Results 1 to 11 of 11

Thread: Ragdoll physics?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Ragdoll physics?

    Ok, so im extremelly confused! I played the demo, and at first didnt see the ragdoll effects put into play (by the way guys, I love ragdoll, it makes thing more dynamic IMO), but then, when my calvary got mowed down, I was like, Oh there are ragdoll physics! then I even started seeing ragdoll amongst my infrantry!!!.............or so I thought! I then looked at the dead bodies amongst the battle feild, and noticed that the "Ragdoll" had many bodies landing the same exact way, bodies floating in air, not adjusting to terrain,which is what ragdoll is meant to prevent!, even the calvary men died with there arms at the exact same angles! so now im really confused on wether or not the game trully does have ragdoll! please give me a straight answer, prefferablly with proof, via video, but Ill also take your guys word for it if enough people agree on one answer.

    so this is a summary of the above paragraph in simple turns:......................

    Groovy

  2. #2

    Default Re: Ragdoll physics?

    I've never noticed any ragdoll effects but +rep for the summary at the bottom of your post.

  3. #3

    Default Re: Ragdoll physics?

    Quote Originally Posted by django333 View Post
    I've never noticed any ragdoll effects but +rep for the summary at the bottom of your post.
    haha thanks dude! I dont know, I thought I read somewhere that there was going to be ragdoll?

    Groovy

  4. #4

    Default Re: Ragdoll physics?

    Well i admit it would be cool. But the problem is that it would really slow down the game for slower systems making it so even more people couldnt play. Also, I dont really spend my time admiring people dying from close, i usually in overhead view watching my army from a far stomping the enemy =D

  5. #5
    _XIII_'s Avatar Libertus
    Join Date
    Mar 2009
    Location
    Mallorca, Spain
    Posts
    64

    Default Re: Ragdoll physics?

    I think there are ragdolls when infantry is running and you shoot at them

  6. #6

    Default Re: Ragdoll physics?

    yeah, im a detail guy, love little things like ragdoll physics, and love to watch the epic battle in slo-mo up close! anyway, thanks for the reply guys!

    Groovy

  7. #7
    the_mango55's Avatar Comes Rei Militaris
    Citizen

    Join Date
    Oct 2004
    Location
    Raleigh, NC
    Posts
    20,753

    Default Re: Ragdoll physics?

    No ragdolls. It would take up far too much system resources. It does have a physicis engine, so when you hit them with cavalry (or elephants) the units are flung backwards, but it's just standard animation.

    Quote Originally Posted by _XIII_
    I think there are ragdolls when infantry is running and you shoot at them
    That's an animation.
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesîr, TB666 and, Boudicca. In the great Family of the Black Prince

  8. #8

    Default Re: Ragdoll physics?

    Can anyone imagine what the battles would be like with something like the 'Euphoria' engine used in GTA IV? I'm not sure it would even be workable, but a person can dream

  9. #9

    Default Re: Ragdoll physics?

    Quote Originally Posted by Collic View Post
    Can anyone imagine what the battles would be like with something like the 'Euphoria' engine used in GTA IV? I'm not sure it would even be workable, but a person can dream
    It would be a really cool looking slideshow.

  10. #10

    Default Re: Ragdoll physics?

    Quote Originally Posted by Bubban View Post
    It would be a really cool looking slideshow.
    With current technology, yes.....

  11. #11

    Default Re: Ragdoll physics?

    If there aren't ragdolls, then CA sure did a good job of faking it.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •