I have lately been experimenting with a 2nd Boer war guerilla era sort of unit selection. That is to say an army that is designed to be as mobile as possible and to totally encircle. Zero camping, just non stop attack. Anyone familiar with Deney's Reitz' experiences should give it a go. There are variations to this setup depending on any game rules set. Below is my no mortar/rocket setup. This setup leaves 0 Gold left.
So group one is 6 Line infantry and one light infantry. That is the immobile group. I think it's important to explain that I start by having this group on one side of the deployment area, spread into a long formation. When the map starts the opponent will need to readjust to meet the infantry. Now group two is the mobile formation. 7 Light Dragoons (the more elite kind), 3 Regiment of the horse and 2 horse drawn artillery. Note that the general stays with the mobile unit (as that is the one which takes the initial poundings), so in fact group two has 13 units. Yet they are deployed to the very extreme other side of the deployment area, in long tight columns. Depending on what map features are present the design should be to immediately move horse artillery first to high ground on that extreme side. Leave the rest of the mobile unit just behind the danger zone, not yet exposing them to arty fire. If the player tries to send light infantry or horses to attack the undefended horse arty then you will easily stop them in time. The player should again have to readjust defensive formation into a wider ^ shape to face both this disposition and the line infantry (which are by now slowly walking to the other extreme side of the enemy.) Close the gap by sending all regiment of the horse storming up the extreme side and into melee with any enemy. Then simultaneously send the Light Dragoons through this melee battle (take off auto attack and keep charging them behind the enemy.. When they are through run and run until you are behind the enemy. Dismount and line up. The enemy is now faced on the one hand with 6 line infantry coming on one flank, a considerable amount of infantry in it's rear, a melee battle on it's other flank and of course directed artillery fire. The general should stick behind the horse artillery so it is not too far from the waging battle.





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