This is a follow up to a discussion here regarding adopting a RISK Style campaign for Total War. It appears that there are misconceptions that a RISK TBS is inferior to a free-roaming one. I’d like to illustrate that the opposite is quite true by looking at some of the features of RISK strategy. Let me entertain you by posing some questions in 5 scenarios and following each with a brief (hidden) synopsis.
Scenario 1: How many turns does it take for A to engage B?
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Synopsis 1
Spoiler Alert, click show to read:
Scenario 2: Can A bypass B and attack the lesser defended regions?
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Synopsis 2:
Spoiler Alert, click show to read:
Scenario 3: What is your strategy of attack? A, B, and/or C?
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Synopsis 3:
Spoiler Alert, click show to read:
Scenario 4: Which region will D attack? Which region would you defend?
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Synopsis 4:
Spoiler Alert, click show to read:
Scenario 5: Can A bypass B and reinforce its cut off region C?
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Synopsis 5:
Spoiler Alert, click show to read:
In summary, I hope that I have briefly illustrated that a RISK TBS provides for a more strategic, a more critical, and a more enjoyable campaign game. This is not an exhaustive argument for a RISK TBS. There is a lot more that goes beyond strategy such as a player’s psyche being under constant threat by enemy regions, fighting decisive battles, etc. AI performance was not mentioned because it was really not necessary to do so. Adopting a RISK TBS would already improve the game and the AI would benefit as a result thereof.










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