It might help to improve testing Tsarsies if you can explain how you set up the test environment to be sterile enough that the results of one particular modifier could be observed?
I'd guess that the _ENTERTAINMENT bonuses are based on the "stage_races" capability in the EDB. When you have that you can set races to daily, monthly, or yearly and it changes order and happiness accordingly.
It's been a long time since I've actually played a campaign or looked at the settlement details page. Is Income expressed in percentages just like population/order? If so, then what does it derive its base values from I wonder if the percentiles act as modifiers?






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