

  19. #19
    TiFlo's Avatar Semisalis
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    Default Re: -- 'MAP OF MIDDLE-EARTH 2.0' (all terretories and settlements) -- UPDATE: 100% Released 4. August 2010 --

    Thank you for the update, great work!
    Last edited by TiFlo; August 05, 2010 at 06:26 AM. Reason: typo

  20. #20

    Default Re: -- 'MAP OF MIDDLE-EARTH 2.0' (all terretories and settlements) -- UPDATE: 100% Released 4. August 2010 --

    ok i have had another closer look now and found some more bugs.
    -To approx. the north-west of Khand there is another hole in the mordor mountain range
    -Mattaram to the south-east of Mistrand doesnt have a town-name
    -Some paths through the mirkwood are missing, in particular the one to the west of Dol Guldur
    -Cerin Amroth, Caras Galadhon and Moria should all be closer to in line, Moria is too low at the moment, or vice-versa
    -The orc emcampment in Mordor to the east of Barad Dur doesnt have a town model, just a name
    -Khand should be further to the north-east
    -Araw (south of Dale) only has half a city model
    -To the north-east of Araw there is a town with only half a model and no name
    As i use ur brilliant map more i'll point out any bugs as i find them


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