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  1. #1

    Default Quick Question

    Which of the MOD features are activated via Victoria and the background script? Is it just the garrison scripting? Thanks for any answers.

  2. #2

    Default Re: Quick Question

    The force-diplomacy and "Peace with the Dead" scripts are activated through her as well I think.

    EDIT: Found it, it's here.


  3. #3
    silentsam74's Avatar Civis
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    Default Re: Quick Question

    Quote Originally Posted by Quirinal View Post
    The force-diplomacy and "Peace with the Dead" scripts are activated through her as well I think.

    EDIT: Found it, it's here.
    There is also a helpful script called 'Perfect Spy.' When it is activated it shows the composition of each army and city not covered by fog of war. Its activated in much the same way as 'Peace with the Dead.'

    To activate this script (1) open the overview scroll, (2) go to the financial tab, (3) click on the help button, and then when the advisor pops up (4) click on the show me how button.
    Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must.
    --Thucydides

  4. #4
    Sextus Molestus's Avatar Miles
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    Default Re: Quick Question

    That's very interesting, silentsam, I'll have to check that out!
    Quoted from a user on another forum:
    "If I werent playing games Id be killing small anamils at a higher rate than I am now"

  5. #5
    Sextus Molestus's Avatar Miles
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    Default Re: Quick Question

    I've run into another script in my playing. On a Roman campaign on medium campaign difficulty, shortly after I had taken all of Italy and Sicily, Victoria popped up at the start of a turn. I clicked her, and she said that a slave rebellion had broken out. I took a look at Italy, and nothing, but then at Sicily, there were three full stacks of rebel units called slaves. The unit info card for these slaves said that historically 3 slave rebellions broke out, two in Sicily and one in Rome. Leading me to believe that this would happen again sometime in the future. I'm not sure if not clicking Victoria would have prevented this, though.

    I'm playing a Roman E/E campaign and it's 249 BC and I haven't gotten this script yet.
    Quoted from a user on another forum:
    "If I werent playing games Id be killing small anamils at a higher rate than I am now"

  6. #6
    Primicerius
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    Default Re: Quick Question

    Yeah, there are two or three scripted revolts: one in Italy one (2?) in Sicily, and I think maybe one in Judea? Dime would know... I can't remember exactly because I haven't run into any of them. I never play rome.



  7. #7
    Primicerius
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    Default Re: Quick Question

    XGM has that? I know EB does, but I've never used it in XGM (not that I've tried... )



  8. #8
    TM Is Back's Avatar Campidoctor
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    Default Re: Quick Question

    Quote Originally Posted by Scutarii View Post
    XGM has that? I know EB does, but I've never used it in XGM (not that I've tried... )
    Neither do we need it he Scutarii

  9. #9
    DimeBagHo's Avatar Praeses
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    Default Re: Quick Question

    I added the perfect spy script for bug checking and testing purposes. It's not documented because, unlike the other scripts, it is just a cheat (though one that might be useful if you are writing an AAR, or just curious and want to see what is going on in other parts of the world).

    There are currently two rebellion scripts: one for Italy and one for Judaea. The Italian one has a small chance of firing on any turn, and might spawn a rebellion in Italy proper or in Sicily.

    You can avoid all of the scripts just by ignoring the advisor.

  10. #10

    Default Re: Quick Question

    If I have already started a campaign, and I selected no advice, can I still initiate the script by clicking on help each time I load the game? The thing I miss the most is the Garrison scripting. In my first campaign as the GCS I was all a twitter with excitement when I attacked Syracuse, thinking that a big ol battle would ensue (who wants to avoid it by using artillery?) Then it didn't, and I thought, wtf? And then I had a Vercingetorix moment, and I thought, "all modders suck and this is why...." And then I realized it was in fact my error :O. Thanks for your replies, I appreciate the helpfulness of this forum group!

  11. #11
    DimeBagHo's Avatar Praeses
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    Default Re: Quick Question

    You can change the advice level from the game options dialog. Load your campaign, hit escape, click on 'game options', and then select an advice level. Low is good enough for the scripts to work.

  12. #12
    GoldShield Guard's Avatar Civis
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    Default Re: Quick Question

    Quote Originally Posted by AchillesXX View Post
    ...And then I had a Vercingetorix moment, and I thought, "all modders suck and this is why...."
    So Vercingetorix is really known for his negative spirit?

    No hard feelings to anyone, just I consider this very funny!

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