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Thread: Is it possible to implement things like this in the game?

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  1. #1

    Default Is it possible to implement things like this in the game?

    I was wandering woul' it be possible to put in spme of the following things:


    "
    • Training of troops: - regrutation / barracks
    - Call to arms / warband barrack, village hall, town hall
    • Training of troops in conquered regions/ non native territories:
    - Mass mobilization (press to service) Governors house, village hall, town hall
    - Order for vassal to gather troops from his own territory, on his own expense. (but then you cannot control the army, just to give orders where to go)


    TYPE OF GOVERNMENT

    • Kings territory
    • Chieftains/lesser lords/ lesser kings/warlords
    • Conquered Land (subject to pillaging/looting, mass execution) temporary turns in to 1, 2 or 4 type of government.
    • Vassal tributary allied territory


    CAPTURING THE CITY/PROVINCE
    • Occupy

    • Sack/loot town for gold
    - Raze the city to the ground (needs to have at least 1000 troops)
    • Enslave
    - Raze the city to the ground (needs to have at least 1000 troops)

    4. Exterminate population (needs to have at least 1000 troops)
    - Raze the city to the ground (needs to have at least 1000 troops)

    • Expel people from the place
    - Raze the city to the ground (needs to have at least 1000 troops)


    SIEGE AND TROOPS ON ENEMY TERITORY


    • Siege can last few turns, castle can be assaulted/stormed
    • For the siege necessary are ballista’s and catapults
    • In order for assaulting the castle, it is necessary for success to have 3 times more troops or better quality ones.
    • Those who are besieged can surrender or you can offer them surrender
    • While on enemy territory army can suffer attrition depending on commander/generals abilities/status. Army with simple leader will likely suffer a lot of desertion and attrition if made of call to arms or pressed in to service
    • After defeat if commander/general was killed surviving troops can scatter and disperse/desert. Also if you have suffered humiliating defeat troops can desert while routing.
    • While you are on enemy territory you can order “laid to waste region” which will result in destruction of the countryside.
    • The more you are far in to enemy territory the harder will be for troops to travel, unsure troops, lower morale and less hit points if troops are starving.


    BATTLE


    • Army have moral and fatigue.
    • You can command battle or “auto resolve”
    • Allies can join you in battle.
    • You don’t control the vassal’s army in particular, just high commander of vassal army.
    • After battle your soldiers can pursue the running enemy collecting number of them.
    • In dealing with prisoners of war these are the options:
    - Offer the nobles for ransom and collect the booty (if not execute them all)
    - Execute them all
    - Enslave them all (collect the booty)
    - Release them all



    REBELION / CIVIL WAR

    1. King/chieftain/emperor can face civil war:
    - if there are too many disloyal generals you will face civil war
    - if your “might/influence” factor is too low, you may face civil war
    - if you commit “misdeeds against own people” you will face civil war
    2. Rebellion: rebellion can happen in cases if your region is just recently conquered, you do not have sufficient number of troops in newly conquered or rebellious province, by action of foreign spies, different culture, bad life conditions, high taxes, misdeeds against people in certain province (avengers), your realm do not have many troops, minus is too high, war, bandit actions.
    3. Betrayal: If your general is too disloyal and have a lot of troops under his command he may rebel. If he is bribed he can swap sides also.
    4. Loyalty: your commanders/generals can have different degrees of loyalty (1 – 6) depending on his character; you can give them titles to improve their loyalty….
    5. Bandits: Bandits rise in certain conditions, after some turns, in many provinces. If your “might/influence” is too low it will be more of them.
    6. Avengers: Avengers are people who were forced in to exile, by their town razed to the ground or trough expulsion of people upon capturing the province.
    7. Might/influence factor: this factor can go in levels from 1- 8 and it represent your might/influence and how much your people/generals/army respect you or fear you. "



  2. #2

    Default Re: Is it possible to implement things like this in the game?

    All great ideas, some of which are possible and some of which aren't. We're certainly looking at incorporating some of these.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  3. #3

    Default Re: Is it possible to implement things like this in the game?

    Some way for besieged troops to surrender, pay randsom, and get away with their lives, great idea.

  4. #4

    Default Re: Is it possible to implement things like this in the game?

    Quote Originally Posted by algorath View Post
    Some way for besieged troops to surrender, pay randsom, and get away with their lives, great idea.
    Theese just a scraps from the "Ultimate strategy game" that I am writing down, putting in it all that I think is good, based on common knowledge, Total War series, Europa Barbarorum, Age of Wonders, Knights of Honor...... and all others

  5. #5
    Gez's Avatar Tiro
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    Default Re: Is it possible to implement things like this in the game?

    I know it's not exactly what you're asking, but have you ever checked out the Stainless Steel mod for MTW2 Kingdoms?

    It does ALOT of what you are asking...really recomend it.

  6. #6

    Default Re: Is it possible to implement things like this in the game?

    I was reminded of SS too. it's the best mod i've seen for M2:TW.
    'Ecce, Roma Surrectum!' Beta Tester and Historian
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  7. #7
    dvk901's Avatar Consummatum est
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    Default Re: Is it possible to implement things like this in the game?

    "...........Those who are besieged can surrender or you can offer them surrender....."

    Interesting idea, and this may be possible.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  8. #8

    Default Re: Is it possible to implement things like this in the game?

    Quote Originally Posted by dvk901 View Post
    "...........Those who are besieged can surrender or you can offer them surrender....."

    Interesting idea, and this may be possible.
    Seriously?!
    'Ecce, Roma Surrectum!' Beta Tester and Historian
    Under the proud patronage of MarcusTullius

  9. #9

    Default Re: Is it possible to implement things like this in the game?

    Would it be possible to implement destruction of walls after the capturing of a province? Or are walls one of those permanent structures like the town hall and roads? Coz I've read many accounts of how cities were forced to pull down their walls after being captured so I was wondering if it could work itself into the game..

  10. #10

    Default Re: Is it possible to implement things like this in the game?

    Hopefully you can make that whole *surrenderthingy* happen dvk

    Is the capture/randsom option when defeating an enemy force from MTWII impementable?

  11. #11
    dvk901's Avatar Consummatum est
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    Default Re: Is it possible to implement things like this in the game?

    Quote Originally Posted by rory o'kane View Post
    Seriously?!
    Quote Originally Posted by Philomelus View Post
    Would it be possible to implement destruction of walls after the capturing of a province? Or are walls one of those permanent structures like the town hall and roads? Coz I've read many accounts of how cities were forced to pull down their walls after being captured so I was wondering if it could work itself into the game..
    Quote Originally Posted by algorath View Post
    Hopefully you can make that whole *surrenderthingy* happen dvk

    Is the capture/randsom option when defeating an enemy force from MTWII impementable?
    The idea just peeked my interest given the fact that the only reason a diplomat, spy or assassin can't enter or negotiate with a settlement under seige is because RTW doesn't allow you to 'click' on it or move the unit there. THAT can be changed.......so you could, say, seige the settlement for a while, and then have your diplomat negotiate with them for a deal. It would be an 'RTW' deal, of course, to the effect of 'give us the settlement' or something like that....but the point is that you could negotiate.+

    And here's another thought I like:

    "While on enemy territory army can suffer attrition depending on commander/generals abilities/status. Army with simple leader will likely suffer a lot of desertion and attrition if made of call to arms or pressed in to service......................"

    Although RTW can do this 'exactly as stated'.....all units have a 'stat heat' setting which determines some amount of unit loss over time in given climates...I think. The higher the setting, the greater the loss. Levy and very low end units should probably have a very high setting, and this would simulate desertion, dying off, etc.
    Last edited by dvk901; April 25, 2009 at 06:44 AM.

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  12. #12
    Arnspac's Avatar Miss You Calvin
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    Default Re: Is it possible to implement things like this in the game?

    Beta 9 download size: 2.5 g
    Cu mândrie, under the Patronage of leif_erikson


    There is no disease I spit on more than treachery.

  13. #13

    Default Re: Is it possible to implement things like this in the game?

    Quote Originally Posted by dvk901 View Post
    And here's another thought I like:

    "While on enemy territory army can suffer attrition depending on commander/generals abilities/status. Army with simple leader will likely suffer a lot of desertion and attrition if made of call to arms or pressed in to service......................"

    Although RTW can do this 'exactly as stated'.....all units have a 'stat heat' setting which determines some amount of unit loss over time in given climates...I think. The higher the setting, the greater the loss. Levy and very low end units should probably have a very high setting, and this would simulate desertion, dying off, etc.
    Thank you for listening

    because it is realistic that some people durring on field or campaign, just DIE, of sicknes, or by accident or anything else, if the leader is weak some will desert, after humiliating loss all army can disband and flee or part of it.
    Enemy teritory army can starve or be hungry, a lot of less hit pointts, som e people just die.

  14. #14

    Default Re: Is it possible to implement things like this in the game?

    And what about tjis thing "call to arms" that I proposed? is it possible?

    For example you have a teritory ewhich is your domain (a vassal, client tribe or so)
    You order a "call to arms" and you have an stack of army (depending of size and richness of province) mainly low rank and file infanftry few good units. TO DEPICT THOSE MASSIVE ARMIES THAT CAME TO VERCINGETORIX RESCUE, (WHICH WERE PROBABLY JUST PEASANTS WITH ARMS)

    And then you just control the leader of the army and command movements or attack but you cannot divide that force insdide of stack or to move it from. As soon as the objective town is captured or war ended with that faction army automaticly disbands by themselves. "the crusade motion"

  15. #15
    Ketchup's Avatar Senator
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    Default Re: Is it possible to implement things like this in the game?

    Quote Originally Posted by Edzamon View Post
    And what about tjis thing "call to arms" that I proposed? is it possible?

    For example you have a teritory ewhich is your domain (a vassal, client tribe or so)
    You order a "call to arms" and you have an stack of army (depending of size and richness of province) mainly low rank and file infanftry few good units. TO DEPICT THOSE MASSIVE ARMIES THAT CAME TO VERCINGETORIX RESCUE, (WHICH WERE PROBABLY JUST PEASANTS WITH ARMS)

    And then you just control the leader of the army and command movements or attack but you cannot divide that force insdide of stack or to move it from. As soon as the objective town is captured or war ended with that faction army automaticly disbands by themselves. "the crusade motion"
    Unfortunately that's just not possible. However, we are investigating the use of scripts to simulate rebellions that might turn out similar to what you describe. All I can say is: Watch this space.

    Roma Surrectum 2.0 Team Member
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  16. #16
    dvk901's Avatar Consummatum est
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    Default Re: Is it possible to implement things like this in the game?

    We are also working on various Civil War concepts.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  17. #17
    chaney's Avatar Decanus
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    Default Re: Is it possible to implement things like this in the game?

    I think the closest that could be done to relicate this would be a garrison script
    Other than that I dont know , I could be wrong
    RIP Calvin


    I found Rome a city of bricks and left it a city of marble
    . - Augustus Caeser

    “It is not sufficient that I suceed - all others must fail.” - Genghis Khan

  18. #18

    Default Re: Is it possible to implement things like this in the game?

    I have to say that RS guys are wonderfull
    I comment or suggest something and they actually reply to me and comment, in a friendly way!!!

    All the best guys!

  19. #19

    Default Re: Is it possible to implement things like this in the game?

    That's seems really interesting and I am even more waiting the release if it's possible. Though I'd like to know if it would be possible, like Philomelus suggested, to tear down walls? I think it would be really a plus (at least for me). I tend to roleplay a lot and from what I read, walls were not erected, or at least rebuilt, until the crisis of the third century, thanks to the pax romana. I'd like to recreate that feeling of security the Roman Empire brought.

  20. #20

    Default Re: Is it possible to implement things like this in the game?

    Nice ideas, it would be so cool if some of them could be implemented.
    **ROMA SURRECTUM 2.0 RULES**

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