I try to make my own mod but when I create a unit for a faction it have a peasant unit card
how to change this?
I mean I only add this unit to some faction
so I want to use the old unit card
really not good at drawing![]()
I try to make my own mod but when I create a unit for a faction it have a peasant unit card
how to change this?
I mean I only add this unit to some faction
so I want to use the old unit card
really not good at drawing![]()
Empire II and Medieval III pls
Read this:
http://www.twcenter.net/forums/showt...27#post4339927
This will tell you what you need to do.
thank you
I found that topic yesterday but forgot bookmark that page so I can't find where is that topic
Last edited by vietanh797; April 25, 2009 at 11:07 PM.
Empire II and Medieval III pls
one more thing
why i use a unit already in game but my new unit turn out as some invisible men?
Empire II and Medieval III pls
here you go
I make pikemen and pike militia available for wales
I havn't done my unit card yet but I don't think it make my unit turn out like this one
as you can see
there only captain is here all others men invisible @@!
p/s: find what is need now thank to the below topic
![]()
Last edited by vietanh797; April 26, 2009 at 01:54 AM.
Empire II and Medieval III pls
how to remove or at least decreased shield bashing action?
it is annoying and make battle look poor
I take some custom battle with my unit even when they have high stats but they really don't want to finish their enemy with hack &slash but shield bashing
Empire II and Medieval III pls
You could try SigniferOne's animations pack. It can be found here.
Coder on Dark Ages: Roman Revival, the alternate history mod for BI.
Under the Patronage of Augustus Lucifer, member of the House of Ward.
Moved to Text Editing and Scripting. If you are not posting a tool or a tutorial, do not create new threads in the tutorial section.
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"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
sorry but I need help again
I don't know how to add my new unit to recruit pool
Empire II and Medieval III pls
Looking at other recruit pool entries in the EDB will give you an idea of what it should look like. The four numbers after the unit name are (in order from left to right):
1. The number of this unit available when the building is first built.
2. The rate that the unit will replenish (i.e. how long until the next one is available). This number is a fraction. So a replenish rate of 0.20 will mean the next unit will become available in 5 turns. A rate of 0.34 = 3 turns.
3. The total number of this unit that can become available at any one time.
4. The experience level of the unit when recruited from this building.