You have got a serious formatting issue throughout your whole modeldb file. It is the transition from one unit to the next.
This entry:
Code:
7 antioch
81 unit_models/Mounts/Order_Mailed_Horse/textures/Order_mailed_horse_antioch.texture
80 unit_models/Mounts/Order_Mailed_Horse/textures/Order_mailed_horse_normal.texture
56 unit_sprites/antioch_Mount_Order_Mailed_Horse_sprite.spr
0
1
5 Horse
14 fs_heavy_horse
0
0
0
-1 0 0 0 0 0 0
20 mount_armoured_horse
1.12
3
73 unit_models/Mounts/European_Armoured_Horse/mount_armoured_horse_lod0.mesh 121
73 unit_models/Mounts/European_Armoured_Horse/mount_armoured_horse_lod1.mesh 1225
73 unit_models/Mounts/European_Armoured_Horse/mount_armoured_horse_lod2.mesh 10000
22
Should look like this:
Code:
7 antioch
81 unit_models/Mounts/Order_Mailed_Horse/textures/Order_mailed_horse_antioch.texture
80 unit_models/Mounts/Order_Mailed_Horse/textures/Order_mailed_horse_normal.texture
56 unit_sprites/antioch_Mount_Order_Mailed_Horse_sprite.spr
5 Horse
14 fs_heavy_horse
0 0 0 -1 0 0 0 0 0 0
20 mount_armoured_horse
1.12 3
73 unit_models/Mounts/European_Armoured_Horse/mount_armoured_horse_lod0.mesh 121
73 unit_models/Mounts/European_Armoured_Horse/mount_armoured_horse_lod1.mesh 1225
73 unit_models/Mounts/European_Armoured_Horse/mount_armoured_horse_lod2.mesh 10000
22
This goes on through the whole file. I have corrected the beginning few entries and modded the checker for your custom factions. Included is also a formatted modelDB file from Vanilla for reference. That is going to be a long day!