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Thread: ReallyBadAI Battle System +Hardcore + Settlements v5.7 >Oct 17< ###quality taken to next level###

  1. #901
    Fred Putz's Avatar Ordinarius
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    Default Re: ReallyBadAI Battle System +Hardcore + Settlements v5.7 >Oct 17< ###quality taken to next level###

    Quote Withwnar from the workshop: "Oh... I just checked the Kingdoms exe and those are in there. They are hardcoded attributes after all, not custom ones."

    But they´re not used in vanilla kingdoms. I made a thread there to ask about these attributes. Link

    The RBAI instructions say something like:

    "3. Check if your EDU uses skirmish class, try not to use it for units other than gunmen\javelins\crossbowmen, guild's missile bonuses don't apply to them (still it's very useful for units that need a direct line of sight to shoot)."

    Not not anything about those two attributes. Perhaps i´m blind once more...
    Last edited by Fred Putz; April 16, 2015 at 08:21 AM.
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  2. #902

    Default Re: ReallyBadAI Battle System +Hardcore + Settlements v5.7 >Oct 17< ###quality taken to next level###

    Hi,

    I have a file on my HDD called Megapack1.7.2.7z and can't identify it, but I guess it's related to Total War series. Please help me to know what it is ...Thank you.

  3. #903

    Default Re: ReallyBadAI Battle System +Hardcore + Settlements v5.7 >Oct 17< ###quality taken to next level###

    Open it and see what files are inside.

  4. #904

    Default Re: ReallyBadAI Battle System +Hardcore + Settlements v5.7 >Oct 17< ###quality taken to next level###

    Quote Originally Posted by k/t View Post
    Open it and see what files are inside.
    # Archive J:\Megapack1.7.2.7z
    Spoiler Alert, click show to read: 
    data\AiLusted.7z
    data\text\event_strings.txt.strings.bin
    data\text\expanded.txt.strings.bin
    data\text\export_advice.txt.strings.bin
    data\text\export_ancillaries.txt.strings.bin
    data\text\export_VnVs.txt.strings.bin
    data\battle_config.xml
    data\config_ai_battle.xml
    data\descr_campaign_ai_db.xml
    data\descr_campaign_db.xml
    data\AiGracul.txt
    data\world\maps\campaign\custom\Light\campaign_script.txt
    data\world\maps\campaign\custom\Feudal_Light\campaign_script.txt
    data\world\maps\campaign\custom\Feudal_Full\campaign_script.txt
    data\world\maps\campaign\custom\Full\campaign_script.txt
    data\descr_faction_standing.txt
    data\descr_formations.txt
    data\descr_formations_ai.txt
    data\descr_mount.txt
    data\descr_pathfinding.txt
    data\descr_projectile.txt
    data\text\event_strings.txt
    data\text\expanded.txt
    data\text\export_advice.txt
    data\text\export_ancillaries.txt
    data\export_descr_advice.txt
    data\export_descr_advice_enums.txt
    data\export_descr_buildings.txt
    data\export_descr_unit.txt
    data\text\export_vnvs.txt
    data\scripts\show_me\G5Script2.txt
    data\descr_pathfinding.db
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    data\text
    data\scripts\show_me
    data\scripts

    After some help I will delete this.
    Last edited by Lifthrasir; January 26, 2017 at 01:48 PM. Reason: Spoiler added - better late than never.

  5. #905

    Default Re: ReallyBadAI Battle System +Hardcore + Settlements v5.7 >Oct 17< ###quality taken to next level###

    Put stuff like that in spoiler tags.

  6. #906

    Default Re: ReallyBadAI Battle System +Hardcore + Settlements v5.7 >Oct 17< ###quality taken to next level###

    In the hardcore version of this mod, what does limited deployment time actually mean?

    So far the only thing I've noticed is that after some time I can't deploy units seperatly but I'm instead forced to move atleast 2 units at the same time if I want to change their position, is this part of the mod?

  7. #907

    Default Re: ReallyBadAI Battle System +Hardcore + Settlements v5.7 >Oct 17< ###quality taken to next level###

    I downloaded and installed the settlement tweaks for a mod I'm working on, based on Bare_GeoMod and the steam m2:tw grand campaign.
    (which uses kingdoms 1.5)
    Discovered that the Dijon battlemap is badly bugged - its the wooden wall town one.
    The entrance facing the attacking army is raised into the air and parts of the interior buildings are floating above the settlement.
    Tested just with bare_geomod - Dijon fine. Just added the tweaks and the bug appears.

    Anyone else having problems with those tweaks?

  8. #908

    Default Re: ReallyBadAI Battle System +Hardcore + Settlements v5.7 >Oct 17< ###quality taken to next level###

    Can't get this to work for Kingdoms. I install it into 'mods', run the Launcher and select a campaign and then it just crashes. Am I the only one having this problem or is this mod just outdated?
    Quote Originally Posted by A.J.P. Taylor
    Peaceful agreement and government by consent are possible only on the basis of ideas common to all parties; and these ideas must spring from habit and from history. Once reason is introduced, every man, every class, every nation becomes a law unto itself; and the only right which reason understands is the right of the stronger. Reason formulates universal principles and is therefore intolerant: there can be only one rational society, one rational nation, ultimately one rational man. Decisions between rival reasons can be made only by force.





    Quote Originally Posted by H.L Spieghel
    Is het niet hogelijk te verwonderen, en een recht beklaaglijke zaak, Heren, dat alhoewel onze algemene Dietse taal een onvermengde, sierlijke en verstandelijke spraak is, die zich ook zo wijd als enige talen des werelds verspreidt, en die in haar bevang veel rijken, vorstendommen en landen bevat, welke dagelijks zeer veel kloeke en hooggeleerde verstanden uitleveren, dat ze nochtans zo zwakkelijk opgeholpen en zo weinig met geleerdheid verrijkt en versiert wordt, tot een jammerlijk hinder en nadeel des volks?
    Quote Originally Posted by Miel Cools
    Als ik oud ben wil ik zingen,
    Oud ben maar nog niet verrot.
    Zoals oude bomen zingen,
    Voor Jan Lul of voor hun god.
    Ook een oude boom wil reizen,
    Bij een bries of bij een storm.
    Zelfs al zit zijn kruin vol luizen,
    Zelfs al zit zijn voet vol worm.
    Als ik oud ben wil ik zingen.

    Cò am Fear am measg ant-sluaigh,
    A mhaireas buan gu bràth?
    Chan eil sinn uileadh ach air chuart,
    Mar dhìthein buaile fàs,
    Bheir siantannan na bliadhna sìos,
    'S nach tog a' ghrian an àird.

    Quote Originally Posted by Jörg Friedrich
    When do I stop being a justified warrior? When I've killed a million bad civilians? When I've killed three million bad civilians? According to a warsimulation by the Pentagon in 1953 the entire area of Russia would've been reduced to ruins with 60 million casualties. All bad Russians. 60 million bad guys. By how many million ''bad'' casualties do I stop being a knight of justice? Isn't that the question those knights must ask themselves? If there's no-one left, and I remain as the only just one,

    Then I'm God.
    Quote Originally Posted by Louis Napoleon III, Des Idees Napoleoniennes
    Governments have been established to aid society to overcome the obstacles which impede its march. Their forms have been varied according to the problems they have been called to cure, and according to character of the people they have ruled over. Their task never has been, and never will be easy, because the two contrary elements, of which our existence and the nature of society is composed, demand the employment of different means. In view of our divine essence, we need only liberty and work; in view of our mortal nature, we need for our direction a guide and a support. A government is not then, as a distinguished economist has said, a necessary ulcer; it is rather the beneficent motive power of all social organisation.


    Quote Originally Posted by Wolfgang Held
    I walked into those baracks [of Buchenwald concentrationcamp], in which there were people on the three-layered bunkbeds. But only their eyes were alive. Emaciated, skinny figures, nothing more but skin and bones. One thinks that they are dead, because they did not move. Only the eyes. I started to cry. And then one of the prisoners came, stood by me for a while, put a hand on my shoulder and said to me, something that I will never forget: ''Tränen sind denn nicht genug, mein Junge,
    Tränen sind denn nicht genug.''

    Jajem ssoref is m'n korew
    E goochem mit e wenk, e nar mit e shtomp
    Wer niks is, hot kawsones

  9. #909

    Default Re: ReallyBadAI - Stainless Steel, RR/RC battle AI development and discussion

    Currently there seems to be no ReallyBadAi standalone version. am I correct? But really, if there is, could anyone point out to that link? It would be great to have this AI mod on Vanilla. Thank!

  10. #910

    Default Re: ReallyBadAI Battle System +Hardcore + Settlements v5.7 >Oct 17< ###quality taken to next level###

    Where is the download link to ReallyBadAI?

  11. #911

    Default Re: ReallyBadAI Battle System +Hardcore + Settlements v5.7 >Oct 17< ###quality taken to next level###

    Hello. I have multiple errors in g5script2.txt file which result in an unspecified error - CTD, when I press deployment button mainly in large battles/sieges. Do you know why this happens? I own the steam version of the game

  12. #912

    Default Re: ReallyBadAI Battle System +Hardcore + Settlements v5.7 >Oct 17< ###quality taken to next level###

    For example here is the error it gave now


    [game.script] [error] Script execution error for <define_unit_group>, at line 344, in mods/ss6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': units from different armies in list, unit 'a1u12' mismatched.
    [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

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