What I know about the Gloss Map is that from what Ive learned working on textures, is that each faction is given a certain color which is applied to all units. The gloss map indicates where the color should be applied, using a specific shade of blue (Im not sure what the other colors represent). This is why all the textures in the original game are white. For example all Line Infantry for the minor european factions share the same diffuse texture, normal map and gloss map its just some command giving them the right color. This is what I did with the red coat for the hannoverian line infantry, since they already had the right color.
Once again I might be completly wrong. Its just how I interpret it from experience.





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