Have DL'd the SS radical version to see how that plays.
Had a quick look at the .xml code -can't say that much of it makes a lot of sense at first glance.
(that;s just me not undertanding it.)
If anyone wants to do some comparative testing I suggest we decide on a few agreed custom battle scenarios.
Would need to include crossing, town siege, 3-tier castle siege, open field and difficult terrain scenarios.
(Either vh or med difficulty as I expect those are the most likely options people play.)
Both with RR/RC and without.
(with v.72 rad or not rad as desired.)
Full (20 unit) and part (say 10 unit) armies. Probably easier to try just 1v1 at this stage.
(Human and AI play both sides, x3 each if you can manage it.)
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On a different angle should we be looking at the battle formations as well as part of this, they determine how the AI and human armies are laid out.
(for example it would be nice to have marching columns have proper light cavalry screens and heavy infantry on the inside, rather than single file.)





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