The animations in MTW are really bad.
EDIT: Be more careful how you ad things around here. Sigs are enough. - Axalon
The animations in MTW are really bad.
EDIT: Be more careful how you ad things around here. Sigs are enough. - Axalon
Last edited by Axalon; June 24, 2009 at 02:18 AM. Reason: Minor adjustment
Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all..."we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
Beware of scoundrels
Perhaps you should actually try playing the game in depth before commenting?
Rout is vital in MTW as it's the only way to get certain units out alive. It is often next to impossible to withraw units and having them turn tail and run is the only option.
Wedge can be devastating and is used extensively by experienced MP players. It increases attack at a cost to defence so it's good for cavalry when charging an enemies flank or rear, but once they're engaged you should switch back out of wedge.
Your "fuzzy blobs" comment is also misguided and unfounded. You mention that all of the units were blobs except the Royal Knights, whereas every STW/MTW player knows that the cavalry have the lower resolution. It is actually the infantry units that look the best and are the most defined. For 2D sprites they're not bad. However you look at it though, the STW/MTW sprite units are not "fuzzy blobs".
RTW units when viewed at a long distance zoom turn into sprites, it is those that are fuzzy blobs and most RTW players would agree with me. All of the newer TW battles look great when you're well zoomed in - but what's the point? It's not as if you can effectively manage your army when you're zoomed right in looking at your horse's arse is there?
But it is a beautifully rendered horse's arse!
@Xerrop: One of the main differences in STW is that all units are exactly the same size, and all factions have exactly the same units, but with discounts on different aspects. The sprites are still discernible, but lower quality. Basically, Shogun is quite similar to MTW, but with less factional and regional diversity, and less of the extra features, like mercenaries, fleets, religion, etc
Last edited by Andalus; June 23, 2009 at 06:05 AM.
Protein cores made in the rough endoplasmic reticulum are posttranslationally modified by glycosyltransferases in the Golgi apparatus, where GAG disaccharides are added to protein cores to yield proteoglycans; the exception is hyaluronan, which is uniquely synthesized without a protein core and is "spun out" by enzymes at cell surfaces directly into the extracellular space.
To answer the question frankly: because it's the best.
Though I lost my MTW Disc 1 years ago and haven't been able to play it. Cry.
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Hi guys,
It seems that this thread is thriving fairly well and here is my latest contribution to it. But first; RTW in all its imperial glory
- doing what it does best (in spoiler)….
Spoiler Alert, click show to read:
Russ!
Long time no read; nice to see you around these parts again (at least I have not seen you here for long time). Don’t cry, go and get your Visa-card instead (or whatever it is you use)! About 10-15 euros later - all bad dreams are dust.... You’ll be the proud owner of MTW once again in no time! You know it's worth it....
...
Spanish_emperor...
Considering how much time I spent re-working and recalibrating those darn battle animations,
I have little choice but to agree with your opinion. Sad but true...
...
War lord....
Is there any TW-game excluded from this little "blob"-doctrine of yours? Assuming here that blobs do not discriminate...?
As far as the interface and buttons concerned, on the previous reference screens I posted up your math is correct as far MTW is concerned, as in what we can see on those; 14 buttons. In total however there is 22 or so buttons in MTW battlemode. Now, I can’t speak for all people that play MTW, but I have played that darn game since the day it was released and I have only used two out of those additional buttons – not seen in the screens – more than once. Believe what you will, but that is how things have been for me at least – that leaves approximately 16 buttons and I hardly use more than 5-6 out of these ever. As far as RTW goes your math is incorrect however, I count 17 buttons, since we have 6 additional buttons to the left in addition to those 11 you already counted on the right. That means that as far as interface goes, RTW has in fact more buttons crammed in one interface than MTW does (or STW for that matter) thus the overall basis for your “button-claim” falls apart as in “RTW has fewer buttons in the interface” in battle mode than MTW.
Still, you are of course technically right in the sense that if we see to the overall total amount of buttons considering the two the “sub-interfaces” also included in MTW – so in that sense, yes, there are more buttons in MTW in total - but there never are more than 14 buttons at the same time in MTW while RTW always has 17 (and these are essentially smaller, with one exception, and thus less easy to use as far as the basic principles of interface goes). To cheer you up here, I can also say that as far as I am concerned, at least 9 out of the 22 buttons are indeed completely redundant – for me at least. Thus I will agree to that much and in that sense I think you are right – there are buttons in MTW of questionable value. However, that is a problem well represented in RTW as well – again, look to the left and at least I find plenty of promising candidates for that.
...
Andalus & general remarks, mostly STW (in spoiler)…
Spoiler Alert, click show to read:
Finally, some STW-pics as requested, for Xerrop and other people that might be interested in such a thing. More "blobs"
to the people essentially.... Enjoy!
Ok, this is the STW stratmap. Pretty pale and clean, but it sure works with the Japanese theme of this game. I personally
think it is great in all its simplicity and this simplicity does offer a clarity that no other TW-game comes even close too, it
just kills all opposition in that regard….
This is the throne room of STW. This is a unique and very cool feature for STW. Here we receive messengers/emissaries
and if we click on the old advisor to the left we get out daily dose of ancient Japanese wisdom – not very valuable in
practicality for the game, but it sure does wonders in terms of atmosphere. The geisha is sadly just for show - nothing is
perfect as well all well know….
The first battlescreen for STW. In this game we actually get seasons – spring, summer, autumn and winter - imagine that!
As a result we have one of my absolute fave aspects of the game, years are truly years – not just plain turns with attached
years swirling by at almost hap hazard rate - MTW and M2TW are probably the worst of them all in this particular regard….
Here we have contact with the enemy while crossing the bridge. The GFX is a bit old and rusty by now, after all, GFX never
was a strong point of CA anyways and STW is yet another example of that along with all the other TW-games (yes, including
ETW). Another cool thing is that we can do battle in real storms and we can actually hear the thunder roar - adding a little
extra drama to battle. The SFX files are there as well in MTW, but as far as I can tell they are not used (if they are, it’s
pretty much news to me). The interface and the principles for it are the same as MTW.
Hopefully some of you people found these screens of STW interesting. Anyway,
enough of me for now - lets have some other posters here instead….
- Cheers
Last edited by Axalon; June 25, 2009 at 09:50 AM. Reason: Better format...
I loved those vidoes in STW ...Also the high quality unit info cards!
But most of all i loved the thone room...
Yea it was one realy unique feature...
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
In answer to the original question, I'm not so much 'still' playing STW, but I've just started.
Graphics aren't a problem, that's not why I'm interested in this style of game. The gameplay is most important, and it could be improved, but it sounds like that goes for each TW game.
Thanks, Axalon for showing some Shogun pics.
It seems, that beside from a zoom-in feature there are no huge differences to Medieval.
Funny, that every single soldier has a banner on his back. Have seen this also some weeks ago in "Last Samurai" (the movie with Tom Cruise). Is this an old japanese custom?
That´s true - each TW game could be improved in many ways.
But I can understand that it is hard for game developers to make right decision, because every player want´s different things.
When they add a new feature requested by fans, many others start crying that it ruins gameplay.
"Evil is easy, and has infinite forms." - Pascal
Hello people,
Earlier in this thread there were some publicly voiced claims regarding: the RTW-stratmap model and its supposed superiority over the older STW-model. Since the advocates of this claim declined to debate this properly I thought that I would at least present my reasons as for why I questioned that claim from day1 – if nothing else, to set the record straight on that issue. So, here we go....
Examining the RTW-stratmap model.... (in spoiler)
Spoiler Alert, click show to read:
Examining the STW-stratmap model.... (In spoiler)
Spoiler Alert, click show to read:
Concerning 2d and 3d
If we disregard the technical circumstances and difficulties of what 2d and 3d means and look at it with fresh eyes; the STW-stratmap model is 2d all over and thus it offers a different kind of representation than the essentially 3d-based representation we find in the RTW-model. Thus we basically have two different forms and solutions of representations the same thing – the stratmap. The argument goes back and forth whether or not one is prettier than the other but I think that any such attempt to determine that is hardly interesting, nor productive. After all we are essentially talking about “apples” and “oranges” here.
Both might be fruits (stratmaps) but they taste and are completely unique in nature compared with the other (2d and 3d in this case) thus it strikes me as rather pointless to argue this aspect. Neither 2d or 3d is better then the other just because it happens to be 2d for instance – such a notion strike me as rather ridiculous. Why would we argue that tempera (a kind of water-based paint) is better then oil-paint (oil-based paint obviously)? It’s just silly....
Conclusion
In spite of the very real possibility that I might have forgotten some fact - there is little doubt that the facts that is brought to light here speak for themselves; there simply is no room for doubts or questionmarks at all. The basis for the RTW-model-claim and “it being superior” to the older STW-model - is utterly destroyed and falls apart like a house of cards when scrutinized and set into a healthy perspective. I did even include more basis in favor of that model than any of the two latest advocates of this claim ever did while they declared it.... Still the basis and the claim with it, just falls apart into smithereens. We simply have no reason whatsoever to take any of these claims seriously at all as a result of that fact – unless some new and completely unknown sets of facts are brought to light. Until that day, we can all with good conscience simply dismiss all and any such claims as unserious and silly because they are – the facts shows that with ruthless clarity. Thus, all such claims so far presented in this thread so far, are therefore little else than sheer nonsense and it is not I that suggest this – it is the facts that does that....
Now, I have written this as a healthy wake-up call for all overconfident “Romans” to set things in a more sober and viable perspective while we discuss these things here and elsewhere. RTW and any later game (dependent on this model) might still be very entertaining and liked by plenty of people and all that is quite alright as far as I am concerned, however as far as offering a superior model for the stratmap-part of the game, it is just nonsense and it should from now on be treated as such I think. We may still like whatever TW-game we want on a personal level, we are entitled to that – utterly regardless of the facts, if we like. However, with public claims things are different and with these we enter the domains of facts and basis – leaving personal preference back home because it is no longer relevant in such a context. So, next time anybody tries to claim anything (a limited aspect of the game or whatever) to be superior – please, do examine “the big picture” (as in enough facts) first before doing so....
At any rate, there was another reason I wrote this as well, perhaps not as important but still - all this presents yet further reasons why I personally still play MTW and STW. Thus, we are back on track with this thread and please people, let’s keep it that way from now on....
- Cheers
Hey all, just re-installed MTW+VI and trying to get it to run on Win 7 RC, hope all goes well.
Can't find my STW/Mongol Invasion(talk about a hard expansion!) discs around....
I guess I am coming back to these(and some mods for MTW2) because I never got much into Rome(although I hear with the expansions and some mods it is pretty great, which I'm sure it is), and because I'm currently frustrated with ETW.
I miss the feel and character of the campaings. I loved the VI campaign on Brittania, with the various factions, Huscarls, etc. Loved the MTW/Shogun music, well-drawn campaign maps, and art.
They just seemed more polished, with more life to them even with the outdated graphics(which in those days were pretty awesome).
Anyways I hope to get MTW running here and check out some mods. I keep STW/MTW in a special place, along with the other old game classics that I revisit from time to time, like Fallout, Sid Meier's Alpha Centauri, Curse of Monkey Island, etc.
They are still enjoyable even after the passage of time, which is a testament to the design and fun of the game.
It was a means to indentify troops on the battlefield and was worn by Samurai and Ashigaru alike. (used by both Nobility and Peasantry).
I doubt it, or they wouldn't have used it. And the Samurai would not have earned their place in military history.
I am still playing Medieval Total War because, amazingly, I have still not finished a campaign...
Back in 2002, when the game was released, I excitedly bought a copy [I'd been a huge nocturnal fan of Shogun]. Unfortunately, it did not work at all on the computer I'd been playing Shogun on. I had to take it back to the shop.
A couple of years later, after buying a house, my computer began to give up the ghost, so my girlfriend bought herself a new computer to play Morrowind on. We both had a lot of fun with that. I had never forgotten Medieval, so I bought a copy of the "Battle Edition" and tried to run it. Unfortunately, it did not run at all, on the computer that we'd been happily playing Morrowind on!
Not to be defeated, I saved up my pennies and bought a shiny AGP nvidia graphics card. Not only did this make Morrowind run faster and smoother, but now I could get my teeth into Medieval and I started quite a number of campaigns [English, Almohads, French, Russians...]
Now, by this point, my soon-to-be wife was beginning to become annoyed at the extent to wqhich I was keeping her from playing Morrowind by playing Medieval. So she bought me a laptop, with a sufficiently shiny graphics card that it could run Medieval.
Or so I thought.
But then something strange happened in my Viking campaign, when I was facing off against the golden horde. Grass began to disappear from the battle map, then trees, then my troops would begin to flicker, and finally I was only able to tell where my army was by using the overview map and holding the mouse cursor over them! It turned out my laptop could only deal with upto 8 different units on the abttle map at one time. This had been fine early in the campaign, when I'd simply thrown a horde of Vikings at the enemy.
Then my wife took her computer away with her when she left me with the kid. To make matters worse I couldn't get Shogun to play on my Windows XP computer. Gah.
However, about two years ago I bought a very cheap second hand computer from a colleague at work, that ran Windows 98SE. I also picked up a by then very cheap graphics card to improve said computer, so I now had a computer capable of running Medieval again! Consequently more campaigns were started, including a Byzantine campaign in which I conquered the Hungarians, Turks, Egyptians and encircled the Black Sea; the Sicilians; Vikings; Irish; Welsh.
And then the hard drive died. Or at least, I recently worked out that the reason the computer wouldn't boot up was due to an old hard drive. It so happened that I had another old Windows 98 computer, which I'd picked up first, but could only run Shogun, not Medieval. So a couple of weeks ago I stripped the hard drive out of that, and plugged it into the other computer. It's only a 3Gb hard drive, so I had to uninstall everything to fit Medieval and Viking Invasions in with the Windows 98 operating system [including Shogun ], but it just fits!
There isn't enough room left on the hard drive to have more than one campaign running at a time, so perhaps I'll manage to play this Polish campaign out to the end this time!
I think, perhaps, that in a few years time I will try and scrounge a fairly cheap second hand PC and play Empire Total War. I've had fun playing Sid Meier's pirates, and the prospect of playing real-time naval battles within a Total War game is enticing. Also, I did just finish reading War and Peace..
I play MTW just when I'm bored and don't have something better on my PC
I still play STW but cant play battles for some reason..............Love how it get me into thinking im a shogun..............still love watching the ninja movies
Boys want quantity, while men seek quality.
Mere external facts cannot serve as a ground of reasoning.
What we are able to learn is greatly dependent upon what we already know. Different people with different amounts of information will UNDERSTAND different.
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There is a principle which is a bar against all information, which is proof against all argument, and which cannot fail to keep a man in ever lasting ignorance. This principle is contempt prior to examination.
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I just got his game, and i love rts games. Ive played everything else except for the total war series. Ill be done with this game when starcraft 2 comes out. but until then MTW ftw baby!
I wish I was still playing STW and MTW, but alas, my disks are lost to the ages... and this MTW redux looks so cool, I'll have to find a way to get my hands on another copy.
The main reason to play these games is the fact that the AI works. The risk style map makes it so that you're forced to battle, so the computer seems smart even if it is still stupid, you don't see it with fifteen stacks wandering Morocco while Spain is being conquered by someone else. As for diplomacy, it really hasn't changed. In the old games, you could ally, or if at war, make peace. That's all it was. The AI still irrationally attacked you, and would be pig headed and not accept peace even when it was in its best interest,and that's the problem: The diplomacy has not changed, in all the games, it's the same old crap. As if the same code has just been copied and pasted from one to the next.
Also, as others have mentioned, the atmosphere was so much better. In Shogun you feel like a 16th century Daimyo duking it out to become Shogun - whereas in Empire, you feel like someone who is playing a game that's set in the 17th century. You don't feel immersed. And immersion is the biggest thing from making a good game a great game. A game with good immersion will be accepted, faults and all because it captures the imagination, and transports you to a different place. And isn't that why we play video games in the first place?
EDIT: I would also like to add another reason that I'd play the older TWs - simplicity. There aren't tons of little things that one needs to worry about, but with each release, there's 10 more 'features' that are added that just end up making the game a convoluted mess of annoying micromanagement.
Last edited by Julius Caesar Salad; August 20, 2009 at 11:17 PM.