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  1. #1
    Flyboy's Avatar Libertus
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    Default Movement...

    Simple issue.

    Armies don't move fast enough around the campaign map. I know not every general can be a logistical genius, however the pace that armies march, especially "civilized" armies, is far too slow. Hannibal, in relatively one season went from suguntum to the end of the alps into Italy. Before the battle of Raphia, both armies maneuvered extreme distances in a small amount of time. It was said that at the height of the Roman Empire (with the highways mind you) that a legion could maneuver from the tip of Iberia or Greece to Italy in only a month (that one was from history class...we all know how credible those are though).

    As I said, it's not like all generals were logistical genius, going through Europe like nascars on over drive. However if the greatest generals could pull of speeds like that, I find it hard to believe that I can't even maneuver an army across the span of Syria, Greece, or even Italy with all its highways, in under one turn, which mind you is three months.

    I find this with a lot of mods, and especially vanilla but the general pace of armies I think should be redone and I was wondering if EB was doing anything regarding campaign travel pace?

  2. #2

    Icon3 Re: Movement...

    Campaign map speed was limited to prevent "teleporting armies". If armies could move at realistic speeds, it would become almost impossible to block them. In reality, the blocking army could countermarch, but in this game that is not possible.

  3. #3
    Space Voyager's Avatar Campidoctor
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    Default Re: Movement...

    And that is why mods also modify number of turns per year... The more turns (within a limit) per year, the more realistic the movement becomes.

  4. #4
    DraeKlae's Avatar Libertus
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    Default Re: Movement...

    Seeing that the AI loves siege battles for some reason, we'd never have field battles (unless the player attacked first).

  5. #5
    sirfiggin's Avatar Senator
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    Default Re: Movement...

    how about... movement restriction in hostile territory? So the player or AI may move their armies reasonably fast in their empire, but once they breach a border, they slow right down as a result of more careful movement, espionage, counter espionage and the other little details that go with campaigns, maybe giving generals specific traits during said invasion in relation to their logistical abilities? The overall effect would be about right; defensive forces would be able to block invading armies but then not take ages to get around.
    The Duke of Dunwich and surrounding fiefdom

    For any who are interested by my FF on occurrences in Rhun and beyond; I have begun a new project (not because the old one is finished, just opening more room for ideas) about one of the minor characters, Rankal. It is in the Third Age AAR index and here is the link http://www.twcenter.net/forums/showthread.php?t=376994

  6. #6
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: Movement...

    The problem is still blocking armies. If an enemy nation has an army on its far border, you don't have to worry. If they start marching at full speed across their lands towards you, you would immediately mobilize your army. With realistic movement speed, a distant army would be attacking your border cities/forts before you even knew they had started movement. These are the restrictions of a turn based game. Gameplay and realism has to be ballanced and movement speed leans more to gameplay.

    For one thing, the map scale will be increased, so they will at least seem like they are moving further if they only keep their current move distance. There may be greater movement distances in EBII, though.

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