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Thread: Removing the grappling hooks

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  1. #1
    alpaca's Avatar Harbinger of saliva
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    Default Removing the grappling hooks

    Just to let you guys know: The column where it said "hide in woodlands" in the unit_stats_land_tables actually defines grappling hook usage, so setting it to false will make your unit unable to scale walls. I fixed it in PFM so if you want to have a look at it it's the sixth from last entry, right before "resistant to heat".

    In case you're wondering: Yes this also stops you from taking a fortified settlement on the campaign map if you don't have siege equipment.

    No thing is everything. Every thing is nothing.

  2. #2

    Default Re: Removing the grappling hooks

    I guess you could then change the unknown before Can Hide in Light Shrub to can hide in woodlands.

    Also i posted this in the PFM thread but, the last value (00) in the units table is Can't Disband... so you set it to 01 to make it so that unit can't disband.

    I guess maybe it could then be changed to a true/false value instead.

  3. #3
    Artifex
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    Default Re: Removing the grappling hooks

    Quote Originally Posted by Cursisanafou View Post
    I guess you could then change the unknown before Can Hide in Light Shrub to can hide in woodlands.
    Done

    Quote Originally Posted by Cursisanafou View Post
    Also i posted this in the PFM thread but, the last value (00) in the units table is Can't Disband... so you set it to 01 to make it so that unit can't disband.

    I guess maybe it could then be changed to a true/false value instead.
    Which table again? There aren't many blobs left.

  4. #4

    Default Re: Removing the grappling hooks

    Sounds pretty good, but from what I'v seen in the animations, there doesn't seem to be a climb ladder animation; so if we had equipment to scale a wall, will they just float to the top?

  5. #5
    alpaca's Avatar Harbinger of saliva
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    Default Re: Removing the grappling hooks

    Quote Originally Posted by Officerpuppy View Post
    Sounds pretty good, but from what I'v seen in the animations, there doesn't seem to be a climb ladder animation; so if we had equipment to scale a wall, will they just float to the top?
    There's no ladders in the game I think. But yes, they'd float.

    @cursisanafou: will do.

    No thing is everything. Every thing is nothing.

  6. #6
    Mooncabbage's Avatar Ducenarius
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    Default Re: Removing the grappling hooks

    Quote Originally Posted by alpaca View Post
    There's no ladders in the game I think. But yes, they'd float.

    @cursisanafou: will do.
    Should be possible at some time in the future to ADD a climbing animation.

    There is also a table style in main.pack called battlefield_deployable_siege_items_tables.

    The main file, battlefield_deployable_siege_items contains Sap Points, Ladders and Petardiers. I suspect that this file is not used (They probably gave up half way and went with the ninja ropes), but it's interesting.

    Turns out a Petard is a bomb you attach to gates to blow them open
    I didn't know that, learn something new every day. Beats a battering ram I suppose
    Last edited by Mooncabbage; April 24, 2009 at 08:11 AM.
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  7. #7
    Condottiere SOG's Avatar Domesticus
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    Default Re: Removing the grappling hooks

    I've been talking about it since the first Medieval when it was somewhat possible to do...

  8. #8

    Default Re: Removing the grappling hooks

    In the anim.pack, animations/battleconfiguration/climb_fragment.txt. There are some interesting entries:

    Spoiler Alert, click show to read: 
    version 1

    CLIMB_UP_LADDER filename = "Animations/MEN/ARTILLERY/ART_LADDER/ART_Climb_Up_Ladder_225.anim", primary_weapon = off
    CLIMB_DOWN_LADDER filename = "Animations/MEN/ARTILLERY/ART_LADDER/ART_Climb_Down_Ladder_225.anim", primary_weapon = off


    More can be found in: animations/men/art_ladder.

    Maybe there are animations after all? I wonder what happens if you try to swap the entries and replace the rope animations with the ladder.
    Last edited by Officerpuppy; May 19, 2009 at 10:29 PM.

  9. #9

    Default Re: Removing the grappling hooks

    Quote Originally Posted by Officerpuppy View Post
    In the anim.pack, under battleconfiguration/climb_fragment.txt. There are some interesting entries:

    Spoiler Alert, click show to read: 
    version 1

    CLIMB_UP_LADDER filename = "Animations/MEN/ARTILLERY/ART_LADDER/ART_Climb_Up_Ladder_225.anim", primary_weapon = off
    CLIMB_DOWN_LADDER filename = "Animations/MEN/ARTILLERY/ART_LADDER/ART_Climb_Down_Ladder_225.anim", primary_weapon = off


    Maybe there are animations after all?
    Just about everything seems to be there, it's just a matter of putting it all together. Of course, at that point we'll find out why CA didn't implement it in the first place. It's sort of like the spontoons--it's clear they needed to get the game out and there are some remaining problems with the spontoon animations, so they were never implemented, but they're there.

  10. #10
    alpaca's Avatar Harbinger of saliva
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    Default Re: Removing the grappling hooks

    Quote Originally Posted by erasmus777 View Post
    Just about everything seems to be there, it's just a matter of putting it all together. Of course, at that point we'll find out why CA didn't implement it in the first place. It's sort of like the spontoons--it's clear they needed to get the game out and there are some remaining problems with the spontoon animations, so they were never implemented, but they're there.
    Well one problem is that sieges by the AI sometimes won't proceed, they'll just siege the city forever (or until you help them)

    No thing is everything. Every thing is nothing.

  11. #11

    Default Re: Removing the grappling hooks

    also there are some buttons:


  12. #12

    Default Re: Removing the grappling hooks

    Quote Originally Posted by Sedziwoj View Post
    also there are some buttons:

    When the lua decompiler is done we can prob reassociate these with animations - basically making them usable

    Alpaca: can you upload some sort of patch for the pfm? Or an updated version. 1.11b is kind of dated now.
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  13. #13

    Default Re: Removing the grappling hooks

    Quote Originally Posted by EireEmpire View Post
    the lua decompiler is done
    really? i cant find so please can you give me link?

  14. #14

    Default Re: Removing the grappling hooks

    Quote Originally Posted by Sedziwoj View Post
    really? i cant find so please can you give me link?
    You seemed to miss the when part
    My Tools, Tutorials and Resources

    Was running out of space, so see the full list here!

    Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
    The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell

  15. #15
    alpaca's Avatar Harbinger of saliva
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    Default Re: Removing the grappling hooks

    The code for the buttons is probably not in the game. There are a lot of unused things.

    And why should I want to update PFM? It's not really my project, I'm just fixing it if it stops working because of a CA patch.

    No thing is everything. Every thing is nothing.

  16. #16

    Default Re: Removing the grappling hooks

    Quote Originally Posted by EireEmpire View Post
    You seemed to miss the when part
    true

  17. #17

    Default Re: Removing the grappling hooks

    btw file i like to check most is siegeequipment.luac :

  18. #18
    Mooncabbage's Avatar Ducenarius
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    Default Re: Removing the grappling hooks

    Any progress with these buttons? Some of them look very potentially interesting. I don't think the rocket button is new but their seems to be a close/open formation button and a prone button, which would be very handy for irregulars like guerillas.
    Not actually on the moon.

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  19. #19
    Mooncabbage's Avatar Ducenarius
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    Default Re: Removing the grappling hooks

    I certainly hope SOMEONE is updating the definitions for PFM.
    Not actually on the moon.

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  20. #20
    alpaca's Avatar Harbinger of saliva
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    Default Re: Removing the grappling hooks

    Quote Originally Posted by Mooncabbage View Post
    I certainly hope SOMEONE is updating the definitions for PFM.
    If you have changed any you can send them to me, I don't usually check the PFM thread.

    No thing is everything. Every thing is nothing.

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