does there dead make any different to the regiments stats
I've noticed that most companies will not route (unless under extreme circumstances) until their captain is dead. I've had companies keep going at it, flag bearer and drumer dead, only 5 soldiers left, still "Eager". but the minute I shoot their capatin, they route.
So yea the captain as an impact on companies.
Do not know about the drummer or the flag bearer though...
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Oh wait, in previous games the 'standard' bearer had an effect on the morale on the troops, especially eagle bearers - not sure if this is still implemented. I hope so because the King's Colours etc were especially important in this time and loosing them would CRUSH your morale.
i just read in the unit information of some light inf in it say the mostly aim at officers maybe its a hint
it would be reallistic if a dead music guy woulw mean lower morale and marching speed
oficer would be morale reload time and such
and flag just morale but more than the others
My officers are like the first ones to be shot down. If not the first volley than the second volley surely gets them. However my men continue on fighting and I have never experienced any drop in morale. Plus I don't know if this is a bug or what not, but sometimes my drummer continues on marching even though the whole regiment has stopped. He realizes 10-15 yards later that he's gone to far and runs back, most of the time he gets shot in the process. Not annoying, but funny.
In my view, if you look at it realistically, once the officer has been shot than there is no one to give out orders. This would lead to the men either to keep on doing everything at will or just ran for it. Another thing, I don't get why CA didn't implement officer yelling out orders like "Take aim, Fire."
None at all (from experimenting)..which is a shame.. But then again as you have no input into protecting them it would be an almost random penalty
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That would make it much more realistic, as war is random. There isn't a mathematical thing to calculate who will win, random things happen that turn the tides of many battles and it would make sense that they would implement this in. If there is not such a penalty already, they should add it.
Forget the Cod this man needs a Sturgeon!
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Yep, this is one thing I don`t like when people say that X number should`ve defeated Y number without a chance of failure because there`s no way they can lose. While the probabality of an army with 1000 men should beat an army of 10 men there are always those unique, lucky, freaky circumstances that can turn a situation around. Stuff that doesn`t even make sense. I`ve read of cases where whole armies stood stock still in one place not fighting because their commander had a brain freeze and wouldn`t command and everyone was too afraid to say or cases where, like said, one man held off a major force (with sword or gun) for hours alone.
A man fell out of an aircraft with no parachute at 20000 feet and survived. A grenade lands next to a soldier and explodes, but the soldier doesn`t get a scratch even though others further away died.
This is why all games of war should have that freaky random element thrown in that can make or break a battle.
It`s another reason why I don`t get quite so upset if in a battle in a game something goes wrong like soldiers don`t do what I say sometimes, or the AI freezes unexpectedly without reacting. Stranger things have happened in reality.
also if I was a dedicated inf soldier who relied and was drilled by his captain, respected and trusted him, and all of the sudden saw my captain killed I would be in such a rage and willing to bayonette those bastards into a swiss cheese, and i am sure the rest of my company would folow too. What i am saying is, if there is a script trigger in TW when captain/flag bearer is shot, make it eather gain morale/charge bonus or loose it if an inf regiment is less orginized or is a mercenary one.
I am sure ETW does not offer modders that kind of complexity in its engine...
You clearly never recruited a Kensei in Shogun :p
But yeah, it doesn't make any difference. It would be an interesting addition, but it would get frustrating if your soldiers kept routing because a random shot hit your officer. It's bad enough when a stray cannonball hits your general, and at least you can do stuff to avoid that.
I would personally love to have random things like that happen, like you give an order to shoot and the soldiers instead charge. Things like that happened all the time, or where (this cant really be put into TW because smoke sucks and such but it happened in real life) soldiers that were behind another line would get confused due to the smoke and when bullets would start hitting soldiers in the 2nd line, they would shoot the hell out of their own first line.
Such random things happened all the time, and moreso in this era than any other TW timeperiod there has been, so I think it would add to the game greatly.
Forget the Cod this man needs a Sturgeon!
Kensei`s were stupid in Shogun\Warlord and were the one unit that made me think `What the f---!?"
Kensai`s could stand against 500 men or more, and defeat them all on an open field- alone, every time! I`m talking ONE MAN out in the open, totally surrounded. I mean come on. It`s just not possible,even as a one-off stroke of luck. even if you somehow avoided the blades coming at you, you`d eventually get tired arms!
i think losing the captain of the regiment should have an impact on morale, not so much accuracy
I'm not sure. It would be cool at first, but if you lost a battle because of it it would be simply annoying.
Actually, now that I say that, there are some random events, but they're just minor enough so as not to be irritating. Gun misfires and dropped grenades happen occasionally. And I suppose cannon-fire is inherently random (that one cannonball hitting the general can change the whole battle). More than that, however, would be too much.