Hello,
I have been playing the mod for a few weeks and it's wonderful. I started out as the Romans and am cruising along sort of OK, conquered all of Northern Italy, Corsica, Sardinia and most of Sicily (one Syracusan city left) and also own Salona (?).
I am making about 30K per turn now and have just started the imperial palace in Tarentum so should hit the Marian reforms in 10 turns I guess. The problem is that a lot of my cities are on normal or even low tax because of the public order level.
I have a feeling I started expanding too quickly (got upset with the Veneti treating my land as a public footpath!) so I am now lagging in getting my cities really churning out the $$$$. I realise that not all cities are equal, some make loads of money and others will struggle, but what is the minimum you would raise your cities to? I'm thinking I should have at least a forum and shipwright (if possible) to maximise income. I always build roads, not necessarily highways but at least paved roads and every city has a market. Every city gets a governor. I know I've made some errors here in not training every governor in the most advanced cities and moving them as required but I want to do the maximum I can to get the most money to support further expansion - not sure what, though my allies the Syracusan are about to be very upset unless they see the light that is Rome and become a protectorate
I also tried a quick Parthian campaign whilst I thought about this - whoops! 6 turns and 6k in debt! I was trying to be nice to my neighbours, for the Parthians, I guess the answer is go expand to get some more places to make money!
I may just restart my Roman campaign and be more orderly - and put forts up to stop those barbarians wandering around like they have some kind of right to roam (ha ha, bad pun, sorry, didn't even realise that until I'd written it).
N.
Stanley86 said:
2) Don't neglect shrines and temples. Focus on temples to Juno and Jupiter as they give the biggest bonus to public order. If mines can be build in of the regions build there a temple to Volcan, as it still provides public order bonus but also gives you extra income from mining.
That reminds me, I seem to recall a guide to Rome (Maximus Smackus? something like that) years ago where there are particular benefits to raising certain temples in certain cities, so a great temple to Jupiter in Syracuse granted some very specific unit benefit that would not occur in any other city (not sure that was an actual one, but there were similar benefits). In RS there are more gods/goddesses, so are there any specific benefits to certain gods in specific towns? I know about the Vulcan one so I have temples to him where I have mines in Croton etc, but any others? If I build a temple to Ceres in a farming city (Mediolanum?) do I get extra benefits over building a temple to say Venus?
I think I will restart, my empire is OK, but not functioning as smooth as it could because I built too many armies to start with at the expense of getting better infrastructure. Of course, I may just consolidate what I have until everything smooths out then go finish what I started with Carthage.
thanks,
N.





Reply With Quote







