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  1. #1
    clone's Avatar Primicerius
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    Default variety of weapons in a unit

    something that i dont like very much is that every units use only one weapons.for example every units even a levie will have sword the spearmen will have spears.in ancient battles only the elite were deploed in thaat way.in a barbarian unit (80men)you could findin the same unit spearmen,swordmen and other melee weapons.you could find in another unit archer,slingers and more.every unit had diferent equipment.even other faction used this for levies and town gardian units.will this be possible in the game
    When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
    Robert E. Howard



  2. #2

    Default Re: variety of weapons in a unit

    Its possible so long as the weapons use the same animation set. For example you could do long swords, short swords, maces, axes etc all in a single unit. But having to different animations for the units is impossible. So you can't have a unit with swords and spears.

  3. #3
    jmrc's Avatar Civis
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    Default Re: variety of weapons in a unit

    Quote Originally Posted by DisgruntledGoat View Post
    Its possible so long as the weapons use the same animation set. For example you could do long swords, short swords, maces, axes etc all in a single unit. But having to different animations for the units is impossible. So you can't have a unit with swords and spears.
    We have tweaked the strike_distances in the DS file to make effects like: front rank elements fighting with secondary weapons while back ranks elements fight with primary weapons. So, in practice, we can have both types (ex: sword and spear) fighting with different weapons and animation families.


    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

  4. #4

    Default Re: variety of weapons in a unit

    Quote Originally Posted by eggthief View Post
    I'm more concerned about the fact that you don't know Kermit the Frog and called him a turtle.






    Quote Originally Posted by jmrc View Post
    We have tweaked the strike_distances in the DS file to make effects like: front rank elements fighting with secondary weapons while back ranks elements fight with primary weapons. So, in practice, we can have both types (ex: sword and spear) fighting with different weapons and animation families.
    O really ?
    you guys already tested it out ?

  5. #5
    jmrc's Avatar Civis
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    Default Re: variety of weapons in a unit

    Quote Originally Posted by eddy_purpus View Post
    O really ? you guys already tested it out ?
    Yes, we did and it works fine. However, not all units will have that method of fighting, since we want to give them emphasis in their primary weapons.


    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

  6. #6

    Default Re: variety of weapons in a unit

    Quote Originally Posted by jmrc View Post
    Yes, we did and it works fine. However, not all units will have that method of fighting, since we want to give them emphasis in their primary weapons.
    sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet!

  7. #7

    Default Re: variety of weapons in a unit

    Quote Originally Posted by jmrc View Post
    We have tweaked the strike_distances in the DS file to make effects like: front rank elements fighting with secondary weapons while back ranks elements fight with primary weapons. So, in practice, we can have both types (ex: sword and spear) fighting with different weapons and animation families.
    Awesome, that could enable some great possibilties!

    Would you mind to tell me what you have changed exactly in the DS file to make this possible?
    I would really like to try this out for one unit for TATW and if it could made possible, the credit for the idea would got to you guys, of course.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  8. #8
    jmrc's Avatar Civis
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    Default Re: variety of weapons in a unit

    Well, I believe this is something already known: reducing the strike_distances of the short-range melee weapons to very low values and having the medium-range melee weapons with somewhat higher values allows for that effect. For example, you can set the swords anim family to:

    Code:
    type  MTW2_Swordsman
    parent  MTW2_Mace
    remove_attack_anims
    strike_distances 0.2 0.4 0.6 0.8 1.0
    While the spears anim family has:

    Code:
    type  MTW2_Spear
    strike_distances 1.40 2.20 3.2 3.5 4.0
    It's important to keep in mind that the units charge with their secondary weapons, when switch to the primary weapons (if they are melee) right after contact and then get back to the secondary weapons if the strike_distances are appropriate. It doesn't matter which is the primary or the secondary weapons (spears or swords), that effect is always the same. Also, you need to wait some moments to see them switching the weapons and getting the effect that I described. I also noticed that many soldiers that ran too deep into the enemy ranks didn't even switch to the primary weapons, which was very interesting (perhaps being surrounded negated any possibility of triggering the spears' strike_distances?)


    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

  9. #9

    Default Re: variety of weapons in a unit

    I might do what the green turtle did in ur avatar disGoat

  10. #10
    dutch musketeer's Avatar Libertus
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    Default Re: variety of weapons in a unit

    Quote Originally Posted by eddy_purpus View Post
    I might do what the green turtle did in ur avatar disGoat
    ROFL
    'I have never made but one prayer to God, a very short one: "Oh Lord, make my enemies ridiculous." And God granted it.' -Voltaire

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    http://www.twcenter.net/forums/forum...reat-War-(TGW)

  11. #11
    eggthief's Avatar Praepositus
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    Default Re: variety of weapons in a unit

    Quote Originally Posted by eddy_purpus View Post
    I might do what the green turtle did in ur avatar disGoat
    I'm more concerned about the fact that you don't know Kermit the Frog and called him a turtle.

  12. #12

    Default Re: variety of weapons in a unit

    I thought you can assign different weapons in primary and secondary weapon slots. A spear as the primary weapon and a sword as the secondary weapon can create a lot of visual variations in combat, but of course such unit is undesirable in term of combat role (a mix of spears and swords is neither effective against infantry nor cavalry)

  13. #13
    clone's Avatar Primicerius
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    Default Re: variety of weapons in a unit

    Quote Originally Posted by Hektor27 View Post
    I thought you can assign different weapons in primary and secondary weapon slots. A spear as the primary weapon and a sword as the secondary weapon can create a lot of visual variations in combat, but of course such unit is undesirable in term of combat role (a mix of spears and swords is neither effective against infantry nor cavalry)
    thats the point.levies and other units that were called in emergency situasion was not the perpose to win but to fight
    When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
    Robert E. Howard



  14. #14

    Icon3 Re: variety of weapons in a unit

    Quote Originally Posted by Hektor27 View Post
    I thought you can assign different weapons in primary and secondary weapon slots. A spear as the primary weapon and a sword as the secondary weapon can create a lot of visual variations in combat, but of course such unit is undesirable in term of combat role (a mix of spears and swords is neither effective against infantry nor cavalry)
    An EB member posted that although there will be some variation in weapons within a unit, there will be no weapons with different stats (e.g. longswords and shortswords) put in the same weapon slot of a unit.

  15. #15

    Default Re: variety of weapons in a unit

    There is a possible solution for the sword/spear problem, but I honestly don't know the details or how it would work. Obviously it would be ideal for units that historically did have more than one weapon (hoplites, theurops, etc.) to have them in game, so if it's possible we will do that. I don't know if that's what clone was asking.
    οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
    Even as are the generations of leaves, such are the lives of men.
    Glaucus, son of Hippolochus, Illiad, 6.146



  16. #16

    Default Re: variety of weapons in a unit

    Quote Originally Posted by oudysseos View Post
    There is a possible solution for the sword/spear problem, but I honestly don't know the details or how it would work. Obviously it would be ideal for units that historically did have more than one weapon (hoplites, theurops, etc.) to have them in game, so if it's possible we will do that. I don't know if that's what clone was asking.
    Oddyseus!!
    Well , whats more interesting ?
    The spear /sword bug ?
    or th EB team always trying to solve those mysteries and then replace them with something very good afterwards ?
    lololol

  17. #17

    Default Re: variety of weapons in a unit

    Quote Originally Posted by Hektor27 View Post
    I thought you can assign different weapons in primary and secondary weapon slots. A spear as the primary weapon and a sword as the secondary weapon can create a lot of visual variations in combat, but of course such unit is undesirable in term of combat role (a mix of spears and swords is neither effective against infantry nor cavalry)
    and then again there is another issue: what abilities or classification would you assign a multi-arms unit? i mean, if you had guys with spears and guys with scimitars in the same unit, then do you give it spear bonuses or sword bonuses? thats i think why it would probably be done with barbarian town guards or something like that; they wouldnt have bonuses anyway.

    however i would like to see a unit of, say, axemen with long axes, short axes, wood-chopping axes, maybe even halberds. they would all have the same animation.

    basically if it is the same animations (like short axes and flails, or gladius' and xiphos') then there's no reason it would be kept out other than the EB team giving it the go ahead or the boot.

    -Prussian Iron
    Last edited by Prussian Iron; May 06, 2009 at 12:17 PM.

  18. #18

    Default Re: variety of weapons in a unit

    i thought that exact same thing before.....

  19. #19
    Opifex
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    Default Re: variety of weapons in a unit

    Excedllent little discovery jmrc!

    In hindsight it should have been so simple!


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  20. #20
    Primicerius
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    Default Re: variety of weapons in a unit

    i think Invasio Barbarorum II has done this for some of there barbarians units.

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