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  1. #1

    Default Trouble with legions

    First I wanna say that I'm impressed with the mod, map is beautifull, everything runs smoothly, unit cards are nice, game play good, excelent mod congratulations, and I can't wait to try out 2.0

    Now what bothers me is this silly legion regruitment system.... I raise a legion in tarantum, and have some fighting in genoa and now i cannot retrain my legion there, or anywhere else, I have to go all the way back to tarantum??????? wtf???? Whoos "briliant" idea was that?
    can I do smth about it, to change that anoying thing?

    Thanks in advance

  2. #2
    Ketchup's Avatar Senator
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    Default Re: Trouble with legions

    This is the way it is. It was done like this because of engine restraints and because it is historical and makes the game harder. You would have to do a lot of modding to change it to how you want....

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  3. #3
    Gez's Avatar Tiro
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    Default Re: Trouble with legions

    Yeah, if you raise a legion in a legion barracks in Tarantum, then you should expect any re-enforcements or replacements to come from Tarantum because that is where the legion is based. I think it's pretty clear why the recruitment system is like it is. And it's for the better, otherwise it would be pretty pointless in making 35 sepperate legions for special provinces. Makes the game good man!

  4. #4
    Leeham991's Avatar Campidoctor
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    Default Re: Trouble with legions

    It's realistic as far as RTW can get as I can see.

    Like modern armies the Legions took on new recruits all the time, even more so when away from combat zones, but as this would not be possible in RTW so the fact of going home to retrain is good. Anyway, I'm not sure but I think there are a few cities that let you retrain every legion?
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  5. #5
    dvk901's Avatar Consummatum est
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    Default Re: Trouble with legions

    The setup was done for two reasons...to make the game a little more challenging...and out of necessity. 35 Legions means a total of 70 units (cohort and 1st cohort). Any given region can only have a total of 32 units in the recruitment que....else CTD and welcome to Windows. You see the problem. So they were dispersed all over the map in key locations.

    RS2 will be different. A particular Legion or two (or more) will be available in an 'area' of 10-15 regions. That will be it's 'home' so to speak. Sure, if you send the Legion to fight far away from there, it will still be difficult.....but it will be much easier to remember where the legion came from, and to get to at least 'a' region where you can retrain it in that home area. In large part, these 'areas' are based on where the particular Legions were stationed historically at one time or another.....so you'll actually be able to campaign with a Legion in Briton, for example, that WAS in Briton, or in the east against the Parthians with Legions that were really there.

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  6. #6
    Civis
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    Default Re: Trouble with legions

    Is that 32 units a turn? Because I can only do 9..

  7. #7

    Default Re: Trouble with legions

    Quote Originally Posted by dvk901 View Post
    The setup was done for two reasons...to make the game a little more challenging...and out of necessity. 35 Legions means a total of 70 units (cohort and 1st cohort). Any given region can only have a total of 32 units in the recruitment que....else CTD and welcome to Windows. You see the problem. So they were dispersed all over the map in key locations.

    RS2 will be different. A particular Legion or two (or more) will be available in an 'area' of 10-15 regions. That will be it's 'home' so to speak. Sure, if you send the Legion to fight far away from there, it will still be difficult.....but it will be much easier to remember where the legion came from, and to get to at least 'a' region where you can retrain it in that home area. In large part, these 'areas' are based on where the particular Legions were stationed historically at one time or another.....so you'll actually be able to campaign with a Legion in Briton, for example, that WAS in Briton, or in the east against the Parthians with Legions that were really there.

    YES!!!! Thats exactly what crossed my mind!!!! One legion in Transalpin Gaul, One in Cisalpine, One in Iberia, one in Africa, one in the Balkans, one in Greece/helenic domain, one in middle east, egypt, asia minor.......

  8. #8
    King Nud's Avatar Praepositus
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    Default Re: Trouble with legions

    the number of unis in the boxes above can only be 32. only 9 of anything can be recruited/retrained/built/repaired in one turn.

    at least i think that's what you mean?
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  9. #9
    Civis
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    Default Re: Trouble with legions

    Ahh yes thanks.

  10. #10

    Default Re: Trouble with legions

    Bring supply back up armies with legions to merge them together also good to keep the governors when you drop them off in new settlements.

  11. #11

    Default Re: Trouble with legions

    In Res Bellicae we resolved the problem of recruit/retrain of different legions simply forcing the player to train and retrain them where there is a Roman Citizienship Building. And this building can be built only in Italy. So to retrain an oriental Legion like for example the Legio XXII Deiotariana (player is almost FORCED to use this legion in deserts or anyway hot climates), you have to bring it back in Italy.

    Someone suggested other methods, but after many tests, we decided for this one.

    Just want to share our experience...
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  12. #12

    Default Re: Trouble with legions

    Err - what about legions that were raised in Gaul, or Spain, or the East? surely it's better to try and reflect where the men historically came from - besides, later on in the empire (late 1st Century AD onwards) legions were replenished with more and more local recruits - the III Gallica eventually became totally Syrian, for example... so, dragging them back to Italy to retrain makes no sense to me.
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  13. #13

    Default Re: Trouble with legions

    Quote Originally Posted by rory o'kane View Post
    Err - what about legions that were raised in Gaul, or Spain, or the East? surely it's better to try and reflect where the men historically came from - besides, later on in the empire (late 1st Century AD onwards) legions were replenished with more and more local recruits - the III Gallica eventually became totally Syrian, for example... so, dragging them back to Italy to retrain makes no sense to me.
    i' agree completly with you rory!
    the Roman legions who chaired to the empire frontiers were composed for the most part by the native people of the place! and equally true that the legions were allocated in forts and barracks built to protect the empire borders!

  14. #14

    Default Re: Trouble with legions

    I find the RS system much more realistic. Although the game is titled "Total War" in reality there wasn't really any total war, there were military campaigns and wars followed by periods of peace. Total War would bankrupt a nation and lead to a very unhappy populace.

    I find that in RS I focus on objectives rather than a never ending string of battles, this is due in part to the recruitment system you just can't leave legions on campaign indefinitely due to attrition. This is just like real life, no military organization can remain in the field indefinitely. They require rest, refitting and retraining periodically. With RS, I conduct a campaign, (hopefully) achieve my objectives, pacify the region and then retrain my legions in their home cities for the next campaign. To me this gives a much more realistic feel than conquering a city, immediately replenishing my troops and hopping on to the next city.

  15. #15

    Default Re: Trouble with legions

    Yes, in imperial period legions were no more an "italic thing".
    The legions recruitment system is one of the most discussed thing, since to make it historical is really difficult.
    After the first period, they started to recruit also far away from italy, or to "romanize" some external legions.
    The best thing maybe is to allow them to be retrained in the places where historically they were.

    Anyway, legions era elite units that usually do not lose too many men before the enemy routs, if used correctly.
    So (and is has been tested), you can handle the situation with auxiliares, cavalry (who can be retrained normally), and maybe some mercenaries, and use legionaries to give to final strike into the battle., losing a few legionaries and causing a lot of damages.

    The most beautiful thing of this sistem, is that if you lose a legion far away from Italy, you have to retrain in itly and then bring the units there. Meanwhile, your attacked cities are going to be sieged, since your economy can't give you so much money to maintain too much legions.

    So the main motivation of our choose is that this way the Gameplay improve, and best of all, this way your defeats are more dangerous than ever.
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  16. #16
    cnaeus's Avatar Centenarius
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    Default Re: Trouble with legions

    why dont you make it so that only the first cohort needs to come from a specific city and let the rest be compatible with each other all around the world? then you can merge units and only when you lose your eagle you need to return to the starting region of that legion. that way its much easyer and for people not wanting this they can just ignore the fact that its possible and set up their own houserules on recruiting or refitting legions.

    cnaeus,

    Challange Macedon, and die trying

  17. #17

    Default Re: Trouble with legions

    That's a possible solution to the "problem", but anyway this system gives to the player the keys of the world.
    When romans get imperial legions, they got a monster weapon to conquer everything. They don't exceed power, but they are the maximum expression of roman fighting style, and an intelligent player won't lose any more using them.

    So the only way to stop the player without decrease legion's statistics, is to block their retrain outside italy, or anyway to allow them to be retrained only if you have built a special barracks in a city.
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  18. #18
    Gerald The Herald's Avatar Biarchus
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    Default Re: Trouble with legions

    Quote Originally Posted by Edzamon View Post
    First I wanna say that I'm impressed with the mod, map is beautifull, everything runs smoothly, unit cards are nice, game play good, excelent mod congratulations, and I can't wait to try out 2.0

    Now what bothers me is this silly legion regruitment system.... I raise a legion in tarantum, and have some fighting in genoa and now i cannot retrain my legion there, or anywhere else, I have to go all the way back to tarantum??????? wtf???? Whoos "briliant" idea was that?
    can I do smth about it, to change that anoying thing?

    Thanks in advance

    Perhaps you should try creating a Carthaginian/ Seleucid/ Ptolemaic campaign. That way, you get a standardized,yet flexible military that doesn't require you to pay special detail to recruitment, reinforcement, casualties, extra cohorts to supplement it and so on. I once experienced the same predicament as you did, of the incredible hassle that having multiple late-era legions were. Once I shifted back to the "barbaric" races of the east, I found this problem to be virtually nonexistential.


    No change in the balance of political parties can alter the general determination that no class should be excluded from contributing to and sharing responsibility for the state. - Gustav Stresemann





  19. #19

    Default Re: Trouble with legions

    Just bring some reserve Cohorts with you when you go to war.
    "The early bird captures the worm, The early worm gets eaten"!!!

  20. #20
    -Traiano-'s Avatar Miles
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    Default Re: Trouble with legions

    I never retrain any legion, onli support them with mercs, they fight till they are able then i disband them and recruit new ones...it makes game harder and allow you to use all amazing kinds of legions that RS team has given to us.
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