Here's my problem , the texture I'm working on atm has tassel's hanging from his hat (Hussar) + a bow around his pony tail.
Now at first look they seem ok but then I pull back a little they turn into a block.
Any ideas what the trouble is???
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Here's my problem , the texture I'm working on atm has tassel's hanging from his hat (Hussar) + a bow around his pony tail.
Now at first look they seem ok but then I pull back a little they turn into a block.
Any ideas what the trouble is???
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Last edited by Kave-In; April 20, 2009 at 09:51 AM.
Yeah, I'm pretty sure I know what the problem is: try to save the .dds file as follows in Photoshop (or whatever program you're using): DXT5 ARGB 8 bpp | interpolated alpha, with 'generate mip maps' checked. When you do that, I'm pretty sure the block will dissappear. The reason why it's a block at the moment is because you probably saved it in a different format and the so-called alpha channel has been ignored. The alpha channel in the diffuse textures allows the game to recognize textures with very irregular / odd edges, like badges, feathers, etc.. Good luck!
EDIT: Hmm.. I just noticed you mentioned 'when you pull back a little'. I don't really know why that is to be honest.. If you've already applied the above method, I don't really know what's wrong..
If the trouble is as u said, I'm pretty much screwed. I don't use photoshop (I use Microsoft Digital Image suit 2006) and as far as I know it don't have alpha channels.
I useing the old method of converting DDS file working on it saving as TGA file and then converting back to DDS.
Edit :Thx all the same (forgetting my manners)
Last edited by Kave-In; April 20, 2009 at 11:32 AM.