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Thread: medeival 2 engine

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  1. #1
    clone's Avatar Primicerius
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    Default medeival 2 engine

    will the medieval 2 engine will have more buldings that eb in rtw
    When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
    Robert E. Howard



  2. #2

    Default Re: medeival 2 engine

    IIRC M2TW has 64 building trees, which is more than RTW.

  3. #3
    clone's Avatar Primicerius
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    Default Re: medeival 2 engine

    how many rome has.about medieval did you include the castle and citie buildings
    When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
    Robert E. Howard



  4. #4

    Default Re: medeival 2 engine

    Scrap that, M2TW has 128 building trees.

    RTW has 64.

  5. #5
    clone's Avatar Primicerius
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    Default Re: medeival 2 engine

    Quote Originally Posted by Mediolanicus View Post
    Scrap that, M2TW has 128 building trees.

    RTW has 64.
    thanks
    When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
    Robert E. Howard



  6. #6

    Default Re: medeival 2 engine

    Quote Originally Posted by Mediolanicus View Post
    Scrap that, M2TW has 128 building trees.

    RTW has 64.
    And 10,368 Plugins

    9 per building, meaning 81 per building tree, and there are 128 tree's..

    But Plugin's cannot be constructed using the UI nor do they show up on the panel once construction is complete (via script). the only use i know of for plugin's is labeling regions with links to hidden_resources for use of complex VnVs (which is the only way a trait or ancillary can be linked to a region or hidden resource thus far).

  7. #7

    Default Re: medeival 2 engine

    does anyone know if fortresses or second layer defences are being kept because acient cities would usually have a fortified area eg syracuse had a formidble fort.

  8. #8
    Flyboy's Avatar Libertus
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    Default Re: medeival 2 engine

    Quote Originally Posted by Optimus Marcus Ulpius Traianus View Post
    does anyone know if fortresses or second layer defences are being kept because acient cities would usually have a fortified area eg syracuse had a formidble fort.
    I don't see why not.

  9. #9

    Default Re: medeival 2 engine

    I believe there were discussions at the Org forums on the appearances of certain cities on the battlemap. Give me a second, I'll try to get you guys a link.

    EDIT: here. It's mostly on the second page.
    Last edited by Megas Methuselah; May 04, 2009 at 05:15 PM.
    "I salute the light within your eyes where the whole universe dwells.
    For when you are at that center within you and I am that place within me, we shall be as one."

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