Hi All
I've been looking around the export_descr_character_traits.txt file and don't like alot of the triggers that are based on buildings. For commanders it seems to be that when a building is built a once only trigger will occur for a commander to gain a good trait based on the building, eg +farming income trait when a farm is built.
I'm thinking of creating a system where good traits based on buildings work like the negative "adultress" trait, so each turn in a town where there is a farm then the game will check to see if the govenor gets the good farming trait. The same with trade (marketplaces), mining and perhaps piety.
I thought that for each level of farm (or marketplace, mine ect.,) there could be a corresponding threshold level of trait, +5% per level. A level 1 farm would only allow the threshold 1 trait advantage. Also at any level there is a chance that the commander would reach his maximun level of learning for farming and would not be able to continue up the learning ladder.
I think this would be a better system, as it is now to maximise my characters I'd have to have them constantly visiting new cities/castles to catch the "building completed" triggers. This also sounds silly as I'm sure education in farming techniques would come from staying where the farm is, rather than travelling from town to town cutting ribbons to open the farm.
I'm wondering what others think, I'm thinking I'll do it for myself and just want to hear others ideas or opinions on this.




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