I was wandering woul' it be possible to put in spme of the following things:
"
- Call to arms / warband barrack, village hall, town hall
- Training of troops: - regrutation / barracks
- Mass mobilization (press to service) Governors house, village hall, town hall
- Training of troops in conquered regions/ non native territories:
- Order for vassal to gather troops from his own territory, on his own expense. (but then you cannot control the army, just to give orders where to go)
TYPE OF GOVERNMENT
- Kings territory
- Chieftains/lesser lords/ lesser kings/warlords
- Conquered Land (subject to pillaging/looting, mass execution) temporary turns in to 1, 2 or 4 type of government.
- Vassal tributary allied territory
CAPTURING THE CITY/PROVINCE
- Occupy
- Raze the city to the ground (needs to have at least 1000 troops)
- Sack/loot town for gold
- Raze the city to the ground (needs to have at least 1000 troops)
- Enslave
4. Exterminate population (needs to have at least 1000 troops)
- Raze the city to the ground (needs to have at least 1000 troops)
- Raze the city to the ground (needs to have at least 1000 troops)
- Expel people from the place
SIEGE AND TROOPS ON ENEMY TERITORY
- Siege can last few turns, castle can be assaulted/stormed
- For the siege necessary are ballista’s and catapults
- In order for assaulting the castle, it is necessary for success to have 3 times more troops or better quality ones.
- Those who are besieged can surrender or you can offer them surrender
- While on enemy territory army can suffer attrition depending on commander/generals abilities/status. Army with simple leader will likely suffer a lot of desertion and attrition if made of call to arms or pressed in to service
- After defeat if commander/general was killed surviving troops can scatter and disperse/desert. Also if you have suffered humiliating defeat troops can desert while routing.
- While you are on enemy territory you can order “laid to waste region” which will result in destruction of the countryside.
- The more you are far in to enemy territory the harder will be for troops to travel, unsure troops, lower morale and less hit points if troops are starving.
BATTLE
- Offer the nobles for ransom and collect the booty (if not execute them all)
- Army have moral and fatigue.
- You can command battle or “auto resolve”
- Allies can join you in battle.
- You don’t control the vassal’s army in particular, just high commander of vassal army.
- After battle your soldiers can pursue the running enemy collecting number of them.
- In dealing with prisoners of war these are the options:
- Execute them all
- Enslave them all (collect the booty)
- Release them all
REBELION / CIVIL WAR
1. King/chieftain/emperor can face civil war:
- if there are too many disloyal generals you will face civil war
- if your “might/influence” factor is too low, you may face civil war
- if you commit “misdeeds against own people” you will face civil war
2. Rebellion: rebellion can happen in cases if your region is just recently conquered, you do not have sufficient number of troops in newly conquered or rebellious province, by action of foreign spies, different culture, bad life conditions, high taxes, misdeeds against people in certain province (avengers), your realm do not have many troops, minus is too high, war, bandit actions.
3. Betrayal: If your general is too disloyal and have a lot of troops under his command he may rebel. If he is bribed he can swap sides also.
4. Loyalty: your commanders/generals can have different degrees of loyalty (1 – 6) depending on his character; you can give them titles to improve their loyalty….
5. Bandits: Bandits rise in certain conditions, after some turns, in many provinces. If your “might/influence” is too low it will be more of them.
6. Avengers: Avengers are people who were forced in to exile, by their town razed to the ground or trough expulsion of people upon capturing the province.
7. Might/influence factor: this factor can go in levels from 1- 8 and it represent your might/influence and how much your people/generals/army respect you or fear you. "




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