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  1. #1

    Default problems...

    hi.. i have returned to this mod after quite a few months. (was playing eb).
    great additions have been made in this mod since i last played it..
    but i think there is a few issuess maybe??

    when playing a historical campaign with no battle time limit, the computer would seige my towns or castle, great i thought.. but then that turned to dismay..
    he assulted my walls and rammed my gate, but then after winning domination for my walls and forcing me to retreat to the town square, he stopped...
    i stood there patiently as he finally sent one unit threw the streets to get me.. after defeating that unit, i again waited patiently, but this time nothing.. i was defeated i would like to add, i had 100men left to his 800.. all he had to do was come and get the town square..
    i turned up the speed to x6,went and made a cup of tea, smoked a cigarette in the garden and when i came back, nothing.. he had not moved at all.. i thought.. 15 minutes had passed, on x6 speed..
    so i sent some men round the long way onto the wall and recaptured the gate.. with the gate now shooting at his men i thought that would intice him to come and kill me.. after he had suffered at least 300 casulties, he finally sent another unit into the town, and one onto the wall,yippee i thought, but no.. after killing my unit on the wall, he stopped again.. his unit in the town was within breathing distance of my shatterd force, (who had still not recoverd from being exhausted even thou they had been idle all this time) but he just stopped and stood there.... i had no choice but to just steam into his one unit with my battered force just to end the fight.. i lost..
    this has now happened several times, is this normal??

    also i have noticed that when retraining troops (specailly in toulose) the game suffers a ctd when stacking troops in the recruitment slots, is this a known bug??

  2. #2

    Default Re: problems...

    I had a similar experience. My fort was attacked by Scotland and I only had 3 units inside. AI sent one unit with ram to destroy my gate and one unit with ladders to assault my walls. After they reached my gate with the ram they did 2-3 hits and then suddenly backed down and turned back to their starting position. The unit with the ladders climbed my walls and devastated my defending force, and I was left with 3 soldiers who retreated to the fort center but, misteriously (and luckily for me) the enemy didn't advance. They just remained in one place and since I play with battle time limit ON I just waited until the time ran out for them. Although I was happy not to have lost my fort, still I was quite annoyed by this stupid AI behaviour...

  3. #3

  4. #4

    Default Re: problems...

    i have taijis bb mod instaled and his little zip file...

  5. #5
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    Default Re: problems...

    Cool, feedback for me then

    That assault certainly sounds utterly crap, I wonder what they were doing...

    Thanks for telling me, I'll check it out

    edit:

    jamminj, You seem to be suggesting that this is happening often to you ("..the computer would seige my towns or castle.."), is that right or is it just the once so far?
    Last edited by Taiji; April 20, 2009 at 02:34 PM.

  6. #6

    Default Re: problems...

    it has happened 2 times now.. it wouldnt be so bad but as i play with no battle time limit it has its problems.. thou once the a1 didnt have many men so i presumed it was being cunning and drawing me out.. wishful thinking on my part now i think..
    also i keep getting a ctd every 5 years when georgia is taking its go.. now i remember looking throu the forum ages ago while i was playing version 5.7, and someone had suggested that it was cos of unnamed heretics,or singal named heretics or the actual georgian family members.. the computer trying to give them traits or ancillerys but ctd'in cos of thier no-names,single names, so not being able to find them.. i was just wondering if that was the problem and has there been a fix for it yet???

    o and while iam at it,.. muslim archers... now as the name implies, these are indeed muslims.. yes?? so why is it only one catholic faction can recruit them and no muslim factions?? that seems strange, specailly as all the muslim factions can recruit 'muslim' swords men..

    but on a side note, fantastic mod..
    Last edited by jamminj; April 20, 2009 at 03:43 PM. Reason: mistake..

  7. #7
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    Default Re: problems...

    OK thanks, useful info.

    About the georgia CTD, post it in bug reports, it's not really my area if it isn't about battles

    Yep but to me "Muslim Swordsmen" seems the out of place unit - of course they're muslim it's a muslim faction! It being an odd thing that they're muslim should warrant the name, just like with the Moor's "Christian Guard". Good point though

  8. #8

    Default Re: problems...

    i only say about the muslim archers as now iam playing as the moors, you get decent archers in the 2nd level archery range, then total rubbish ones in the 3rd leval archery range, it dont figure..

    also if your the battle stat man someone done a small minimod for europe barbarorum just for the unit cards.. they now show the info on archers, ie-the amount of arrows plus range, also they are trying to get the moral stats on the card also, very useful.. would that be something you could do on this??? or is that not something you guys would be interested in doin?? just a thought..

  9. #9
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    Default Re: problems...

    I'm not really interested in revising the recruitment side of EDB, I'd like someone else to do it.

    Again I'm not interested in editing the descriptions of units to include the hidden details.

    Both very good ideas but my plate is full and I'm already losing my appetite

  10. #10

    Default Re: problems...

    o noooooooooo.. who else is there that could follow and do the grand work you have been doing??
    i thought these mods were a never ending love affair for people to tinker and make??

  11. #11
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    Default Re: problems...

    You of course, now stop whining and get on with it

  12. #12

    Default Re: problems...

    i could count the things i no about computers on one hand... it took me long enough just trying to load this up, let alone change anything.. i think its best left to the experts like you..

  13. #13
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    Default Re: problems...

    Good luck then

    If you decide you want to do it afterall, let me know and I'll try to help you
    Last edited by Taiji; April 21, 2009 at 10:10 AM.

  14. #14

    Default Re: problems...

    i would love to help, have even read a few of the tutorails on 'how to' but it just baffles me..all the troops would just end up running round in circles falling over..
    but i think the biggest issue at the mo is stability... not so much unit tinkering!!!
    i started a new campaign with the turks, as the moors just kept ctd'in every 2 years last night, the turks have been more stable but ive still had 5 ctd's and it only 1206.. i read on a differant forum that having the maxium number of factions with medival does not help stabillty, i think most players would happily give up a faction or 2 to have less ctd's.. i do think its a great mod its just the ctd's really test the patience..

  15. #15
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    Default Re: problems...

    Ok I'll take your word for it

    As for stability it seems quite odd, some people have problems and some don't. Unfortunately I don't have any CTDs happening in 90 turns of play in my latest campaign, since I'm not getting the problem there is nothing I can do about it

    I thought the high faction count only affected the main menu stability, I could be wrong though - I often am

  16. #16

    Default Re: problems...

    hmmmmmmmmmmmmm.. another ctd.. wot campaign are you playing?? historical or normal?? i keep playing the historical one by lordz, maybe thats y it keeps ctd in??

    also my new turkish sultan did not get crowned, even thou he was in the capital for 3 consectutive years, not turns but years..why?? this has lead to major civil war, and a revolt by everyone including me..

    iam gonna have a cup of tea and give it one more try..
    if it keeps crashing then i am going to give up and go to work tomorrow instead of being a lazy shite pretending to do paper work..

  17. #17
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    Default Re: problems...

    Check out the strategy guide for new players , there's usually a good reason why you can't get a crown.

    Are you using the dreaded Vista for your operating system? It seems to cause CTDs for DLV, I dunno if there's a solution but do a search and you'll find some things to try.

  18. #18

    Default Re: problems...

    yeah vista's.... just started new normal campaign, it was all going lovely till 1196 then, well iam posting a reply, so you can probably guess... ctd.. but that has been the only 1.. which is alot better going than the historic campaign 4 me..

  19. #19
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    Default Re: problems...

    Quote Originally Posted by jamminj View Post
    yeah vista's.... just started new normal campaign, it was all going lovely till 1196 then, well iam posting a reply, so you can probably guess... ctd.. but that has been the only 1.. which is alot better going than the historic campaign 4 me..
    It's an improvement I suppose but try to find that vista thread anyway, I'm busy or I'd do it for ya

    It's something to do with .bins ...

  20. #20

    Default Re: problems...

    not sure i understand blackleaf???? anyway,
    i looked throu them vista's post, (gulp) all looks a bit complicated.. think i will have to put up with the ctd's for now.. thou they have not been so bad on the normal campaign.. i do remember when i was playing 5.74 that the 1-name,un-named heretics might have been causing issue's, so ive been on a one man mission killing all the heretics everywhere, but didnt realise nearly all the rebel generals only have one name, even no-name some of them.. dunno how to get round that one..

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