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Thread: Regalia of Nations v 3.5 (Flags, Sounds, Uniforms, Effects Mod) Discussion Thread (Updated 7/06/09)

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  1. #1

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Quote Originally Posted by Aykis16 View Post
    I'm also looking into learning to alter uniforms so hopefully I can find someone who can explain it to me. The Gloss Maps especially, confuse me. As do the fact some nations don't even have a texture pack.

    Also, I've been contacted by someone who is starting a Mod Archive and wants to give us our own forum. So that will be nice. We can use that forum for Posting our Research and stuff and use this one to update the fans.
    What I know about the Gloss Map is that from what Ive learned working on textures, is that each faction is given a certain color which is applied to all units. The gloss map indicates where the color should be applied, using a specific shade of blue (Im not sure what the other colors represent). This is why all the textures in the original game are white. For example all Line Infantry for the minor european factions share the same diffuse texture, normal map and gloss map its just some command giving them the right color. This is what I did with the red coat for the hannoverian line infantry, since they already had the right color.
    Once again I might be completly wrong. Its just how I interpret it from experience.

  2. #2
    Kip's Avatar Idea missing.
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    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Awesome, that'll be perfect for keeping our stuff organized.

  3. #3
    Kip's Avatar Idea missing.
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    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Hey, whatever works. Your troops look great after all!

  4. #4

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Quote Originally Posted by KippyK View Post
    Hey, whatever works. Your troops look great after all!
    thanks

  5. #5

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Quote Originally Posted by smatussek1 View Post
    thanks
    What's the normal map do? And how do you figure out the Faction Color? Whatever the game already has?

  6. #6

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Quote Originally Posted by Aykis16 View Post
    What's the normal map do? And how do you figure out the Faction Color? Whatever the game already has?
    The normal map, creates the smaller 3D details on the unit like where the folds are on the coat and the buttons etc. They work with certain colors indicating X, Y and Z (you know on a 3 dimensional axis). Im not sure exactly how to create new ones, neither do I know exactly how they work, I just know I have a tool that can edit them in GIMP.
    I must be honest I dont know how to modify the faction color. I just color the diffuse texture and create a blank gloss map for most of my uniforms. Many modders do it like this.

  7. #7

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    I love this mod but when I load it, the custom battle factions unlocker doesn't work ! I'm back with the old vanilla factions only. Maybe there's something you can do ? Keep up the good work !

  8. #8

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Quote Originally Posted by BeatFK View Post
    I love this mod but when I load it, the custom battle factions unlocker doesn't work ! I'm back with the old vanilla factions only. Maybe there's something you can do ? Keep up the good work !
    It's because of the Startpos.esf file I think. Does the custom battle factions unlocker include a startpos? If it does, send it to me and I'll edit it for you.

  9. #9

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Could you possibly edit your startpos to have 4 turn years? i'm enjoying using your mod but would love to lengthen the game a bit (i have no clue how to do it)

    nm did a quick search and hexed it myself it wasnt actually hard at all
    Last edited by Skellionz; April 26, 2009 at 12:55 AM.

  10. #10

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Quote Originally Posted by Aykis16 View Post
    It's because of the Startpos.esf file I think. Does the custom battle factions unlocker include a startpos? If it does, send it to me and I'll edit it for you.

    Nop the unlocker is a modified patch.pack (old mod). Maybe there's an other custom unlocker that will be compatible with your mod, in that case I'd be glad to hear about it.

  11. #11

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Quote Originally Posted by Pares View Post
    Any chance of compatibility with Quixote's Imperial Splendour?
    I've PM'ed Quixote and Posted in his thread for permission to make a custom StartPos but he has not responded yet. Hopefully if more members on his Hosted Mod Forums ask for it, he'll start to pay attention. He could be inactive at the moment as well.

    Quote Originally Posted by BeatFK View Post
    Nop the unlocker is a modified patch.pack (old mod). Maybe there's an other custom unlocker that will be compatible with your mod, in that case I'd be glad to hear about it.
    Hmm... Point me to the thread where the mod is downloaded and I'll see if I can figure out why.

  12. #12

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Quote Originally Posted by Aykis16 View Post
    I've PM'ed Quixote and Posted in his thread for permission to make a custom StartPos but he has not responded yet. Hopefully if more members on his Hosted Mod Forums ask for it, he'll start to pay attention. He could be inactive at the moment as well.


    Hmm... Point me to the thread where the mod is downloaded and I'll see if I can figure out why.

    As far as I remember, that's : http://www.twcenter.net/forums/showthread.php?t=234011

    Simple patch.pack. All I know is when I put regalia of nations on, that one doesn't work. That's too bad cause your mod is actually about minor factions gameplay and I can't play with both the minor factions and your beautiful flags.

  13. #13

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    If we had our own forum that will be great.
    ETW MODS
    To pick your own research, construction and recruitment time > Power of X
    -------------------------------------------------------------------------------------------------------------
    Flags, sounds, uniforms, effects mod > Regalia of Nations

  14. #14

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Alright guys, to give us more places to work, I've created 2 new threads in the Wips, Ideas, and Proposals area. One is for Uniforms, the other for SFX. We can take more ideas and stuff there. This way, the people who are actually working get to talk to the fans and update them more easily).

    Uniform Thread (Led by Smatussek1): http://www.twcenter.net/forums/showthread.php?t=253928

    Sound Effects/Music Thread (Led by Ruzenqures): http://www.twcenter.net/forums/showthread.php?t=253931

    So you guys now have your own threads to post in. Hopefully this makes us more efficient and we can get more ideas from people.

    Enjoy!

  15. #15

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Any chance of compatibility with Quixote's Imperial Splendour?



  16. #16

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    I see. I know what the problem is. Our Mod affects the Faction_Db as well, and so does that patch. If you have any experience with the Pack File Manager this is easy. Open up Regalia of Nations with the Pack File Manager, go to db--> factions. Then scroll down to whatever faction you want available and click true for Early/Late Availability.

  17. #17

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Quote Originally Posted by Aykis16 View Post
    I see. I know what the problem is. Our Mod affects the Faction_Db as well, and so does that patch. If you have any experience with the Pack File Manager this is easy. Open up Regalia of Nations with the Pack File Manager, go to db--> factions. Then scroll down to whatever faction you want available and click true for Early/Late Availability.

    I'm surely gonna do that.

    That means I can switch back the old patch.pack right ?

  18. #18

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Ya, the vanilla one.

  19. #19
    Kip's Avatar Idea missing.
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    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Found something very intriguing, and maybe this is old news, but this is the first time I've come across it:

    * Mass-Fire: replacing “Fire Volley” for Line Infantry is Mass Fire, which allows the first, second and possibly, third rank to fire at once. According to Vanilla files, it was meant to make fire-volley obsolete and was for some reason skipped out over technology wise. I increased the reload modifier for both it and rank_fire, so as to allow Line Infantry a greater lethality against irregular units.
    With IS or vanilla, European Line Infantry use volley fire - Only the very first rank fires, and does so sporatically. Mass Fire makes the first, second and possibly third (It's hard to tell whether it's a placebo, like Platoon firing's third rank, or real) ranks all fire roughly simultaneously (with some delay), though it also makes the unit spread out a little bit (like Platoon firing does).
    From Ahiga's minimod for IS: http://www.twcenter.net/forums/showthread.php?t=253857

    Could we get mass-fire enabled in Regalia? Might be a nice way to break into gameplay modification.

  20. #20

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    I don't know if I want to change Gameplay. When the mod changes gameplay as well we might lose people who otherwise would have downloaded it. Regalia is meant to be a graphical mod, making the game look and sound better.

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