The one thing that always irked me about Med2TW was that you couldn't choose your heirs. I enjoy adding elements of alternate history/RP's into my TW games since it makes it more amusing than simply creating an enormous army and crushing the life out of every faction around you. I've done this in Med2TW with the mailed knights flanking and destroying virtually everything, conquering the entirely of Europe in like 100 turns, and it got boring REAL fast. In fact, I started turtling and RPing events and taking a slower pace overall after my first play-through of Med2TW and using mods such as SS, which definitely upped the entertainment level of the series.
So, basically, the idea is that the concept of faction leaders and heirs are not done by the in-game faction leader and faction heir system, but rather through ancillaries. Since ancillaries can be traded from one person to another, this not only allows you to change your "faction heirs" at will(by trading the ancillaries around), but also your "faction leaders" if you so choose to do so.
This can be complimented by the wonderful trait system that EB has(I hope), by making the person with an specific ancillary(faction leader or faction heir) get certain traits as they continue holding onto the ancillary. I know that ancillaries can be used to influences the traits that characters get, as in SS removing ancillary titles can lead to disloyalty and the like.
One problem that I see with this suggested system is the ancillary limit of 8. However, this "can" be alleviated by reducing the roles ancillaries play in the game overall, and making them harder to get. However, because you're going to have to trade ancillaries around to achieve the whole purpose of this anyhow, I think this is a relatively minor issue. Also, I think it makes logical sense that the heir to the throne or whatnot must travel to the king or leader of the faction to receive their crown(ancillary).
Probably the biggest problem is what happens if someone dies while they have the ancillaries. I think the easiest way to figure this out is by giving it to either ingame faction leader and heirs(there must be a reason they were chose in the first place), or by giving it to whoever is in the capital of your empire if the character stays there for ~2 turns with an empty ancillary seat. The king ancillary is given before the heir one.
As you can see, this idea is hardly fleshed out, as I sorta thought of it out of the blue while I was playing EB today as the KH. I'm currently ignoring the whole concept of ingame faction leaders and heirs and RPing instead that every major city-state of Greece, such as Sparta and Athens, have their own leaders, and that there's an election-system that elects one of the major kings of the city-states to run the business of all the city-states for 4 years. This will probably change when I get a character who actually has traits that would be indicative of someone who is ambitious and greedy enough to attempt uniting the entirely of Greece under one banner, at which point I'll be using the ingame faction leader/heir system to portray that.
Post your thoughts concerning this idea, thanks =)




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