I have worked out how to add a war wagon by treating it as one of those great cross things.
(from descr_engines-added the following);
type standart_war
culture all
class holy_cart
pathfinding_data none
reference_points siege_engines/great_bell_tower_standard_milan.modelReferencePoints
engine_model_group normal
engine_skeleton Great_Cross_standard
engine_bone_map siege_engines/BoneMaps/Great_Cross_standard.xml
engine_collision siege_engines/collision_models/catapult_collision.CAS
engine_mesh siege_engines/fortification_warwagon.mesh, 40.0
engine_mesh siege_engines/fortification_warwagon.mesh, 80.0
engine_mesh siege_engines/fortification_warwagon.mesh, max
engine_model_group dying
engine_skeleton Great_Cross_standard_dying
engine_bone_map siege_engines/BoneMaps/great_cross_destroy.xml
engine_collision siege_engines/collision_models/standard_cross_collision.CAS
engine_mesh siege_engines/fortification_warwagon.mesh, max
engine_model_group dead
engine_collision siege_engines/collision_models/standard_cross_collision.CAS
engine_mesh siege_engines/fortification_warwagon.mesh, max
engine_shadow none
engine_radius 3 ;7.0
engine_visual_radius 7.0
engine_length 5
engine_width 2.2
engine_height 11
engine_mass 6
engine_dock_dist 1.5
engine_mob_dist 4
engine_flammable true
engine_ignition 0.5
fire_effect engine_fire_medium_set
obstacle_shape rectangle
obstacle_x_radius 1.6
obstacle_y_radius 2.5
engine_formation 8, 7
engine_spo physical_obstacle
engine_health 10
However the AI tends to push the thing all round the shop instead of deploying it. Is there any way of getting it to deploy the same way as stakes? If so, which documents do I need to tinker with?





Reply With Quote









