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Thread: Regalia of Nations v 3.5 (Flags, Sounds, Uniforms, Effects Mod) Discussion Thread (Updated 7/06/09)

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  1. #1
    sgt_melin's Avatar Semisalis
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    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Quote Originally Posted by Aykis16 View Post
    I don't know if I want to change Gameplay. When the mod changes gameplay as well we might lose people who otherwise would have downloaded it. Regalia is meant to be a graphical mod, making the game look and sound better.

    I must agree with you, stick to only graphical , gamleplay mod are the a whole bunch of, but not just a graphical mod, I hope for uniforms to and more great stuff, but please...no gameplay stuff.

  2. #2

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Next update should occur soon. Ruzenqures has finished his muskets. I will make a Comparison video for the musket sounds and then upload the v 1.0 of Regalia SFX.

  3. #3

    Default Re: Regalia of Nations v 1.02 (Bug Fix 4/22/09)

    Maybe on next update you could hear something different in campaign map too...
    ***surprise***
    ETW MODS
    To pick your own research, construction and recruitment time > Power of X
    -------------------------------------------------------------------------------------------------------------
    Flags, sounds, uniforms, effects mod > Regalia of Nations

  4. #4

    Default Re: Regalia of Nations v 1.1 (New Musket Sounds added!) Updated 4/27/09

    Updated with Ruzenqures Musket Effects. Check First post. Let us know what you think.

  5. #5
    sgt_melin's Avatar Semisalis
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    Default Re: Regalia of Nations v 1.1 (New Musket Sounds added!) Updated 4/27/09

    Quote Originally Posted by Aykis16 View Post
    Updated with Ruzenqures Musket Effects. Check First post. Let us know what you think.

    Im not happy with them at all.

  6. #6

    Default Re: Regalia of Nations v 1.1 (New Musket Sounds added!) Updated 4/27/09

    Quote Originally Posted by sgt_melin View Post
    Im not happy with them at all.
    Ok, how can we make them better?

  7. #7
    sgt_melin's Avatar Semisalis
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    Default Re: Regalia of Nations v 1.1 (New Musket Sounds added!) Updated 4/27/09

    Quote Originally Posted by Aykis16 View Post
    Ok, how can we make them better?

    They , at least for me, dont sounds real, it sound to modern...ah..hard to explain sound, but I didnt get the right feeling if you get my drift, But i thought you should only have grafical stuff in the mod? shall you do sound to?

  8. #8

    Default Re: Regalia of Nations v 1.1 (New Musket Sounds added!) Updated 4/27/09

    Quote Originally Posted by sgt_melin View Post
    They , at least for me, dont sounds real, it sound to modern...ah..hard to explain sound, but I didnt get the right feeling if you get my drift, But i thought you should only have grafical stuff in the mod? shall you do sound to?
    We are doing sound as well. But all Different types of things will be in seperate files. So if you only want to download flags, download that pack. Uniforms, a different pack. Same with sounds. We want this mod to be fully customizable with people's tastes. Also, Ruzenqures thinks that the v 1.0 sounds have too much bass (which is my fault as I suggested adding bass), so we're probably going to get another update for the sound soon making them have less bass and they should sound better.
    Last edited by Aykis16; April 27, 2009 at 08:42 AM.

  9. #9

    Default Re: Regalia of Nations v 1.1 (New Musket Sounds added!) Updated 4/27/09

    Actually its the first try and our first test.There will be lots of improvements on sounds[its not the final].I am working on lots of sounds and muskets its one of them.Please say "has lots of bass ,more clear sound please,etc..." so i can fix them more quickly and focus other sounds.
    ETW MODS
    To pick your own research, construction and recruitment time > Power of X
    -------------------------------------------------------------------------------------------------------------
    Flags, sounds, uniforms, effects mod > Regalia of Nations

  10. #10
    JFC's Avatar Lieutenant
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    Default Re: Regalia of Nations (Flags, Sounds, Uniforms, Effects Mod) v 2.0 (Mech_Donald and his Smoke Mod Join the Regalia Team!) Updated 4/28/09

    I'm using these now:


    British Republic (faction flag)


    Spanish Monarchy Battle colours... The faction flag is without the corner coats of arms.


    Bavaria Faction flag


    Austrian Monarchy Battle colours


    French Monarchy Battle colours

    And the others I posted a while back.
    Last edited by JFC; April 29, 2009 at 07:33 AM.

  11. #11

    Default Re: Regalia of Nations v 1.1 (New Musket Sounds added!) Updated 4/27/09

    We will be updating the Musket Sounds with a hot fix today to hopefully make them sound much better. Expect the update within a few hours.

  12. #12

    Default Re: Regalia of Nations v 1.1 (New Musket Sounds added!) Updated 4/27/09

    We've improved the musket sounds (They were a bit off weren't they , my fault for meddling with Ruzenqures plan ). Anyway here is a video of the very soon to be released v. 1.01 of the Musket Sounds. Again let us know what you think:

    Last edited by Aykis16; April 27, 2009 at 11:20 AM.

  13. #13

    Default Re: Regalia of Nations v 1.11 (Even Newer/Better Musket Sounds added!) Updated 4/27/09

    And the new file is ready for download as well. Check first post.

  14. #14

    Default Re: Regalia of Nations v 1.11 (Even Newer/Better Musket Sounds added!) Updated 4/27/09

    The next update on sounds includes better muskets and cannons.It will be soon.
    But the second update will includes...well let me say more of something?!
    ETW MODS
    To pick your own research, construction and recruitment time > Power of X
    -------------------------------------------------------------------------------------------------------------
    Flags, sounds, uniforms, effects mod > Regalia of Nations

  15. #15

    Default Re: Regalia of Nations v 1.12 (Compatibility with Imperial Splendor!) Updated 4/27/09

    Yes Ruzenqures is doing some great work. Got your PM and .

    Also, new update. Provides a new startpos.esf file that makes Regalia fully compatible with Quixote's Imperial Splendor.

  16. #16

    Default Re: Regalia of Nations v 1.12 (Compatibility with Imperial Splendor!) Updated 4/27/09

    do i need to use the startpos file? i'm also using Darthmod btw.

  17. #17

    Default Re: Regalia of Nations v 1.12 (Compatibility with Imperial Splendor!) Updated 4/27/09

    It would definitely be good if you can work with someone around here in the forums that's been fixing the emergent factions to be playable, and I've heard he has fixed some of them to be playable.

  18. #18

    Default Re: Regalia of Nations v 1.12 (Compatibility with Imperial Splendor!) Updated 4/27/09

    Quote Originally Posted by RyuNoKami View Post
    do i need to use the startpos file? i'm also using Darthmod btw.
    Does DarthMod provide a new startpos.esf? If it does, then I will have to make a DarthMod compatibility patch. If it doesn't, use our startpos.esf if you want alternate government flags for the minor nations.

    Quote Originally Posted by Motekiore View Post
    It would definitely be good if you can work with someone around here in the forums that's been fixing the emergent factions to be playable, and I've heard he has fixed some of them to be playable.
    Who is it and I might go talk to them.

  19. #19
    Singleton Mosby's Avatar Tiro
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    Default Re: Regalia of Nations v 1.12 (Compatibility with Imperial Splendor!) Updated 4/27/09

    I see in your screenshots you have revolutions going on in your countries. Any tips how to get them?

  20. #20

    Default Re: Regalia of Nations v 1.12 (Compatibility with Imperial Splendor!) Updated 4/27/09

    Quote Originally Posted by Singleton Mosby View Post
    I see in your screenshots you have revolutions going on in your countries. Any tips how to get them?
    Another way to get a lot of revolutions is to download Trasibulos's More Revolutions mod.

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