I was thinking about the distinct lack of usefulness for most of the characters (gentlemen, rakes but particularly generals) in empire and was trying to brainstorm ways we could make generals more useful.
As it is generals just provide some abstract bonus through command ability but it doesn't seem to mean much other than your troops don't rout as quickly. i never really thought about matching certain generals against others or anything like that.
Here are some of the ideas I came up with
1) having a unit limit for armies without a general, ie armies w/o generals can only have say 5 units, bad generals can have 10 units, medium generals can have 15, and good generals can have a full stack. seems to make sense and it would definitely make generals a lot more important but it might be kind of frustrating
2) generals with higher command have an expanded deployment area on the battle map. i thought of this when i was playing and had to deal with the reinforcement bug. i was kinda pissed but i played it off by kinda pretending that the reinforcing general was just really damn good and manuevered behind me. i think maybe good generals should have an expanded deployment area and when they get really good they can deploy anywhere on the map not in their opponents zone.
3) i don't know if it's true now but better generals should have a larger intercept zone
4) better generals should move faster (much faster than the current bonuses which are barely noticable imo)
5) better generals should be able to retreat more times
these are some ideas i came up with, lets help CA/the modders out




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