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  1. #1
    S.P.Q.R. Praetorian's Avatar Vicarius
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    Icon5 AOR

    The bloody search system sucks. Where is a tut for this?

  2. #2
    Augustus Lucifer's Avatar Life = Like a beanstalk
    Patrician Citizen

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    Default Re: AOR

    There aren't really any tuts but it's pretty simple.

    EDB
    Add a hidden resource to represent your region
    Code:
    ;This file is generated from a spreadsheet
    ;Please do not modify by hand
    
    
    
    
    hidden_resources sparta rome italy america atlantic explorers_guild swordsmiths_guild woodsmens_guild teutonic_knights_chapter_house knights_of_santiago_chapter_house crusade jihad arguin horde_target no_pirates no_brigands aor1
    
    building core_building
    descr_regions
    Add the hidden resource to the regions your AOR encompasses
    Code:
    Inverness_Province
    	Inverness
    	scotland
    	English_Rebels
    	20 25 225
    	atlantic, explorers_guild, aor1
    	5
    	2
    	religions { catholic 90 orthodox 0 islam 0 pagan 5 heretic 5 }
    EDU
    Add the mercenary_unit attribute to the units you want in the AOR, and give ownership to factions which can recruit it
    Code:
    type             Lithuanian Archers
    dictionary       Lithuanian_Archers      ; Lithuanian Archers
    category         infantry
    class            missile
    voice_type       Light
    banner faction   main_missile
    banner holy      crusade
    soldier          Lithuanian_Archers, 48, 0, 0.8
    attributes       sea_faring, hide_forest, can_withdraw, stakes, stakes, mercenary_unit
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      1, 0
    stat_pri         5, 1, arrow, 120, 30, missile, missile_mechanical, piercing, none, 25, 1
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    no
    stat_sec         6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  0, 3, 6, flesh
    ;stat_armour_ex   0, 4, 0, 0, 3, 6, 6, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      1, -2, 3, 2
    stat_mental      3, normal, untrained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 430, 125, 65, 50, 430, 4, 100
    armour_ug_levels 0, 1
    armour_ug_models Lithuanian_Archers, Lithuanian_Archers_ug1
    ownership        poland, england, slave
    era 0            poland
    era 1            poland
    era 2            poland
    ;unit_info        6, 5, 9
    EDU
    Add a new recruit line for the faction with the hidden resource as a requirement to the building of your choice
    Code:
    recruit_pool "Lithuanian Archers"  1   0.2   2  0  requires factions { england, } and hidden_resource aor1
    That's pretty much it from a base standpoint. You will also need to copy the battle_models.modeldb entries for every faction you give ownership or they will look like silver surfers. You can do it by area and give aor1 to a few regions, or you can do it by city, which requires around 21 resources and varying combinations of 2 to produce 200+ individual indicators.

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